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#61
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In other words. You just manipulate the facts to best fit your argumentation!
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#62
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200+ meter shots are surely possible on Fallen Fighters, Spartanovka, Mamayev Kurgan, Commissars and Red October Factory. On Ogledow, I managed a kill on 298 meters, unfortunately it was a bot.
And by the way, Ogledow offers Tanks and Infantry on it. At the same time. By definition, that's a combined arms map. Korn-Y, if you think it's impossible to make 200+ meter shots, why don't you check steam stats and have a look on how many people have the marksman gold achievement? That requires you to hit a target 225m away. Since you ended your post in French, I end mine in German: Keine Ahnung, was ich hier noch schreiben soll... |
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#63
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But I can admit that you can get hit 200+ meters away on Ogledow, if you play with stupid bots, maybe, yes. Edit : 2.8%, awesome. Last edited by Korn-Y; 07-26-2012 at 05:55 AM. |
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#64
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#65
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Maybe the new TWI-forums elitist pricks should only be the ones that unlocked the marksman gold achievement. 2.8% sounds right. LOL
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#66
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#67
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#68
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![]() Ogledow is most certainly a Combined Arms map. Anyone thinking otherwise is delusional or trying to be. Don't believe?? Ask 6-10 about the map and its design. Last edited by Mike_Nomad; 07-26-2012 at 06:46 AM. |
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#69
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I have that achievement with 225 meters with bolt-action rifle and it was then when I realized how maps are shaped and how their very construction obstruct us from playing to the full potential. Playing with zoom, sway and recoil doesn't change that simple fact. After beta and slight reduction of zoom for Classic I finally understood that we should stop toying with avatar's parameters (increase of stamina wouldn't hurt though) and get more and better maps. There are two ways out of this situation: we can reduce zoom to fit in stock maps or we get new and bigger maps that'll make zoom feature fit. That's it. Plain and simple. |
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#70
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#71
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#72
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Then, go back on the topic. We are here to improve Classic. Ogledow and Sarkis mode have earch other one specific thread. If you hate Classic or are a Realism player, you can leave this thread now. If you think Classic needs improvements, what improvements are you thinking about? And what do you think about improvements suggested in the OP? Quote:
Last edited by Korn-Y; 07-26-2012 at 07:00 AM. |
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#73
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I never said that I am skilled. Feel free to browse/search the forum and show me a message where I did say that I am skilled.
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Last edited by Ducky; 07-26-2012 at 07:08 AM. |
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#74
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Keep in mind, when you say reducing zoom on small maps etc would be more enjoyable, that is only an opinion
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#75
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Using a key to get an additional zoom is an immersion breaker for me. So I can't agree with you. A little IS zoom reduction will not change the face of Classic imo DH works great with a minimal IS zoom. Does someone know the exactly zoom level we have in Classic (I mean x1.5, x1.6 or x...?) per weapons? |
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#76
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REALLY?
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#77
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In fact, this is the zoom I feel like an immersion break, you know IRL, you can't change your field of view. When I click and see my FOV changing, at this moment, I feel like an immersion breaker. But, if the zoom is minimal, the auto zoom when you go in IS isn't a problem for me. I'm sure with a little less zoom, a little more sway Classic should be a lot better. On small/medium and larger maps. If you want it perfect increase a little bit ADS time then.
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#78
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Commissars house, Public match, Custom setting server; mostly Realism, with Classic's HUD and damage setting. Firing on a guy in objective E (In the windows, another Marksman), from the area behind D. 279metres, and quite a hard shot at that distance, even with the scope and him shooting at me, as well as a machine gunner in C I had to dispose of.
http://cloud.steampowered.com/ugc/55...455A21D1E0872/ Shots at around 250 metres in this game are not as easy as half the forums seem to make out, unless of course they're all Uber L33t with mAd skilz. |
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#79
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Go back to the topic now, please. |
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#80
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Well, I'd already done a perfectly on-topic post a page or so ago, got lost in all the arguments. Then I saw what you'd said later on, thought I'd post that screenshot to prove a point (And disprove yours). But that post was also to highlight how I don't get why people seem to think the 250 to 300 metre range boundary is incredibly easy to shoot at, with or without the Zoom from Realism, or the sway in Classic even. Targets are very small at that range, about as large as guys were in RO:OST at 100 metres. (That 2x IS-zoom in action there!). I find the sway, stamina effects and zoom to work very well in Classic at that sort of range (As well as in Realism), you can't pop shots along a line of helmets with ease, you constantly have to re-adjust, as you'd expect.
Now, I think I'm beginning to repeat myself here. :X |
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