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  #61  
Old 07-26-2012, 05:28 AM
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Originally Posted by Korn-Y View Post
Since we don't have Halftracks, I consider this map as a tank map.
In other words. You just manipulate the facts to best fit your argumentation!
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  #62  
Old 07-26-2012, 05:41 AM
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200+ meter shots are surely possible on Fallen Fighters, Spartanovka, Mamayev Kurgan, Commissars and Red October Factory. On Ogledow, I managed a kill on 298 meters, unfortunately it was a bot.

And by the way, Ogledow offers Tanks and Infantry on it. At the same time. By definition, that's a combined arms map.

Korn-Y, if you think it's impossible to make 200+ meter shots, why don't you check steam stats and have a look on how many people have the marksman gold achievement? That requires you to hit a target 225m away.

Since you ended your post in French, I end mine in German:

Keine Ahnung, was ich hier noch schreiben soll...
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In Red Orchestra: Ostfront, the real heroes were the people who mastered these handicaps and did the extraordinary.
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  #63  
Old 07-26-2012, 05:46 AM
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Originally Posted by Ducky View Post
In other words. You just manipulate the facts to best fit your argumentation!
I just tell how the map is played currently, as a tank map.
But I can admit that you can get hit 200+ meters away on Ogledow, if you play with stupid bots, maybe, yes.

Edit : 2.8%, awesome.

Last edited by Korn-Y; 07-26-2012 at 05:55 AM.
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  #64  
Old 07-26-2012, 05:55 AM
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Originally Posted by Korn-Y View Post
I just tell how the map is played currently, as a tank map.
But I can admit that you can get hit 200+ meters away on Ogledow, if you play with stupid bots, maybe, yes.
If someone is hiding behind a wall on Ogledow more than 200 meters away and doesn't notice that part of his body is exposed, then he will be an easy target too. It all depends on skill. If you can't, then I suggest to practice a bit more
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  #65  
Old 07-26-2012, 05:58 AM
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It all depends on skill. If you can't, then I suggest to practice a bit more
Maybe the new TWI-forums elitist pricks should only be the ones that unlocked the marksman gold achievement. 2.8% sounds right. LOL
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In Red Orchestra: Ostfront, the real heroes were the people who mastered these handicaps and did the extraordinary.
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  #66  
Old 07-26-2012, 06:03 AM
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Maybe the new TWI-forums elitist pricks should only be the ones that unlocked the marksman gold achievement. 2.8% sounds right. LOL
Hey, I just checked. I'm an Elitist Prick and I have the Marksman Gold
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  #67  
Old 07-26-2012, 06:05 AM
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Originally Posted by =GG= Mr Moe View Post
Hey, I just checked. I'm an Elitist Prick and I have the Marksman Gold
Welcome to the club. We are 2 now
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In Red Orchestra: Ostfront, the real heroes were the people who mastered these handicaps and did the extraordinary.
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  #68  
Old 07-26-2012, 06:27 AM
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Originally Posted by =GG= Mr Moe View Post
Hey, I just checked. I'm an Elitist Prick and I have the Marksman Gold
Nice language..... great examples for the new users here.... they'll think they can say most anything....


Ogledow is most certainly a Combined Arms map. Anyone thinking otherwise is delusional or trying to be.

Don't believe?? Ask 6-10 about the map and its design.
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Last edited by Mike_Nomad; 07-26-2012 at 06:46 AM.
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  #69  
Old 07-26-2012, 06:38 AM
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And then, don't tell me what I can't do. He wanted to use over-exageration? so I used over-exageration.
I don't mind.

Quote:
Since we don't have Halftracks, I consider this map as a tank map.
There are three types of map: infantry, tank and combined arms. If infantry is present along with tanks it's combined arms map.

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Edit : 2.8%, awesome.
We either lack solid distance maps and we are mostly confined in small maps due to setting of the game (Stalingrad) or it isn't that easy to hit target past 200 meters. Or both. Any way, it only proves my point.

I have that achievement with 225 meters with bolt-action rifle and it was then when I realized how maps are shaped and how their very construction obstruct us from playing to the full potential. Playing with zoom, sway and recoil doesn't change that simple fact.

After beta and slight reduction of zoom for Classic I finally understood that we should stop toying with avatar's parameters (increase of stamina wouldn't hurt though) and get more and better maps. There are two ways out of this situation: we can reduce zoom to fit in stock maps or we get new and bigger maps that'll make zoom feature fit. That's it. Plain and simple.
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  #70  
Old 07-26-2012, 06:44 AM
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Nice language..... great examples for the new users here.... they'll think they can say most anything....
I blame Nestor
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  #71  
Old 07-26-2012, 06:45 AM
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I blame Nestor
hahahha You..... are soooo bad!!
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  #72  
Old 07-26-2012, 06:55 AM
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Originally Posted by Ducky View Post
If someone is hiding behind a wall on Ogledow more than 200 meters away and doesn't notice that part of his body is exposed, then he will be an easy target too. It all depends on skill. If you can't, then I suggest to practice a bit more
That's funny seing you talking about skill, thought.


Then, go back on the topic. We are here to improve Classic. Ogledow and Sarkis mode have earch other one specific thread.



If you hate Classic or are a Realism player, you can leave this thread now.
If you think Classic needs improvements, what improvements are you thinking about? And what do you think about improvements suggested in the OP?




Quote:
Originally Posted by Holy.Death View Post
After beta and slight reduction of zoom for Classic I finally understood that we should stop toying with avatar's parameters (increase of stamina wouldn't hurt though) and get more and better maps. There are two ways out of this situation: we can reduce zoom to fit in stock maps or we get new and bigger maps that'll make zoom feature fit. That's it. Plain and simple.
If we reduce zoom, stock maps and future small/medium maps will be more enjoyable. But if we reduce zoom, future huge maps will be hard to play. I don't know you, when I played RO1 or DH maps, the lack of zoom wasn't a problem. Then, as you said, if we stay in Stalingrad, we'll probably get more small/medium maps.

Last edited by Korn-Y; 07-26-2012 at 07:00 AM.
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  #73  
Old 07-26-2012, 07:07 AM
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Originally Posted by Korn-Y View Post
That's funny seing you talking about skill, thought.
---SNIP---
I never said that I am skilled. Feel free to browse/search the forum and show me a message where I did say that I am skilled.

Last edited by Ducky; 07-26-2012 at 07:08 AM.
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  #74  
Old 07-26-2012, 07:15 AM
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Originally Posted by Korn-Y View Post
...If we reduce zoom, stock maps and future small/medium maps will be more enjoyable. But if we reduce zoom, future huge maps will be hard to play. I don't know you, when I played RO1 or DH maps, the lack of zoom wasn't a problem. Then, as you said, if we stay in Stalingrad, we'll probably get more small/medium maps.
This can be solved by eliminating the auto zoom/focus when going into iron sights and having a separate key for it. This way it would allow for players to choose when and if they want to zoom depending on the map size.

Keep in mind, when you say reducing zoom on small maps etc would be more enjoyable, that is only an opinion
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  #75  
Old 07-26-2012, 07:38 AM
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Originally Posted by =GG= Mr Moe View Post
This can be solved by eliminating the auto zoom/focus when going into iron sights and having a separate key for it. This way it would allow for players to choose when and if they want to zoom depending on the map size.

Keep in mind, when you say reducing zoom on small maps etc would be more enjoyable, that is only an opinion

Using a key to get an additional zoom is an immersion breaker for me. So I can't agree with you. A little IS zoom reduction will not change the face of Classic imo DH works great with a minimal IS zoom.
Does someone know the exactly zoom level we have in Classic (I mean x1.5, x1.6 or x...?) per weapons?
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  #76  
Old 07-26-2012, 08:46 AM
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Originally Posted by Korn-Y View Post
Using a key to get an additional zoom is an immersion breaker for me. So I can't agree with you. A little IS zoom reduction will not change the face of Classic imo DH works great with a minimal IS zoom.
Does someone know the exactly zoom level we have in Classic (I mean x1.5, x1.6 or x...?) per weapons?
So, you use a keyboard and mouse for every other function in the game, press this, click that, swirl around your little mouse etc, and pressing a key to zoom/focus is a deal breaker?

REALLY?
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  #77  
Old 07-26-2012, 09:08 AM
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Originally Posted by =GG= Mr Moe View Post
So, you use a keyboard and mouse for every other function in the game, press this, click that, swirl around your little mouse etc, and pressing a key to zoom/focus is a deal breaker?

REALLY?

In fact, this is the zoom I feel like an immersion break, you know IRL, you can't change your field of view. When I click and see my FOV changing, at this moment, I feel like an immersion breaker.
But, if the zoom is minimal, the auto zoom when you go in IS isn't a problem for me.
I'm sure with a little less zoom, a little more sway Classic should be a lot better. On small/medium and larger maps. If you want it perfect increase a little bit ADS time then.
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  #78  
Old 07-26-2012, 10:07 AM
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Originally Posted by Korn-Y View Post
Okay, give me exemples. Screenshots...
Commissars house, Public match, Custom setting server; mostly Realism, with Classic's HUD and damage setting. Firing on a guy in objective E (In the windows, another Marksman), from the area behind D. 279metres, and quite a hard shot at that distance, even with the scope and him shooting at me, as well as a machine gunner in C I had to dispose of.

http://cloud.steampowered.com/ugc/55...455A21D1E0872/


Shots at around 250 metres in this game are not as easy as half the forums seem to make out, unless of course they're all Uber L33t with mAd skilz.
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  #79  
Old 07-26-2012, 10:28 AM
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Originally Posted by Cwivey View Post
Commissars house, Public match, Custom setting server; mostly Realism, with Classic's HUD and damage setting. Firing on a guy in objective E (In the windows, another Marksman), from the area behind D. 279metres, and quite a hard shot at that distance, even with the scope and him shooting at me, as well as a machine gunner in C I had to dispose of.

http://cloud.steampowered.com/ugc/55...455A21D1E0872/


Shots at around 250 metres in this game are not as easy as half the forums seem to make out, unless of course they're all Uber L33t with mAd skilz.
Nice
Go back to the topic now, please.
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  #80  
Old 07-26-2012, 10:40 AM
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Well, I'd already done a perfectly on-topic post a page or so ago, got lost in all the arguments. Then I saw what you'd said later on, thought I'd post that screenshot to prove a point (And disprove yours). But that post was also to highlight how I don't get why people seem to think the 250 to 300 metre range boundary is incredibly easy to shoot at, with or without the Zoom from Realism, or the sway in Classic even. Targets are very small at that range, about as large as guys were in RO:OST at 100 metres. (That 2x IS-zoom in action there!). I find the sway, stamina effects and zoom to work very well in Classic at that sort of range (As well as in Realism), you can't pop shots along a line of helmets with ease, you constantly have to re-adjust, as you'd expect.

Now, I think I'm beginning to repeat myself here. :X
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