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| View Poll Results: Support for the workshop? | |||
| Yes |
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80 | 85.11% |
| Nope |
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3 | 3.19% |
| Well, doesnt matter either way |
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11 | 11.70% |
| Voters: 94. You may not vote on this poll | |||
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#1
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Hey all, by now, a lot of us will know what the steam workshop is.
For those of us who dont: It is a built in collection of mods for games found in the library panel of our steam programs (for workshop compatable games). By selecting the mods in the workshop it allows for it to be automatically downloaded and installed into the game by steam with the click of a button. What I'm wondering is if it's possible for this game and whether the community feels there is enough of a need for it. (With downloadable mutators and maps) EDIT: If you want the voice of the community heard, please vote in the poll!
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A life lived in fear is a life half lived ~Spanish Proverb Last edited by No Glory; 07-21-2012 at 05:51 AM. |
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#2
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YES.
want. This suggestion needs to happen.
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 |
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#3
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I don't see why not, although it could have been addressed in a previous thread.
Would be nice though, I've been sketching some people who would fit in the Killing Floor universe. All I need is to make the models for possible submission. |
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#4
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Ohyes.
It'd be a great way to access whitelisted maps, too. |
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#5
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excellent idea!.
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#6
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shit yeah
Last edited by borsdy; 07-21-2012 at 11:01 AM. |
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#7
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YEAH!! that would be awesome!
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#8
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Yes
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#9
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I think that KF could benefit greatly from the steam workshop however TW haven't bothered updating the whitelist and KF still has many of the original bugs that it had when it was released.
So whats the chances of this happening? Don't mean to sound negative, KF has a ton of potential and its kinda just been left. New weapons and maps are nice but thats just the surface. Come on TW do more with the killing floor
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#10
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I said no. Only because it would be a logistical nightmare! Wait until the first time some content is uploaded that is claimed to be stolen. Another scenario is :suppose the author no longer wants their work up on steam? These are only the simplest of problems, more will arise. I say we take the matter of mod and mutator endorsement into our own hands apart from steam.
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If it is weak, kill it or ignore it. Anything else honors it. |
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#11
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I can't say I know all the specs of the workshop, but from what I've seen from skyrim's and other such workshops is that the content can be removed at the author's choice (or at least deleted), and I have yet to see any claims of copyrighted material issues in any of the other workshops I've used. But both are valid points.
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A life lived in fear is a life half lived ~Spanish Proverb |
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#12
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the key though, is how many things are there to actually put into steam? The only things that could be added as of now, would be character skins, zed skins, maps, weapon skins, bugs/glitches fixes, weapon balances, modified perk stats, perk ideas, zed ideas, obejct skins (like money), and thats about it. Also, over hlaf of these things would not be whitelisted. I would love to see this happen, but Im afraid it just wont happen because what makes TWI unique, is that their able to keep to themselves for the most part, and are able to make amazing things happen. Once the summer event and things gets settled, I think it would be something that they should atleast look into. Even f they dont join it, maybe they might see something that catches their attention andgives them an idea.
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#13
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I'd say yes, because it'd greatly help with less version mismatching of tons of versions floating about on servers and on the net, so everyone can heap everything together in one spot where we can all DL it where the Final final version of everything is put and kept, and updated eventually if need be due to fixes?
Honestly it'd be great since I would love to download some of the custom maps that are on servers but I cannot find on forums or if I do, i get a version mismatch eventually and have to eventually try to download it off the server but the DL speed is too atrociously slow :/ |
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#14
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I think it would be great if they implemented this.
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#15
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a big YES.
I would be awesome to have all custom content easily available instead of using shady hosting that disappears or make it hard to get files.
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Public servers = California : peroxyd.dyndns.org:7707 Chicago : 72.5.195.139:7807 |
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#16
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I suggested this before but nvm.
YES TO WORKSHOP! |
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#17
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Oh hell yes, easier to share yer crap (no offense) and it'll also expose some of the creators to the rest of the mad Steam Community, more traffic for Killing Floor in the process as they drool upon the glory and unholy creations some of the mentlegen on these forums can conjure up.
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#18
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Quote:
Quote:
__________________
A life lived in fear is a life half lived ~Spanish Proverb |
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#19
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I would love to see the workshop added to KF but I get the feeling it would be a pain to get it to work with the whitelist.
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#20
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*cough* Glad to see this got implemeted ^^ Although I'm pretty sure it was already a WIP when I posted this.
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A life lived in fear is a life half lived ~Spanish Proverb |
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