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Old 09-03-2011, 12:30 PM
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Default Sound Mod

Hi guys,

My name is Pantera and I am a Sound Designer. I have been interested in this line of work since the tender age of 15 and have always been experimenting with sounds and games.

Anyway, I have long wanted to make my own Sound Mod for a WW2 game (i had previously made Sound Mods for Modern Games that i did not release publically) and I wanted Ro2 to be my first WW2 Sound Mod.

I have already started recording some sounds and have begun playing around etc. My mod aims to replace ALL of the ingame sounds (Multiplayer) by its 1.0- release. I am aiming to make it loud, dirty and with a good subwoofer - make your neighbours complain - as well as keeping it realistic.

I have never made a mod on the UE3 engine, so i wanted to know what are the guidlines for creating a Sound Mod? In specific are there any bit-rate restrictions as well as bit-depth restrictions (from minimum to maximum if possible) or any other restrictions that affect sounds.

Im not too worried about the coding aspect of things but a small guidline on coding for UE3 would be appreciated (we all gotta learn somewhere).

Aside from that I look forward to sharing my work with you in the future

Pantera.

Ps. Why doesnt anyone like the sound guys? countless guides out there all for modelling and texturing but no sound stuff. WHERE IS THE LOVE!?
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Last edited by P|anterA; 09-03-2011 at 12:32 PM.
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Old 09-03-2011, 06:32 PM
Filo90 Filo90 is offline
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you will record weapons live?

good luck
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Old 09-04-2011, 11:22 AM
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Yes I will record what i can live, others i will "create" either via sound foley or some synth work

Here on one of my videos i show how to turn a kick drum into an areoplane propellar:

Sound Test - YouTube

Its just like in the song "One" by Swedish House Mafia, except mine is better
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Old 09-08-2011, 01:48 AM
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nice propeller sound,sounds real
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Old 02-08-2012, 02:22 PM
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Please mod the Mosin-nagat! It sounds like a pellet gun and I can´t play with it.
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Old 02-09-2012, 08:45 PM
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any news OP?
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Old 05-30-2012, 03:55 PM
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Quote:
Originally Posted by Filo90 View Post
any news OP?
Yes,

Been busy with recording sounds and designing the ones i couldnt record

Moving onto next stage for the mod: Testing it ingame.

Now, has anyone have any clue how i can do that I have never modded Unreal before and it all seems a bit confusing, could find no useful tutorials online.

Work goes on though, spicing up the sounds a bit with careful EQ, lets just say that if you have a good audio system (subwoof and all) you will feel the kick of the KAR or Mosin
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Old 05-30-2012, 06:45 PM
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I'm guessin' you've packed the sounds using the SDK right? If so, you could try simply copying them over and replacing the old audio packages. Then find a nice empty server and a few freinds with the mod to help you test them out. ^^
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Old 05-31-2012, 06:08 AM
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No i havent packed them yet since i have a fair few to finish up, i havent used the SDK much at all, are there any guides to packing sounds and coding?

Maybe i should just do trial and error and learn the hard way
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Old 05-31-2012, 10:14 AM
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I seem to have issues finding anything relating to sound editing for UE3, but this is what I've managed to get.
http://udn.epicgames.com/Three/Sound...UserGuide.html
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Old 05-31-2012, 07:45 PM
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Thats more than i've found, this thing is like an enigma code or something!

Cheers for the link
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Old 05-31-2012, 08:11 PM
Filo90 Filo90 is offline
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could we have some preview of the sounds?
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Old 06-01-2012, 05:44 AM
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Quote:
Originally Posted by Filo90 View Post
could we have some preview of the sounds?
Yup, i will upload some of them to youtube later on this week
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Old 06-01-2012, 11:16 AM
Filo90 Filo90 is offline
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thanks mate
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Old 06-04-2012, 05:01 AM
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Can't wait , hopefully everything is going well.
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Old 06-19-2012, 07:39 PM
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Any preview yet?
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Old 07-23-2012, 08:45 AM
Filo90 Filo90 is offline
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news?
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Old 08-23-2012, 07:31 PM
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neeeeeews?
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Old 08-24-2012, 07:44 AM
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Last visit from P|anterA on this forum was more than 2 month ago,... I don´t hink that there will be any news on this one,... sadly

Regards Culti
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Old 11-03-2012, 01:52 PM
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Quote:
Originally Posted by Cultivator View Post
Last visit from P|anterA on this forum was more than 2 month ago,... I don´t hink that there will be any news on this one,... sadly

Regards Culti
Its gone, probably because the game has very little following
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