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Hey all. I need a little help.
"tree 1" (see screenshot) comes from a DecoLayer of the terrain, "tree 2" is a StaticMesh which I placed. The lightmap resolution of the trees in the DecoLayer is set to 32. I overwrote the lightmap resolution of the StaticMesh tree to 32. But the shadows of the Decolayer trees are much better, than the shadow of my StaticMesh tree... Can someone tell me why? thx a lot Last edited by c200k; 07-21-2012 at 09:42 AM. |
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