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  #1  
Old 07-16-2012, 09:57 PM
hkwh01 hkwh01 is offline
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Default Zombie near you sensor

Thats ridiculous that you don't know zombie come from your side and grab your shoulder, I think when zombie come very near you from the side or behind should have sensor indicate
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Old 07-16-2012, 11:45 PM
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You have some sensors. They are called ears. =P
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Old 07-17-2012, 12:14 AM
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Quote:
Originally Posted by hkwh01 View Post
Thats ridiculous that you don't know zombie come from your side and grab your shoulder, I think when zombie come very near you from the side or behind should have sensor indicate
So wait, did we lose the ability to turn and look?.... oh no I jusst tested it and it worked so maybe you should do that. Looking for the "zombies" tends to work rather than "I want to aim in this one straight line and never look around."
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Old 07-17-2012, 01:41 AM
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Originally Posted by hkwh01 View Post
Thats ridiculous that you don't know zombie come from your side and grab your shoulder, I think when zombie come very near you from the side or behind should have sensor indicate
In regards to not having a sensor indicator: Welcome to playing 90% of all FPS games. Enjoy your stay! And I hope you don't find other things too "ridiculous" such as:

1. Being able to die
2. Running our of ammo
3. Having to aim guns manually
4. Not having a magical Death steed that can fly you around the map while it shoots lasers from it's eyes and rockets from it's c**k
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Old 07-17-2012, 03:22 AM
Schneider95 Schneider95 is offline
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Thats ridiculous that you don't know zombie come from your side and grab your shoulder, I think when zombie come very near you from the side or behind should have sensor indicate
Nominated for the Facepalm of the Year.

As Gartley as said, ears works good for that... But i will add it works better if you don't invert left and right on your headphones.



@Swift-Brutal-Death, you forgot the automatic reload when the mag is empty.
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Old 07-17-2012, 05:18 AM
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I support this. Also no spec counter in the top right corner.

But only for this mod:



17 days? We're not gonna last 17 hours!
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Old 07-17-2012, 05:53 AM
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On Hellride:
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They're coming out of the walls! They're coming outta the goddamn walls!
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Old 07-17-2012, 07:35 AM
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Originally Posted by Schneider95 View Post
Nominated for the Facepalm of the Year.

As Gartley as said, ears works good for that... But i will add it works better if you don't invert left and right on your headphones.



@Swift-Brutal-Death, you forgot the automatic reload when the mag is empty.
What if you're deaf or have monaural hearing?

Then you're ****ed.

Lucky for me I'm just too ****ing leet for that to affect me.

Though having indicators for the Commando perk wouldn't be a bad idea. That makes it as if his abilities are actually working.
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Old 07-17-2012, 07:59 AM
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Guys guys.

CoD's magic grenade indicator, this guy comes from down there.
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Old 07-17-2012, 08:46 AM
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Guys guys.

CoD's magic grenade indicator, this guy comes from down there.
There is also the beautiful heartbeat sensor, so you can see your enemies through walls. In the next cod will be added an aimbot for everybody.
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Old 07-17-2012, 09:04 AM
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There is also the beautiful heartbeat sensor, so you can see your enemies through walls. In the next cod will be added an aimbot for everybody.
The only game that made sensors right was R6:RavenShield : you had to get it out as a separate weapon and even then it only gave a slight idea of where the enemy was, friggin CoDtards I HATE THEM
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Old 07-17-2012, 09:15 AM
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Originally Posted by Splatpope View Post
The only game that made sensors right was R6:RavenShield : you had to get it out as a separate weapon and even then it only gave a slight idea of where the enemy was, friggin CoDtards I HATE THEM




Aliens did it right. Seperate object, not particularly detailed.
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Old 07-17-2012, 09:55 AM
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Quote:
Originally Posted by CandleJack View Post



Aliens did it right. Seperate object, not particularly detailed.
The heartbeat sensor in Cod is basically the same.
As an attachment for the primary weapon. With a faster rate. Which lets you shoot enemies through walls. It makes campers almost invulnerable since they know from where you are coming.
Most retard attachment ever
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Old 07-17-2012, 12:44 PM
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CoD is complete crap. All they do is make new games that arent really any different than the past games, and they jsut have minor changes and minor stories added. My first CoD game, was MW3, and I was shocked to see how many cheaters and hackers were on the game. But, what does the company behind CoD do? NOTHING! They just say that their working hadr, and that a newer game is coming soon. I mean, if thats not a hint that their there for just the money, and not for the quality of the game, then I dont know what is.


On topic, No. Just no. CoD has it, and it makes campers have it easy. Besides, you should be looking around, and if your not, the thats your own fault
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Old 07-17-2012, 08:18 PM
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Quote:
Originally Posted by Splatpope View Post
The only game that made sensors right was R6:RavenShield : you had to get it out as a separate weapon and even then it only gave a slight idea of where the enemy was, friggin CoDtards I HATE THEM
The heartbeat sensor in Raven Shield pinpoints humans exactly, you're just vulnerable while using it. Also, the HB sensor in CoD can be negated by the popular Ninja perk, so it's foolish to rely on it.

Here is a game that did it right:
Let's Play Alien VS Predator 2 (Marine) - More Balls than Brains (S2 P1) - YouTube

One of the best FPS ever made, by the way. Severely underrated. If only they had based the storyline of the AvP movies on AvP2, it was far superior to their ****ty plot.
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Old 07-19-2012, 10:14 AM
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Ripley: "What does it key off of?"


Ash: "Micro changes... ...in air density."
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Old 07-19-2012, 10:43 AM
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Quote:
Originally Posted by Rhenna View Post
Ripley: "What does it key off of?"


Ash: "Micro changes... ...in air density."
"Micro changes in air density, my ***."
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