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#1
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Hello,
I've created a server not too long ago and have been checking the web admin player list, I've been collecting and logging everyones IP and steamid (when i'm on) and am wondering if there's a log or something that has that already, or if I can download something? I can keep doing it this way but I can only log ip's when i'm online. It would be a LOT easier is all, not sure if that should be posted here or not. ![]() Thank you! |
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#2
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You are not allowed to post peoples steam id's and ip addresses. That will go against privacy rules.
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#3
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What? Post them were? Why would I post them anywhere except a text file? I've already banned people/bots from my server with their steam account.
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#4
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Quote:
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#5
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What i was asking is how do i LOG the ips to see who's been connecting and what not, i found the ucc.log had names and id's but no chat or ip history. Is there a way i can get the chat history and ip so I can see who's been playing? I said that because i meant i wasnt sure if it was suppose to be in the dedicated sever section, was bad wording on my part. I would never give that info out.
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#6
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And this, kids, is why grammar is important.
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#7
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Instead of insulting me can someone help me? For the last time I want to know if it's possible to log the chat and what not so I can have a list. If your telling me I can't even do that, too bad it's my server and I want to know who's on it and what they're doing. Why would I even post Ip's on any site, that's just stupid. If anybody has any helpful information that would be great.
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#8
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I checked the possibilities and a vanilla server does not log the ip addresses. The only possible solution would be to use a mutator, though I'm not sure if there is one that does log such a thing (for RO2 there in a WIP one).
If there ain't one, then it means you need to write one (that would rather be easy to create) or ask a coder to create one. Be aware that TWI will need to white-list that mutator or else your server will go unranked.
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#9
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And you should remember that not all people on this forum are native English speaking.
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#10
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is your server on windows or linux?
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#11
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Oh okay, I figured it would have to be made. It's fine for now but just sucks when me or other admins aren't on to catch griefers or check through chat log, ah well thanks for checking.
ro sauce my server is on windows.
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#12
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Server Ext v110 is supposed to have chat logging and it is whitelisted. I haven't tested it though.
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#13
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Really? That's awesome news! I remember I had a version of that installed and it gave me a version mismatch download error. I'll try it out when I get home, the error was probably something I didn't do properly.
Thanks! |
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#14
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I use Server Ext.
Fragments from my KillingFloor.ini [Engine.GameEngine] ServerActors=ServerExt.PlayerJoinLog [ServerExt.PlayerJoinLog] bExternalLog=True sFileFormat=PlayerJoin_%P_%Y_%M_%D_%H_%I_%S fPriority=0 I'm using Linux, so by default that logs to ~/.killingfloor/UserLogs You can get the same information out of ucc.log, but that gets wiped on a server restart. I also use the ChatFilter for having a chat log. Full docs: http://wiki.unrealadmin.org/ServerExt Of course you need to apply the mapping to get the steamID64, which I believe you add 76561197960265728. |
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#15
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Awesome, I got the Ip log is working great! I added the:
[Engine.GameEngine] ServerActors=ServerExt.StatsChatLog to the killingfloor.ini but it's not logging the chat. The wiki says that's all you need to do unless there's more. Thanks for the info.
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#16
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That didn't work for me, I think it send chat log data to the whatever the stats system is.
I used ServerExt.ChatFilter, but don't filter chat and set the actions to Nothing. It produces a log along side the Player Join files. |
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#17
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I did that and it created a chatfilter log, it's actually the same as the joinlog it just logged the ip and steam id's. I'll try changing the settings and see if I can fix it
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