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#1
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Just a minor suggestion: Instead of the class upgrades affecting move/sprint speed, and resulting in these strange looking Olympic runners booking it across the map, the bonus should be changed to only affect when you're exhausted.
This will mean that when sprinting you will not move across the map faster than a demi-god, but you will still receive some benefit: levelling up your class will make exhaustion less penalizing. It's more realistic, and more balanced. Last edited by Panzer Jager '43; 07-15-2012 at 04:23 PM. |
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#2
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dont really think you move that stupidly fast when you sprint.. a lot of people complain (mainly the old ro players) that you run too fast but really you move at quite a reasonable pace to someone who would be running as if there life depended on it...
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#3
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I think the sprinting speed is great, but both of the standing sprinting animations are really odd. It's like the mocapped person or just animation is of a person sprinting at 25km/h and then that is slowed down so that they go 10km/h but the sprinting speed in game is, what, 15-20km/h? It's just strange.
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#4
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Then I hit Google and find out that the RO2 guys wouldn't even be close to competitive in that. |
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#5
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you lost me as soon as the over-exaggerations started. and that was the first line of text. why can't anyone just complain realistically? why is it always gross over-exaggeration, to make things sound worse than they are? how can i take the post serious?
so i have an eight percent bonus on movement speed and stamina in my hero classes. you know what? i don't even notice the difference, when i use a class that hasn't progressed past the first level. now i was never in favor of the stupid bonus' perks and unlocks, but lets get real and not call guys who have them gods.
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#6
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#7
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Running speed is fine. |
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#8
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Running Speed in Realismmode is too fast.
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#9
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(the answer: it's about 40% faster than the RO2 sprint speed. Clearly our guys just aren't "Special" enough)
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#10
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Special Olympics.
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#11
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Hero Sprint Speed in "realism" feels like a nitrous oxide injection
That unfair Character Bonus (+ unrealistic weapon upgrades and enemy weapon loadouts, + zoom) is the reason why i donīt like and play the "realism" mode Donīt worry, play classic (the real realism mode)
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#12
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#13
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I refuse to accept that anyone really believes that. You don't really believe that.
__________________
♩ Wenn wir marschieren, ziehn wir zum deutschen tor hinaus, schwarzbraunes Mädel, du bleibst zu Haus... ♫ |
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#14
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As much as "zoom" is indeed unrealistic, it is one of the features that helps with proper engagement distances. And even in Realism, targets at 200m+ are still smaller than they should be. Technically there should be more "zoom". ArmA 2 does a good job with the zoom level stuff. But all this is totally irrelevant to this topic. Quote:
In short: I suggested not the removal of the bonus in the current mode, but a change to it, because currently it's ridiculous. Some people however want their inhuman super-speeds, as if being a combat veteran somehow makes your legs more jacked. |
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#15
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#16
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The sprint speed of the Hero solider is not alot more than your regular soldier, something like +8%, which in-game leads to reaching a specific area around a second or so before the regular guy, over a "large" distance (Before the stamina is depleted). Short distances, they seem pretty much the same and the time taken to reach a point is almost the same as well.
Over-exageration shouldn't be used simply because you don't agree with something. |
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#17
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+8% bonus speed is huge. It may seem like a small number, and it may make little difference in terms of the time to location, but it causes strange animation problems (not literally problems but it looks visually retarded) and additionally this bonus stacks with the "stamina resistance", which ultimately leads to a large time difference between getting to objectives.
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#18
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#19
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The average running speed is 12 km/h (source)
That equals 3.3 m/sec Added 8% makes it 3.6 m/sec Over a 100 meter distance: Standard: 30.3 seconds With 8% bonus: 27.8 seconds Someone with 8% bonus will be 2.5 seconds faster over a distance of 100 meter. If we sprint from cover A to cover B, then we will maybe cover a distance of 10 meters. The gain for someone with 8% bonus will be 0.25 seconds
__________________
Last edited by Ducky; 07-16-2012 at 06:43 PM. |
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#20
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Hey if Heroes got an 8% bonus to damage and a 30% bonus to rate of fire, you guys would be flippin' your ****. That'd be a ~40% bonus to damage output.
But instead you get a ~40% bonus to total sprint distance, covering that 8% faster than normal, and it's not a problem. It's being blown out of proportion. |
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