Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > General Modding Discussion

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #21  
Old 02-23-2012, 06:07 PM
EpharGy EpharGy is offline
Senior Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,350
Default

Quote:
Originally Posted by slavek View Post
Not sure if its done yet but I bet Shinobi's arcade maps would be pretty fun for GG. They are not outrageously large and tend to have an even layout. Just a suggestion.
I plan on seeing if i can convert Afghanistan for it soon, lots of multilevel buildings and such
Reply With Quote
  #22  
Old 02-25-2012, 05:59 AM
beuna's Avatar
beuna beuna is offline
Member
 
Join Date: Jul 2011
Posts: 67
Default

It looks interesting.

Could you remove the crosshair?
Reply With Quote
  #23  
Old 02-26-2012, 03:03 AM
ro_sauce ro_sauce is offline
Senior Member
 
Join Date: Sep 2007
Posts: 3,110
Default

i converted RO-Danzig.rom to gungame.

so what actually makes the guns increase the level? whenever i use my guns, it doesnt count any of the kills.

also, when i recompile, i get a whole bunch of:
Quote:
Error: KFGunGame.KFGGHumanPawn: Missing '"' in string default properties : RequiredEquipment(1)=
(3 in kfgghumanpawn, 22 of them in gglobbymenu) i fixed it just by adding "" to them all, so it doesnt really affect the outcome, i just found it odd that it wouldnt compile from that.
__________________


For RO2 Crash Support Help, PM me your problem and teamview connection, and I will see if I can fix it for you.
Reply With Quote
  #24  
Old 02-26-2012, 01:08 PM
BartBear's Avatar
BartBear BartBear is offline
Senior Member
 
Join Date: May 2007
Location: Poland
Posts: 658
Default

OK so you want maps small and intense?
Let me introduce you to "conversion" from RO
GG-Pasas_small_arena

GG-Pasas_small_arena_b1 - YouTube
__________________
Reply With Quote
  #25  
Old 02-26-2012, 03:32 PM
ro_sauce ro_sauce is offline
Senior Member
 
Join Date: Sep 2007
Posts: 3,110
Default

what? no gg-fullmetaljacket (rifles and bayos map, super small)

or the graveyard one? thats pretty small. or umm, ro-spartaaaaa?
__________________


For RO2 Crash Support Help, PM me your problem and teamview connection, and I will see if I can fix it for you.
Reply With Quote
  #26  
Old 02-27-2012, 10:19 AM
BartBear's Avatar
BartBear BartBear is offline
Senior Member
 
Join Date: May 2007
Location: Poland
Posts: 658
Default

Quote:
Originally Posted by ro_sauce View Post
what? no gg-fullmetaljacket (rifles and bayos map, super small)

or the graveyard one? thats pretty small. or umm, ro-spartaaaaa?
HEHEHE but that is his own "conversion" (made from scratch) as his "flag" map, but your ironical types are quite well too (maybe not sparta (n)a. That graveyard is called GreyGhostOfWar and it is very good for hip-shot training, but would be a little to big for GG I suppose.
__________________
Reply With Quote
  #27  
Old 02-29-2012, 02:42 AM
n_slash_a n_slash_a is offline
Junior Member
 
Join Date: Apr 2011
Posts: 1
Default

This mod is AWESOME

One request, instead of all the weapon perks equivalent to level 0, can you make them level 6?
Reply With Quote
  #28  
Old 02-29-2012, 06:52 PM
EpharGy EpharGy is offline
Senior Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,350
Default

Quote:
Originally Posted by n_slash_a View Post
This mod is AWESOME

One request, instead of all the weapon perks equivalent to level 0, can you make them level 6?

So pretty much everything is 1 hit kills?
Reply With Quote
  #29  
Old 06-17-2012, 07:43 PM
rommy's Avatar
rommy rommy is offline
Member
 
Join Date: Feb 2012
Posts: 55
Default

Killer mod.

How do I customize the weapon cycling? I want to add more weapons into the mix.
Reply With Quote
  #30  
Old 06-18-2012, 01:04 AM
ro_sauce ro_sauce is offline
Senior Member
 
Join Date: Sep 2007
Posts: 3,110
Default

edit KFGG, recompile.
__________________


For RO2 Crash Support Help, PM me your problem and teamview connection, and I will see if I can fix it for you.
Reply With Quote
  #31  
Old 06-18-2012, 07:08 AM
FluX FluX is offline
Senior Member
 
Join Date: Oct 2010
Posts: 3,732
Default

Quote:
Originally Posted by ro_sauce View Post
edit KFGG, recompile.
...with difference name.
__________________

Reply With Quote
  #32  
Old 07-14-2012, 08:12 AM
djw djw is offline
Senior Member
 
Join Date: Aug 2011
Posts: 148
Default

This mod is a vote option on 176.9.112.195:7787. 16 slot EU based server.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:31 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC