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  #21  
Old 07-08-2012, 04:28 PM
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@yoyo that looks very STALKER ish

@ the_sorrow That looks great! Maybe even better than the "real" one. That blue looks spooky as f**k

@ Slavek I was totally thinking about doing that exact thing for hemi, I even started a giant terrain and put a volcano in it, mine doesn't look nearly as good so I think Ill stop now.

@Murphy Beautiful design as always, it made me think of a great custom melee weapon idea...The Fishing Pole!!
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  #22  
Old 07-08-2012, 05:20 PM
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No need to quit what you're doing. I'm not officially doing work for hemi, if he wants to use my assets hes welcome but this is for my own story project. I'm sure if you complete what you are working on it could be useful.
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  #23  
Old 07-10-2012, 09:59 AM
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Quote:
Originally Posted by The_Sorrow View Post
I remade lighting and added custom effects into BioticsLab, also has new sounds and stuff too.

That looks like a freezer kinda. I really like those effects that you did with the blue light. It gives it a more calming, and "cooling" effect. I really do like it and would love to play on that map whenever you get it done


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Here's a look at my river:
KF-Forest - YouTube
That has got to be the best looking forrest design and details thatIve ever seen in KF. The bushes, grass, and moving water just flow so perfectly. Im sure your used to people complenting you for your work, but I think that forrest is just flawless looking. Defintly let us know when your ready to release it
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  #24  
Old 07-10-2012, 11:10 AM
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Quote:
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fancy awesome stuff zomg!!!
Okay Murphy, give it up! We know you have the source code for the game engine, stop hiding it, hand it over to uncle YoYo and I won't tell the devs.
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  #25  
Old 07-10-2012, 11:58 AM
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@slavek: RO has some good vegetation models. A lot of them are in the KF vegetation pagckages too, I think. Worth a look if you need some nature-y stuff. I try to make as much of my stuff as reasonable though. I don't necessarily want a great looking map fast, but I want the map to be mine.

RE: compliments: Oh, you guys...
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  #26  
Old 07-10-2012, 04:36 PM
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Quote:
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...
Here's a look at my river:
KF-Forest - YouTube
...
Hi, really nice looking map. I'm currently working on some addon stuff, and what I could need is a good mapper. I had a lot of static meshes, but missed in time for creating a map themed for the package. If you are interessted, you could contact me. Most of the coding part is done and now the mapping should start .....
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  #27  
Old 07-23-2012, 12:36 PM
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My 2nd of three rivers is pretty much done now. Two from above, into the little lake, and one flowing out of it. The last one will be a lot less wild.

But let's not get ahead of ourselves, here's a video of the 2nd one:
KF Forest 2 - YouTube
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  #28  
Old 07-23-2012, 02:16 PM
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Beautiful. Wish I knew how to model/uv map that sort of stuff(Assuming those rivers are statics).
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  #29  
Old 07-23-2012, 05:39 PM
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I don't have much, but The rocks are for an upcoming map. The terrain is just practice So i think you guys can guess on the theme im doing.





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  #30  
Old 07-23-2012, 05:59 PM
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These are exceptional rocks, LATTEH!
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  #31  
Old 07-23-2012, 06:06 PM
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Beautiful work there murphy, it looks life like, now just add a lot of stuff and areas to explore and that will replace my adult magazine for about a week or two
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  #32  
Old 07-24-2012, 03:03 AM
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Quote:
Originally Posted by Murphy View Post
My 2nd of three rivers is pretty much done now. Two from above, into the little lake, and one flowing out of it. The last one will be a lot less wild.

But let's not get ahead of ourselves, here's a video of the 2nd one:
KF Forest 2 - YouTube
WOW

Why am I even modding at all?
I should take my camera, run through the city and assert that I made it in the editor.
Maybe with that I would stand a little chance .
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  #33  
Old 07-24-2012, 08:40 AM
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very nice waterfall! but y u no 720 p ?
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  #34  
Old 07-30-2012, 06:30 AM
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Default New Project

Here are screenshots of my new Project.
Attached Images
File Type: jpg 2012-07-30_00002.jpg (53.6 KB, 33 views)
File Type: jpg 2012-07-30_00003.jpg (30.2 KB, 34 views)
File Type: jpg 2012-07-30_00004.jpg (67.2 KB, 37 views)
File Type: jpg 2012-07-30_00005.jpg (72.1 KB, 34 views)
File Type: jpg 2012-07-30_00006.jpg (68.6 KB, 32 views)
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  #35  
Old 08-01-2012, 02:57 PM
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Interesting to see a new minecraft map, I notice the texture quality looks better than the other one.
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  #36  
Old 08-01-2012, 04:59 PM
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I also try to build a natural looking MineCraft landscape.
95% of the map are based on BSP brushes. because Static Meshes can't receive this cool Shadows

Leaves, Clouds, masked stuff and the Minecraft playermodel are the only static meshes.
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  #37  
Old 08-07-2012, 03:38 PM
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Heres the level i was talking about making. I didn't use any of those rock models yet this is just terrain!



since the terrain is light by vertex lighting here's an idea of the poly count lol.



how i wish this had a LOD feature like the UDK
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Last edited by LATTEH; 08-07-2012 at 03:39 PM.
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  #38  
Old 08-07-2012, 04:21 PM
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You should probably think about simply using projectors for something as simple as the shadows from doors.

(and will we be allowed to steal your awesome rocks?)
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Last edited by Murphy; 08-07-2012 at 05:25 PM.
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  #39  
Old 08-07-2012, 05:10 PM
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Just a note, if you make another terrain texture layer for the rock and play around with the TextureMapAxis in your Terrain layer properties, you can have steep slopes/cliff sides in your terrain without the texture looking really stretched out. You would need 2-3 layers using the same texture but with different TextureMapAxis so you can mix/match depending on what direction your slope is going.
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Last edited by slavek; 08-07-2012 at 05:13 PM.
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  #40  
Old 08-07-2012, 05:21 PM
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the steep slops are where some rock models are gonna be. thats why it looks streched and stuff because its not gonna be seen.


Do you want the rocks in a .ASE or an .obj?
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