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Old 07-10-2012, 10:52 AM
doomx041 doomx041 is offline
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Default Multi-core and SLI/CrossFire support.

Bioshock 1 and 2 did it unreal 2. I know tripwire can crack it
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Old 07-10-2012, 10:57 AM
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Bioshock runs on a hybrid Unreal 2 and 3 build. It is not close to a standard UE 2 or 2.5 engine build that Killing Floor runs on. The engine work required to make that happen is not worth the time and effort involved.
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Old 07-10-2012, 11:00 AM
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It does make me laugh when everyone thinks BioShock was built on a stock Unreal 2 engine.
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Old 07-10-2012, 11:01 AM
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Quote:
Originally Posted by doomx041 View Post
Bioshock 1 and 2 did it unreal 2. I know tripwire can crack it
Crossfire works with KF on my computer, but that's when I set 16xEQ MSAA (UNNECESSARY!!!) and it's struggling to keep the frame rate up, specifically when there is a bunch of enemies and/or there is a large amount of graphix to render, but KF is such a low demanding game, is there even a point to it? Also what is the point of having Multi-Core support? It won't increase performance at all, it's the same logic as adding Crossfire support. We're talking a game with an engine from 2006 (KF uses RO's engine but has different and improved art) modified from an engine from 2004, updated from an engine from 2000! If you have a decent single core processor 2.4ghz and up and a directx 9 graphics card this game will run perfectly, anything else, especially a system like mine is probably overkill. Unless they significantly update the engine's rendering capabilities like seen in Bioshock, there is really not much of a point to this. And even if they did, they would have to re-create all the art to go to furthest of the engine's capabilities and who knows how long that could take? And last point, TWI aren't the big kind of devs that do the big tough guy advanced engine programming and all that bish-bosh big teeth drinking tea and all that. Well, they do to an extent
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Old 07-10-2012, 12:24 PM
EpharGy EpharGy is offline
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Originally Posted by YoYoBatty View Post
Crossfire works with KF on my computer, but that's when I set 16xEQ MSAA (UNNECESSARY!!!)
SLI is working for me, i havent tested what my frames are without SLI though, so not sure if its working correctly, KF tends to crash when i start turning on lots of the goodies like that and FXAA/Ambient Occlusion though. And with the summer event, its started to crash when i triplehead in Surround.
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Old 07-10-2012, 03:22 PM
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That's where I am happy of having a 240gtx
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Old 07-10-2012, 07:20 PM
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I can see where the OP comes from though. Even on my i7-920 with ATI 6970, I can drop below 20 FPS (from 85) in some maps with a lot of zeds/dosh on screen.

Yet it doesnt bother me that much, I love KF !
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Old 07-10-2012, 08:10 PM
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I can see where the OP comes from though. Even on my i7-920 with ATI 6970, I can drop below 20 FPS (from 85) in some maps with a lot of zeds/dosh on screen.

Yet it doesnt bother me that much, I love KF !
It's the engine itself. Unfortunately there is a point where no matter how much of a beast of a system you have, once you fire too much at the the game engine there is going to be a slow down. A personal experience I had with this was while playing Out of Hell for UT2k4, the Outskirts map, I had all my settings down to lowest and all my catalyst control setting options to the highest performance and the highest FPS I got at an area of very intense rendering would climb no more than 25 fps, and this happened both on my previous system and this system. I could probably achieve 60 fps there if I had the fastest, latest, most expensive intel processor, the best dedicated graphics card money could buy, the fastest RAM available, the 64 bit patch with D3D9 rendering, and maybe an SSD (could probably increase speed and level load). And also the application's priority set to realtime.
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