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#821
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Hi and thanks for the new release.
I got only one question: Is it possible to send the data stored in the ini file to a webserver, so it could be displayed on a website? I know it could send the data to the Stats server, but I'm not sure how to handle it to a webservice running php for example. In most cases it must be send to port 80 and as a POST or GET request, but in this case a POST would be better (large number of data may exceed the length of 255 signs of a GET request). Because I would love to see them on our community website, so I could draw my own graphes and see who needs more training .... And NO, I don't want to sell something with this data, I only want stats displayed!EDIT: Better to say: Is it possible to use a webserver (http protocol) with php and mysql for storing the database information? This would be the greatest thing . So you could display your stats, or even generate a stats image with the information. I'm asking because I don't have access on a rented webserver to use you remote database. Thanks for helping.EDIT 2: I found this on the web: http://forums.epicgames.com/archive/.../t-738121.html Maybe it could help. If you need someone for the server script, you could contact me, I'm a certified PHP developer .....
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There's only one way to win a campaign: shout, shout and shout again! Last edited by StuKKa; 07-07-2012 at 09:22 AM. |
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#822
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so, i've tried 15-20 min to add correctly to trader, but i cant imagine whats the name of FnFal, tried so many (BattleRifle/FNFAL((A)COG)/FnFal((A)cog)/(FN)LAR/L1A1), neither works :S
these are working, without discount. just add these lines to the weapon section in 'ServerPerks.ini' TraderInventory=1:KFMod.MK23Pickup TraderInventory=1:KFMod.DualMK23Pickup TraderInventory=2:KFMod.KSGPickup TraderInventory=3:KFMod.M99Pickup TraderInventory=4:KFMod.M7A3MPickup TraderInventory=5:KFMod.M4203Pickup Last edited by Dosi; 07-07-2012 at 08:48 AM. |
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#823
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The name you was searching for is: FNFAL_ACOG_Pickup
I recently updated the scripts for modding and found it...
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There's only one way to win a campaign: shout, shout and shout again! |
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#824
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Wondering if one of you guys can help me, I'm updating the perks on my custom server, but since the KF update, I can't compile them.
This is what my CMDPrompt tells me when I hit Compile: Code:
C:\Users\Peanuts\Killing Floor Server\Compile>del "C:\Program Files (x86)\Steam\ steamapps\common\killingfloor\System\Noogumsguns.u" Could Not Find C:\Program Files (x86)\Steam\steamapps\common\killingfloor\System \Noogumsguns.u C:\Users\Peanuts\Killing Floor Server\Compile>del "C:\Program Files (x86)\Steam\ steamapps\common\killingfloor\System\Noogumsguns.ucl" Could Not Find C:\Program Files (x86)\Steam\steamapps\common\killingfloor\System \Noogumsguns.ucl C:\Users\Peanuts\Killing Floor Server\Compile>"C:\Program Files (x86)\Steam\stea mapps\common\killingfloor\System\UCC.exe" make '"C:\Program Files (x86)\Steam\steamapps\common\killingfloor\System\UCC.exe"' is not recognized as an internal or external command, operable program or batch file. C:\Users\Peanuts\Killing Floor Server\Compile>del "C:\Program Files (x86)\Steam\ steamapps\common\killingfloor\System\steam_appid.txt" Could Not Find C:\Program Files (x86)\Steam\steamapps\common\killingfloor\System \steam_appid.txt C:\Users\Peanuts\Killing Floor Server\Compile>pause Press any key to continue . . .
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#825
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@Marco
GetHeadShotDamMulti() was changed, so ServerPerksP must be updated accordingly... Code:
old:
Damage = float(Damage) * KFPRI.ClientVeteranSkill.Static.GetHeadShotDamMulti(KFPRI, DamageType);
new:
Damage = float(Damage) * KFPRI.ClientVeteranSkill.Static.GetHeadShotDamMulti(KFPRI, KFPawn(instigatedBy), DamageType);
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Bonus Stage/Boss Time Mutator Pickup class for the Holy Hand Grenade Door messages Mutator My KF Public Server: Sexta Bruta Hardcore Server |
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#826
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Quote:
DD thx
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#827
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Quote:
Is this why I'm not getting headshot bonuses with serverperks? I've been trying to work that one out for the last half hour.. Edit: Yep, that's fixed it. Thanks! Last edited by tehmadcap; 07-08-2012 at 12:11 PM. |
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#828
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Quote:
Spoiler!
and on questions... If i want... can i change such SRVeterancyTypes and SRHUDKillingFloor and etc in serverperks folder? |
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#829
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Quote:
Code:
static function float GetHeadShotDamMulti(KFPlayerReplicationInfo KFPRI, KFPawn P, class<DamageType> DmgType) |
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#830
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NEED HELP PLEASE SERVERPERKSV5 MUT ISN"T WORKING IN PATCH 1036!?!
![]() ![]() Look here for more details: http://forums.tripwireinteractive.co...ad.php?t=81477 PLEASE I NEED HELP! ![]() ![]() ![]() ![]() I AM ALREADY PISSED OF THESE PATCHES! ![]()
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#831
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Quote:
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#832
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http://forums.tripwireinteractive.co...ad.php?t=81420
1035, 1036 You seem to get stuck in the load of the skin. Execute after removing the skin. Code:
ServerPerksMut: Adding 34 additional serverpackages ServerPerksMut: Using remote database: *.*.*.*:6000 failed to initialize? How do you know the location fix? Please help if you know.
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#833
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Are you even using a remote database to store your stats, if so, put the IP/port there, if not, you shouldn't have the useremotedatabase flagged as true
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#834
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hi, how to make a discount on weapons?
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#835
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Look into the perks as they are perk related.
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#836
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Look for a section like this in your perk class. (This one is from beserker)
Code:
// Change the cost of particular items
static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
{
if ( Item == class'ChainsawPickup' || Item == class'KatanaPickup' || Item == class'ClaymoreSwordPickup' )
return FMax(0.9 - (0.10 * float(KFPRI.ClientVeteranSkillLevel)),0.1); // Up to 70% discount on Melee Weapons
return 1.0;
}
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#837
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The thing with the source codes is that the variables are named based on their purpose and a lot of the other parts of the codes are labelled with comments so that any person who is new to modding can understand what to do and how to do it.
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#838
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Quote:
![]() HOST is running. No problem. Deadlock when use the skin. The end of the event, the deadlock has been reduced. However, the deadlock. 1035,1036,1037 server is buggy. |
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#839
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After last update I have a problem (v551): some of my maps (even standards) load to server, but clients hang on black connection screen (and in logs they don't connect). I don't know what is wrong because it happens only on some maps, like Mappers forgot to put some values, or did it case-sensitive "wrong way" or smth. I'm not a mapper just made a few times with SDK so I'm in trouble.
My mutators on server:
Spoiler!
my serverperk.ini:
Spoiler!
and examples for standard maps: working - KF-Wyre, KF-Westlondon, KF-Waterworks not working - KF-Aperture, KF-Bedlam, KF-Farm, KF-Foundry ...and many customs but rest work ok with those mutators on... Last edited by BartBear; 07-28-2012 at 02:55 PM. |
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#840
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Quote:
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