Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS Modifications > Level Design > RO2/RS Beta Map Releases

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #441  
Old 07-09-2012, 06:30 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

Quote:
Originally Posted by =GG= Mr Moe View Post
Miss being able to recap the Distribution area as Russians. Thought it added to the dimension of the battle. The map seems more linear now and the objective more of a distraction as there seems little reason to defend it.
I could not get rid of that spawnprotection thing. Closing this helped me to avoid one of the troubles. I have thought of lengthen the cap time for that area and a one time forward spawn for the Russians so they can spoil more Axis blood there.
Reply With Quote
  #442  
Old 07-09-2012, 06:38 AM
=GG= Mr Moe =GG= Mr Moe is offline
Senior Member
 
Join Date: Mar 2006
Location: Newton, NJ
Posts: 7,576
Default

Quote:
Originally Posted by Drecks View Post
I could not get rid of that spawnprotection thing. Closing this helped me to avoid one of the troubles. I have thought of lengthen the cap time for that area and a one time forward spawn for the Russians so they can spoil more Axis blood there.
Well, sometimes you have to do what you have to do and if this helped, then so be it.
__________________
Reply With Quote
  #443  
Old 07-10-2012, 02:29 AM
danh danh is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,355
Default

Any chance for an update to the squads? I notice that there are only two squads and that each squad has about 12 people in it. Also the squad selection screen is a little weird. It shows only 12 available positions yet 32 players are able to join.
Reply With Quote
  #444  
Old 07-10-2012, 06:21 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

I will look into that.
Reply With Quote
  #445  
Old 07-11-2012, 07:43 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

Added 5 billion,12million more covernodes and tune them as much as possible for MG for windows,sandbags,crates,corners and ruined walls.

It feels like they work well. I will test them as much as possible.
Also added more squads. Have tested a 1 time spawn area near the Distribution area 4 objective so the Russians can set up a defense there.
Reply With Quote
  #446  
Old 07-11-2012, 07:48 AM
Mike_Nomad's Avatar
Mike_Nomad Mike_Nomad is offline
Senior Member
 
Join Date: Feb 2006
Location: Florida, USA
Posts: 4,440
Default

My, my but you have been a busy bee....
__________________
Regards,

Reply With Quote
  #447  
Old 07-11-2012, 10:05 AM
-=}WoLvErInE{=-'s Avatar
-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
Senior Member
 
Join Date: Mar 2011
Location: Chi-Town
Posts: 1,079
Default

lol, how long was your build time?
Reply With Quote
  #448  
Old 07-11-2012, 11:12 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

Quote:
Originally Posted by -=}WoLvErInE{=- View Post
lol, how long was your build time?
For testing I build in preview and sometimes high quality. Buildtime didn't really increase. Aren't these covers and pathnodes builded at the start of the proces ?
Reply With Quote
  #449  
Old 07-12-2012, 11:26 PM
-=THOR=-'s Avatar
-=THOR=- -=THOR=- is offline
Senior Member
 
Join Date: Sep 2011
Posts: 837
Default

Many players are crashing when joining ...
Reply With Quote
  #450  
Old 07-12-2012, 11:50 PM
r5cya's Avatar
r5cya r5cya is offline
Senior Member
 
Join Date: Jan 2011
Location: San Bruno, California
Posts: 4,498
Default

i just joined with no problem.
Reply With Quote
  #451  
Old 07-12-2012, 11:52 PM
-=THOR=-'s Avatar
-=THOR=- -=THOR=- is offline
Senior Member
 
Join Date: Sep 2011
Posts: 837
Default

Well, I've had no problems myself, and when I played it there were two other guys playing on the server... but three other guys were unable to join, they crashed almost immediately. They just had downloaded the map, but so did I.
Reply With Quote
  #452  
Old 07-13-2012, 03:40 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

Its not the map. Its mentioned in other threads that old files have to be removed. Clear cache and they should be fine. I can't help it other then name the next release

TE-Steelcold

and the UPK files

1.upk
2.upk
3.upk
4.upk

The fact is there wasn't really a guide on releasing custom maps with extra content like custom upk files. Please all have patience.

Last edited by Drecks; 07-13-2012 at 03:55 AM.
Reply With Quote
  #453  
Old 07-13-2012, 07:27 AM
Siegertyp Siegertyp is offline
Senior Member
 
Join Date: Mar 2012
Posts: 141
Default

Hi Drecks,

I encountered a possible glitch while playing your great map yesterday. I was playing on the German side, exited the Stripping Hall through a small gate and dove to prone in front of a small building (in the plan the hut in H3, the wall facing the right). This resulted in me being halfway submerged in the ground, I could see the SDK white and blue pattern on elements below the surface, and also could see enemies approaching and hiding behind ground features to my left (ground was transparent from below).

I did not get enough time to test it more, because as I stood up and turned to look at it I was caught in an enemy counterattack and got shot.
Reply With Quote
  #454  
Old 07-13-2012, 08:03 AM
Mike_Nomad's Avatar
Mike_Nomad Mike_Nomad is offline
Senior Member
 
Join Date: Feb 2006
Location: Florida, USA
Posts: 4,440
Default

That happens on most of the maps, stock & Custom... easily seen in MamayevKurgan.
__________________
Regards,

Reply With Quote
  #455  
Old 07-13-2012, 10:43 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

Quote:
Originally Posted by Siegertyp View Post
Hi Drecks,

I encountered a possible glitch while playing your great map yesterday. I was playing on the German side, exited the Stripping Hall through a small gate and dove to prone in front of a small building (in the plan the hut in H3, the wall facing the right). This resulted in me being halfway submerged in the ground, I could see the SDK white and blue pattern on elements below the surface, and also could see enemies approaching and hiding behind ground features to my left (ground was transparent from below).

I did not get enough time to test it more, because as I stood up and turned to look at it I was caught in an enemy counterattack and got shot.
Thanks for the info I will look into that.
You mean the area I shwon in the attached image ?
Attached Images
File Type: jpg area.jpg (66.0 KB, 34 views)
Reply With Quote
  #456  
Old 07-13-2012, 12:22 PM
Siegertyp Siegertyp is offline
Senior Member
 
Join Date: Mar 2012
Posts: 141
Default

Exactly that spot, it occurred next to the wall of the hut facing the gate that is visible in the background.

I just wanted to mention that phenomenon, but as Mike Nomad pointed out, it might well be something that happens on other maps too. It just by chance didn't happen to me yet.

Keep up the good work, it is very appreciated!
Reply With Quote
  #457  
Old 07-14-2012, 08:36 PM
MeatEtr's Avatar
MeatEtr MeatEtr is offline
Senior Member
 
Join Date: Jan 2006
Location: Greenville, SC
Posts: 178
Default

So how do we clear the caches so we can play this map?
__________________
Reply With Quote
  #458  
Old 07-14-2012, 10:57 PM
-=THOR=-'s Avatar
-=THOR=- -=THOR=- is offline
Senior Member
 
Join Date: Sep 2011
Posts: 837
Default

Quote:
Originally Posted by MeatEtr View Post
So how do we clear the caches so we can play this map?
Seriously, you should not have to do so. The game should just realize that the checksum of the file changed, and download it again. TWI should fix this ASAP.
Reply With Quote
  #459  
Old 07-14-2012, 11:55 PM
G_Sajer's Avatar
G_Sajer G_Sajer is offline
Senior Member
 
Join Date: Sep 2011
Location: Minnesota
Posts: 845
Default



This map is quite popular on our servers. If people are crashing at all
it is because they do not understand that they must clean out any
reminences of the old beta 6 map files. Their presence will cause crashes.

If people had the intelligence to install them, they will have the intelligence
to get rid of them.
Reply With Quote
  #460  
Old 07-15-2012, 12:08 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

In my opinion the average players don't need to do anything more then download an update and play it. This will give custom maps easy acces.

In another post I asked how to deal with cooking custom maps with additional custom packages.

I think giving the packages a different name with an update will solve crashes. And I guess thats what I'm gonna do next update so people can join without crashing.

It's 6 AM here or what ?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:50 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC