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#441
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I could not get rid of that spawnprotection thing. Closing this helped me to avoid one of the troubles. I have thought of lengthen the cap time for that area and a one time forward spawn for the Russians so they can spoil more Axis blood there.
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#442
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Well, sometimes you have to do what you have to do and if this helped, then so be it.
__________________
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#443
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Any chance for an update to the squads? I notice that there are only two squads and that each squad has about 12 people in it. Also the squad selection screen is a little weird. It shows only 12 available positions yet 32 players are able to join.
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#444
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I will look into that.
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#445
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Added 5 billion,12million more covernodes and tune them as much as possible for MG for windows,sandbags,crates,corners and ruined walls.
It feels like they work well. I will test them as much as possible. Also added more squads. Have tested a 1 time spawn area near the Distribution area 4 objective so the Russians can set up a defense there. |
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#446
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My, my but you have been a busy bee....
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#447
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lol, how long was your build time?
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#448
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For testing I build in preview and sometimes high quality. Buildtime didn't really increase. Aren't these covers and pathnodes builded at the start of the proces ?
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#449
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Many players are crashing when joining
...
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#450
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i just joined with no problem.
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#451
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Well, I've had no problems myself, and when I played it there were two other guys playing on the server... but three other guys were unable to join, they crashed almost immediately. They just had downloaded the map, but so did I.
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#452
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Its not the map. Its mentioned in other threads that old files have to be removed. Clear cache and they should be fine. I can't help it other then name the next release
TE-Steelcold and the UPK files 1.upk 2.upk 3.upk 4.upk The fact is there wasn't really a guide on releasing custom maps with extra content like custom upk files. Please all have patience. Last edited by Drecks; 07-13-2012 at 03:55 AM. |
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#453
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Hi Drecks,
I encountered a possible glitch while playing your great map yesterday. I was playing on the German side, exited the Stripping Hall through a small gate and dove to prone in front of a small building (in the plan the hut in H3, the wall facing the right). This resulted in me being halfway submerged in the ground, I could see the SDK white and blue pattern on elements below the surface, and also could see enemies approaching and hiding behind ground features to my left (ground was transparent from below). I did not get enough time to test it more, because as I stood up and turned to look at it I was caught in an enemy counterattack and got shot. |
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#454
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That happens on most of the maps, stock & Custom... easily seen in MamayevKurgan.
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#455
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Quote:
You mean the area I shwon in the attached image ? |
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#456
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Exactly that spot, it occurred next to the wall of the hut facing the gate that is visible in the background.
I just wanted to mention that phenomenon, but as Mike Nomad pointed out, it might well be something that happens on other maps too. It just by chance didn't happen to me yet. Keep up the good work, it is very appreciated! |
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#457
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So how do we clear the caches so we can play this map?
__________________
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#458
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Seriously, you should not have to do so. The game should just realize that the checksum of the file changed, and download it again. TWI should fix this ASAP.
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#459
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![]() This map is quite popular on our servers. If people are crashing at all it is because they do not understand that they must clean out any reminences of the old beta 6 map files. Their presence will cause crashes. If people had the intelligence to install them, they will have the intelligence to get rid of them. |
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#460
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In my opinion the average players don't need to do anything more then download an update and play it. This will give custom maps easy acces.
In another post I asked how to deal with cooking custom maps with additional custom packages. I think giving the packages a different name with an update will solve crashes. And I guess thats what I'm gonna do next update so people can join without crashing. It's 6 AM here or what ? ![]() ![]() ![]()
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