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  #21  
Old 07-10-2012, 03:03 AM
Hemi Hemi is offline
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Originally Posted by YoYoBatty View Post
Heilige scheiß! Ich liebe es! Seriously, looks very great, can't for this! And when I say that, I can't wait to look at the source code and see how you got all these amazing features into the game, something I desperately have been trying to do is get a behaviour that is extremely similar to the aliens in this mod.
I dont think we will be releasing the source public. But you can always ask for help by adding us on steam and such. This is so people don't fck around with all our hard work and create a mismatch haven on the public servers.
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  #22  
Old 07-10-2012, 05:17 AM
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YoYoBatty YoYoBatty is offline
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Originally Posted by Hemi View Post
I dont think we will be releasing the source public. But you can always ask for help by adding us on steam and such. This is so people don't fck around with all our hard work and create a mismatch haven on the public servers.
Yes, a steam conversation would be great, and anything that I do use will not be put on any servers, trust me, considering this will be a total conversion/offline mod.
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  #23  
Old 07-10-2012, 07:10 AM
malis2007 malis2007 is offline
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Originally Posted by malis2007
OMFG CANT WAIT!! XD
{I WANT THAT TURRET BADLY!!!!}
take your time guys..
nice mod tho
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  #24  
Old 07-10-2012, 07:39 AM
Valken Valken is offline
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The videos are a nice preview. One thing that stands out is the smart gun sounds. Its wrong in the video. It should use the same sound as the M41A as per the Aliens movie. If you guys checkout the upcoming Aliens Colonial Marine game, it has the correct smart gun sounds, just like the Aliens movie.

I love the thermal view of the smart gun though!

Can't wait to see the grenade launcher and flame throwers in action!!!

BTW: For the Aliens, how many variety will you have? If you count it from all the Alien movies, and including the AvP movies, there are a few different types.
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  #25  
Old 07-10-2012, 07:55 AM
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Gartley Gartley is offline
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We know the sound is a little off atm. We are working on the details like that. Trust me, we have every intention of making sure they are right. Or as close as I can reasonably make it. The smart gun at time of filming was unfinished.

As for alien variants we have currently.
Runner,
Drone,
Warrior,
Spitter,
Assassin,
Praetorian and
Hive Guard
(oh, lets not forget the Face Huggers (Queen and normal))
The chest burster even makes a guest appearance.

No nade launcher planned. There will be a smg/carbine and another pistol (maybe) Flamer was in the second vid.

Oh and trust me, we know all about ACM (I've already preordered my super duper edition).
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  #26  
Old 07-15-2012, 04:06 PM
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llNomadll llNomadll is offline
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Here's a little something I made for everyone to reminisce. Enjoy!





















Note to developers: You guys are really doing a great job. Really like the Thermal Vision of the Smart Gun. I hope this sees daylight some day. Keep up the good work, and hopefully this will be able to satiate the fix we all so badly need before ACM comes out (and even long, long after it does.)
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  #27  
Old 07-16-2012, 08:13 AM
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Alex_KF Alex_KF is offline
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this looks insanely epic!

Please release it before Fox catches on
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  #28  
Old 07-16-2012, 09:19 AM
Hemi Hemi is offline
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I doubt Fox will do anything, they are too busy cleaning up the mess that is Prometheus. lol

If they decide to lock it down, then so be it. When we were developing the DeadSpace mod we also mailed EA about it...never got a response from them....so voila, the community got a DS mod.
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  #29  
Old 07-16-2012, 08:39 PM
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Rain_PL Rain_PL is offline
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WoW! Somethings new in KF
Im fan of Aliens and Predator, so for me thats be my compulsory mod

All nice but skins of marines..yyhhh..weak


Btw. How many MB take this mod?
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  #30  
Old 07-16-2012, 11:35 PM
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Quote:
Originally Posted by Rain_PL View Post
WoW! Somethings new in KF
Im fan of Aliens and Predator, so for me thats be my compulsory mod

All nice but skins of marines..yyhhh..weak


Btw. How many MB take this mod?
It's big, and the skins are being reworked.

If you can do a better job, please submit something to us.
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  #31  
Old 07-17-2012, 02:03 AM
FluX FluX is offline
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Quote:
Originally Posted by Gartley View Post
If you can do a better job, please submit something to us.
It's amazing how many times I say this to people yet nothing comes my way. "You want something, you make it and i'll do the rest".

Any chance I can get a sneak play of this some time?
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  #32  
Old 08-02-2012, 12:58 AM
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llNomadll llNomadll is offline
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Looking forward to this. Looks much better than AvP3 - Survival Co-op Mode.
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  #33  
Old 08-08-2012, 05:42 AM
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How well does the Rifleman class stack up to the other two classes balance wise since they get the healing syringe and sentry/welder? Do the Pulse Rifle bonuses make it worth him not having a support item? I only ask because I have been heavily addicted to Aliens Vs. Predator 2 since launch and that Pulse Rifle is my baby. I'd love to be able to use it full time again.

P.S. I love you for making the grenades straight shot again. That curved crap in AvP3 for "balance reasons" aggravated me to no end.
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  #34  
Old 08-09-2012, 03:32 PM
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The rifle man is really the only class with a enough fire power and ammo. With the facehuggers it's impossible to solo so we thought there is no point in giving the other perks a syringe or welder. Make you need a diverse team and premote, you know, teamwork.

And the nades do have an arc, it's just not so noticeable at shorter ranges, like the M79.

Also due to RL things this project has been delayed a little. Although I hope to come back to it soon. (No we will not give it to someone else to finish, so don't ask.)
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  #35  
Old 08-10-2012, 03:58 AM
el_shanoa el_shanoa is offline
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nice sentry bot/droid
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  #36  
Old 08-10-2012, 05:26 AM
Dinamix Dinamix is offline
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Yesterday I played in server wich has motion tracker as same as in the video with same sounds.Maybe other stuff to ,but i played only few minutes.So someone already has unfinished source code.

Last edited by Dinamix; 08-10-2012 at 05:27 AM. Reason: my smartphone got lagged.
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  #37  
Old 08-10-2012, 10:59 AM
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Originally Posted by Dinamix View Post
Yesterday I played in server wich has motion tracker as same as in the video with same sounds.Maybe other stuff to ,but i played only few minutes.So someone already has unfinished source code.
That's from a version ages ago. And wasn't exactly unique to our mod. While originally made for our mod it wasn't only for our mod.

And yes, there is a very early build of the mod floating around because people rip stuff out of caches. Which is why the current version is under lock down and the server isn't open to the public.
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  #38  
Old 09-22-2012, 06:00 AM
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Rain_PL Rain_PL is offline
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Are there any chances to see how it looks and works mod in practice on server??

Btw, about my first post in this topic, i can make some skins but..i need "source" of marine model to test how this will looks

Btw. some of my non gaming graphics ->
https://www.facebook.com/media/set/?...7354058&type=3
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  #39  
Old 10-01-2012, 05:48 AM
Hemi Hemi is offline
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Finished her last weekend. The last of my modding work for KF. Rather nice going away present now is it?

The aliens mod is now undergoing final balance tweeks, and after that its to the workshop!
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  #40  
Old 10-01-2012, 07:25 AM
EpharGy EpharGy is offline
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Oh my god!!
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