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Old 07-06-2012, 04:41 PM
HalfDemon's Avatar
HalfDemon HalfDemon is offline
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Default Specimen limit bug?

There appears to be a slight bug with the specimen cap; instead of the usual 32 specimen limit (at any one time) there appears to be a much, much higher limit - something like 57 - or none at all. When I saw this bug, by being swamped by gorefasts on Farm, I didn't think it was the case: Tripwire would surely want to limit the number, with the CPU memory allocation being too great?

But then I went into sandbox and counted the maximum number of zeds at any one time and it exceeds 32 to at least 57. And several of my friends have witnessed this problem and tested it in sandbox and also found there is a bigger limit to maximum number of specimens at any one time.

Is this a bug, or an intentional change made by Tripwire?
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Old 07-09-2012, 09:32 AM
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Left 4 Dinner Left 4 Dinner is offline
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Originally Posted by HalfDemon View Post
There appears to be a slight bug with the specimen cap; instead of the usual 32 specimen limit (at any one time) there appears to be a much, much higher limit - something like 57 - or none at all. When I saw this bug, by being swamped by gorefasts on Farm, I didn't think it was the case: Tripwire would surely want to limit the number, with the CPU memory allocation being too great?

But then I went into sandbox and counted the maximum number of zeds at any one time and it exceeds 32 to at least 57. And several of my friends have witnessed this problem and tested it in sandbox and also found there is a bigger limit to maximum number of specimens at any one time.

Is this a bug, or an intentional change made by Tripwire?
Minor bump here. I was thinking this too when i first played on hellride. I joined a game on Hard, with lvl5 zerker. Im doing good with my LAR and claymore, and it seemed like their were more zeds already spawned, than before. I know its suppose to be 32, but I couldnt count how many there were for now. i can get one a custom map and count them sometime.
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