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Old 07-07-2012, 07:38 PM
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Default The Handcannon vs Mk23 and .44 Magnum

I've been thinking about these two pistols. Let me get it out of the way first that I absolutely love the Mk23.

I think that in the scope of aaaalll the guns in KF, the Mk23 is actually quite balanced, and it's valuable for everyone, which is exactly how a pistol should be.

However, everyone think's it is OP because it devalues the handcannon. It's not that the Mk23 is OP as a weapon, it's just that the Handcannon is easily devalued.

How is it devalued? The 9mm, Mk23, and .44 are all quite fine on their own, they've all got their places. It's just that their greater flexibility renders the handcannon somewhat obsolete. Those pistols can do anything that the handcannon can so there's little point to buying a handgun that weighs you down twice as much.

The .44 and Mk23 can both two-shot a crawler on HOE, and so can the handcannon. That goes to show that there is only a small damage difference. If the handcannon weighed 2kg, it'd be a matter of personal preference, but it in fact weighs twice as much as those, and has a significantly lower ammo pool. So the handcannon is simply at a disadvantage, it's not really worth carrying.

Nerfing the Mk23/.44 would make them pretty crap, so we shouldn't do that. It'd make the guns themselves quite a waste in-game.

Instead, I think we should - wait for it - buff the handcannon to respond to the addition of the Mk23 and the .44.

To compensate for the Handcannon's disadvantages, the handcannon should be made more powerful. You know, like the very heavy, noisy, high-calibre, high-recoil, nasty, meaty sidearm it's supposed to be, like it USED to be, back in the UT04 mod days.

Simply put, it could do with a sizeable damage and penetration potency increase. Not so powerful that one can take on scrakes and fleshpounds, but definitely deal with trash way faster (especially crawlers!) and prove to be helpful against husks and sirens.

To end with, it would be a case of this for the handcannon:

Advantages
  • Accurate enough.
  • Capable of one-shotting a crawler.
  • Rips through smaller zeds with its (slightly) enhanced penetration capability.
  • Generally packs a larger punch than the other handguns, which makes it precious.
Disadvantages
  • Weighs twice as much as the other handguns. It won't fit into many loadouts this way, e.g. it won't be fitting into the powerful FAL/SCAR combo for Commando. It may be only seen in the hands of medics, sharpies, and demos.
  • It has a smaller amount of total ammo (96 or so, as opposed to the .44's 120-odd and Mk23's 140-odd).
  • It could also be a little more expensive, like £600 (as opposed to the .44's £450 and the Mk23's £500).
  • Like it always has had, it has a sizeable amount of recoil and a fire rate that prevents ninja-like shooting that we enjoy so much with the 9mm, Mk23, and .44.
Now does that not sound balanced? The .44 and Mk23 keep their rightful places, and the handcannon remains the king of the pistols.

Last edited by C_Gibby; 07-07-2012 at 07:39 PM.
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Old 07-07-2012, 08:43 PM
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Agreed! MK23 is a welcome and balanced pistol. It also looks and sounds very cool.
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Old 07-07-2012, 08:59 PM
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It seems a solid idea, until you consider how the beefed up HC would affect the LAR's relative usefulness.
The only thing that the LAR would have to compete with the super HC is an extra 2 capacity. Everything else as far as I can imagine would be in super HC's favor.

One can already "can" take on Scrakes on HoE with a handcannon. .44 and MK23, too, even. If I've done it on testmap6p, then I'm sure someone that's actually good at the game can do it in some limited circumstances in a real game.

And the MK23 wouldn't be a waste of time if it were nerfed damage-wise, as long as it retained the ability to decapitate trash with headshots offperk on HoE 6man. (41 or more base damage, a perfect half of the current value)
Actually, I'd rather like it if it had that level of damage, cost 350, and went back to the recoil level that it had as a mod. But this is a Handcannon thread, and I digress.

Last edited by Azukki; 07-07-2012 at 09:21 PM.
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Old 07-07-2012, 09:06 PM
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I'm glad to see that people like this idea so far! C:

However, I do believe that the Mk23 is fine as it is. After all, the .44 magnum is a step above it in terms of damage (is it?), and I think that it's right that it's a pinch weaker than the .44. But again, this is a Handcannon thread, not a Mk23/.44 thread. Though there isn't too much to be said about those two. At least as far as I see. o:
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Old 07-07-2012, 11:30 PM
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Quote:
Originally Posted by C_Gibby View Post
I'm glad to see that people like this idea so far! C:

However, I do believe that the Mk23 is fine as it is. After all, the .44 magnum is a step above it in terms of damage (is it?), and I think that it's right that it's a pinch weaker than the .44. But again, this is a Handcannon thread, not a Mk23/.44 thread. Though there isn't too much to be said about those two. At least as far as I see. o:
I'll offer 30 years of shooting experience, and 14 years of working for a major firearms and ammunition manufacturer, (who shall remain nameless), in an attempt to clarify this matter. Those who are bored/offended by gun-talk can bail now.

First, let's assume that the HC is firing the .50 Action Express round. (I feel this is so; others are convinced it's firing the .44 Magnum.) I only mention this because, if it is firing the .44 Magnum, there shouldn't be any meaningful distinction, in terms of power, between the HC and the revolver, and this matter is closed.

Let's now imagine a "power" index for all the Killing Floor handguns; a scale of 1 through 10. (10 represents the most powerful.)

If the HC is actually chambered for the .50AE, let's assign it a 10 on this scale.

At the other end of the spectrum, we have the 9mm. Let's assign it a 5. Why not a "1", if it's the "weakest" pistol? First, I don't think we require the granularity that sort of ranking would provide. Secondly, one never knows if a pistol further down on the food-chain might surface. (Perhaps, Agent 007's Walther PPK in .32ACP?) Thirdly, assigning it a "1" seems a bit disrespectful.

If these represent our extremes, then, I'd rank the Mk.23 as a 6.

The .44 Magnum revolver would probably be about an 8.5.

Some might, with perfectly valid justification, argue that the 9mm and Mk.23 should be roughly equivalent. The 9mm has a higher velocity. The .45 Mk.23 fires a round some 27% larger in diameter, and twice as heavy. A "6" for the H&K seems about right to me.

Actually, there is such a enormous range of ammunition for all four of these pistols that these numbers could easily shift a bit. I imagined military full metal-jacketed rounds for the 9mm and Mk.23; commercial jacketed soft-points for the HC and revolver. These struck me as being the most likely and logical to the Killing Floor scenario.

I like Gibby's HC-buff concept, including not toying too much, if at all, with the other handguns. The .50AE *is* a beast. About a 19% increase in diameter, and 25% increase in bullet weight over the .44 Magnum, at the same, or often higher, velocity. It will leave a mark...

A buff wouldn't be inappropriate.
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Old 07-07-2012, 11:52 PM
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Quote:
Originally Posted by Azukki View Post
[SIZE=1][SIZE=2]It seems a solid idea, until you consider how the beefed up HC would affect the LAR's relative usefulness.
The only thing that the LAR would have to compete with the super HC is an extra 2 capacity. Everything else as far as I can imagine would be in super HC's favor.
The LAR has better sights on it, while the Handcannon has fairly good sights, they're the old notch and post type, where as the LAR's is aperture.

It's better for long-range shooting, and i'd say the round-by-round fighting potential is a strong point for the LAR.
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Old 07-08-2012, 12:28 AM
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Originally Posted by Rhenna View Post
if it is firing the .44 Magnum, there shouldn't be any meaningful distinction, in terms of power, between the HC and the revolver, and this matter is closed.
You explicitly saying that the matter is closed really makes me want to bring up the revolver's cylinder gap, handcannon's gas system's porting of the gas from the barrel to the action, and how revolver barrel length measurements don't include the chamber, which grants a tiny leeway of difference, but in the context of a video game, that's picking the misplaced molecules off of nits' backs, and you did say "meaningful," so I suppose I really shouldn't.


So I guess instead I'll make this post elaborate on how a crawler killing HC would compare to the LAR
6 vs 4, lar loses on weight
2 vs 1.1, lar wins headshot bonus
10 vs 8, lar wins capacity
140 vs 123, lar wins damage, a little, potentially
0.9 vs .25, lar loses offperk fire rate, a lot
0.53 vs .25, lar loses onperk fire rate
200 vs 500, lar wins offperk price
200 vs 150, lar loses onperk price, unless you raise HC's base cost to 666+
0.67x3 vs 2.2, lar wins for reloading 1/2/3 rounds
0.67x10 vs 2.2, lar loses for reloading 4/5/6/7/8 rounds
80 vs 84, lar loses on ammo reserve
I've no numbers, but lar loses on recoil
No number, but lar wins on obstructing less view with irons up.
Sight picture is pretty subjective. I think it's a toss up, maybe a small LAR win.
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Old 07-08-2012, 03:52 AM
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On the topic of realistic comparisions, I personally think that they shouldn't be brought into it. At least not that much. I mean, the general proportions of the pistol damage values is realistic-ish as it is, but for the sake of balance it shouldn't hurt to push the "realism" barrier a little bit here and there.

Besides there's two places where the Handcannon is referred to as a .50AE gun. Player characters would refer to it as ".50 cal" and back in the days of the old redscale trader menu where the weapons actually had descriptions assigned to them, the Handcannon was named as being .50AE.

The wierd bit is that it has a shot capacity of 8. But that's mostly it.

Quote:
Originally Posted by Azukki View Post
So I guess instead I'll make this post elaborate on how a crawler killing HC would compare to the LAR
6 vs 4, lar loses on weight
2 vs 1.1, lar wins headshot bonus
10 vs 8, lar wins capacity
140 vs 123, lar wins damage, a little, potentially
0.9 vs .25, lar loses offperk fire rate, a lot
0.53 vs .25, lar loses onperk fire rate
200 vs 500, lar wins offperk price
200 vs 150, lar loses onperk price, unless you raise HC's base cost to 666+
0.67x3 vs 2.2, lar wins for reloading 1/2/3 rounds
0.67x10 vs 2.2, lar loses for reloading 4/5/6/7/8 rounds
80 vs 84, lar loses on ammo reserve
I've no numbers, but lar loses on recoil
No number, but lar wins on obstructing less view with irons up.
Sight picture is pretty subjective. I think it's a toss up, maybe a small LAR win.
Yeah, the LAR actually has a lot of advantages over the HC, buff or not. The current price difference between the LAR and HC is just about fair, and with a HC buff, a slightly increased price for the HC would still be quite fair.

Last edited by C_Gibby; 07-08-2012 at 03:55 AM.
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Old 07-08-2012, 04:17 AM
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Increasing the damage so that it can 1-shot crawlers would be the only buff needed. That would definitely make people take it over the mk/44 when playing sharp. As of right now, the handcannon is pushed aside 90% of the time, simply because it doesnt really outclass the other pistols in anything BUT damage.

Also, why would you carry one slightly more powerful pistol when you could carry 2 slightly weaker pistols and end up with almost 3 times the amount of ammo while not sacrificing any weight blocks. It just wouldnt make sense. Plus, the mk23 and 44 can both 1 HS anything under a siren/husk, which is the same as the handcannon.

I completely agree with you on just about everything you said. The mk and 44 should stay as they are and act more like off perk backup weapons while the handcannon should be the primary choice for sharpshooters. But, without a well needed buff, the handcannon is obselete.
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Old 07-08-2012, 06:41 AM
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Actually come to think of how the HC can potentially outshine the LAR, remember there are things that the LAR can do/will be used for that the HC won't. The LAR has always been used over extreme ranges, and the HC (typically) has not. The LAR has also been used for picking off Husks/Sirens, and the HC has not - spamming them, maybe, but not picking them off. Also have you seen many people bother to scrakerape or kite FPs with the HC instead of the LAR? The LAR's always been the weapon of choice for that.

Basically, the HC is to be buffed so it fits in with the hard-hitting "careful spender" type of gun as is the trend with other sharpie guns which makes it a weapon of choice for sharpies, and if it's penetration is also ramped up a bit it will see more use off-perk by those willing to sacrifice some carrying capacity and extra dosh.

With these changes, while the HC remains dominant, the Mk23/.44 will be left as they are and still be used frequently by those who prefer a different play style or typically use loadouts that only enable 2 extra blocks instead of 4.

The LAR may not see much off-perk use anymore, save for those people who can't afford the Handcannon or prefer the play style/aesthetics of the LAR, but that's fine! The Handcannon is not a rifle, it's a PISTOL and should be used as a sidearm by many.

Everybody's happy!
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Old 07-11-2012, 12:02 PM
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I definately agree something should be done for the handcannon, since the 44 does pretty much everything the HC does but has 2 less weight blocks. So the obvious fix is to make it 1 shot crawlers, and upon a closer inspection it isn't hard to do at all.

Looked into the statistics of it: -
- LAR does 140 damage (2x headshot multiplyer)
- HC does 115 damage
- .44 does 105 damage
- mk23 does 82 damage
- 9mm does 35 damage
- Crawler has 122 health on HoE (regardless of number of players)

So the Handcannon would need to be buffed by just 7 points to 1 shot a crawler, giving it 122 damage overall.

In terms of old handcannon vs. new, there would be no difference in its performance agaisnt any other zeds other than the crawler. It's damage does look close to the LAR but the LAR does have a much larger headshot multiplyer, so even on lower difficulties you won't be stunning Husks or Scrakes anytime soon

Easy buff I reckon.
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Last edited by Undedd Jester; 07-11-2012 at 01:07 PM.
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Old 07-11-2012, 03:46 PM
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Yeah. The HC needs a little Buff.
BTW. Am I the only one, who thinks, the magnums are to tiny?
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Old 07-11-2012, 04:09 PM
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Quote:
Originally Posted by C_Gibby View Post
The LAR has also been used for picking off Husks/Sirens, and the HC has not - spamming them, maybe, but not picking them off.
Unless you consider two aimed headshots to be 'spamming,' I disagree; HC can be used efficiently for husks/sirens already, and sometimes is.

If you give the handcannon enough damage to 1-shot crawlers on HoE, (122.5) it'd have enough headshot damage as 6* sharp (323.4) to decap/kill husks and sirens with one shot on other difficulties. (310 for Sui) You'll see it being employed against them a lot more, then.

Last edited by Azukki; 07-11-2012 at 04:19 PM.
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Old 07-11-2012, 04:23 PM
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I'm pretty shocked no one has yet said that the HC is already the weapon you describe.

The HC can one-shot crawlers (just aim for the head). It also has the ability to kill 4 trash specimens with a single bullet - that's very high penetration for a sidearm; any more would probably be too much. In fact, I have seen a skilled sharpshooter kill literally dozens of zeds with a single HC clip, which makes it an excellent choice for trash (and the main reason it's such a popular sidearm to the crossbow).

Maybe I'm crazy, but the HC has always felt like a powerful weapon to me, and I've certainly seen it used to great effect. Its high penetration is probably its best quality, as the gun's capacity otherwise yields a deceptively low approximation to its killing potential.
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Old 07-11-2012, 05:53 PM
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Quote:
Originally Posted by Azukki View Post
Unless you consider two aimed headshots to be 'spamming,' I disagree; HC can be used efficiently for husks/sirens already, and sometimes is.

If you give the handcannon enough damage to 1-shot crawlers on HoE, (122.5) it'd have enough headshot damage as 6* sharp (323.4) to decap/kill husks and sirens with one shot on other difficulties. (310 for Sui) You'll see it being employed against them a lot more, then.
In 1 player games sure, in 2 player + games its 2 shots. Who ever playes solo anyway unless they are achievement hunting? I don't think its a big enough problem not to buff it.

The idea isn't to make the HC more powerful perce, its more to make it actually have some use ahead of the 23 and the 44, which given their comparable application and lighter weight is quite needed. Hell, despite the fact it has 2 less bullets (which given the reload speed of the sharpie isn't really a problem anyway) the 44 can do everything the HC can do with less inventory space.
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Last edited by Undedd Jester; 07-11-2012 at 05:56 PM.
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Old 07-11-2012, 07:08 PM
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Quote:
Originally Posted by KeeblerElf View Post
The HC can one-shot crawlers (just aim for the head).
And with that, you missed the entire point of the suggestion.

Every single pistol in the game can oneshot a crawler in the head. The Mk23, .44, and HC can two-shot the crawler in the body, and one-shot in the head.

That makes spending the extra weight blocks with the smaller ammo pool for the handcannon practically pointless when you can take the faster-shooting, higher-capacity, lighter weapons instead, rendering the Handcannon obsolete.

If the handcannon could off crawlers in one shot, it'd put it a step above from those two other guns, and an extra 7 points of damage is only a tiny buff.
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Old 07-11-2012, 10:42 PM
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Originally Posted by C_Gibby View Post
And with that, you missed the entire point of the suggestion.

Every single pistol in the game can oneshot a crawler in the head. The Mk23, .44, and HC can two-shot the crawler in the body, and one-shot in the head.

That makes spending the extra weight blocks with the smaller ammo pool for the handcannon practically pointless when you can take the faster-shooting, higher-capacity, lighter weapons instead, rendering the Handcannon obsolete.

If the handcannon could off crawlers in one shot, it'd put it a step above from those two other guns, and an extra 7 points of damage is only a tiny buff.
A bit of misplaced sarcasm on my part, but the point nonetheless had to be made: it's not as though the HC can't one-shot a crawler; it just requires the player to not use sloppy aiming in order to do so on the hardest difficulty. Personally, I see no problem with this, as the HC is plenty useful as-is (but I already gave my opinion on why this is so). To call the HC obsolete is nothing short of silly: it has fantastic stopping power, and plenty of ammo for most reasonable situations.

While I agree that killing a crawler with a HC body shot on HoE would be convenient, I hardly think that's necessary to keep the HC a totally viable choice. In fact, an easy option is typically to use the HC's penetration to hit a crawler once or twice through something else (depending on distance, etc.), thereby using at most one dedicated bullet to kill it anyway.
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Old 07-12-2012, 07:40 AM
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Quote:
Originally Posted by KeeblerElf View Post
While I agree that killing a crawler with a HC body shot on HoE would be convenient, I hardly think that's necessary to keep the HC a totally viable choice. In fact, an easy option is typically to use the HC's penetration to hit a crawler once or twice through something else (depending on distance, etc.), thereby using at most one dedicated bullet to kill it anyway.
It's not that it's more "viable" as such. It's more to do with that it does something that the Mk23/.44 can't do, which makes purchasing a HC a bit more appealing. It's not much of a buff at all, but the point is to encourage players to use it more. The Handcannon should NOT be a sidegrade weapon like it is now, one that happens to weigh twice as much as the other guns.

The HC is cool to use, yes, but it just does not stand out. There's not enough reason to take it for anything other than personal preference, which is something an experienced, knowledgable player would not do as the HC has some sheer disadvantages compared to other guns (low ammo pool, high recoil, slow fire rate, twice the weight).

Right now, it's as if the only reason that people would choose to go for this gun despite its negative points is because it is - aesthetically speaking - "cool".

The Mk23 has lots of ammo and fires fast and so accurately and weighs less than HC. Why not use that instead of HC for anti-crawler roles?
The .44 shoots ultra fast, reloads ultra fast, is cheaper, weighs less than HC, and 2-shots crawlers like the current HC. Why not use that instead of HC for anti-crawler roles?

Why is the HC so great now? It isn't. The usage of the HC instead of the other guns is a detriment in itself. The point of the minor buff is to patch up that detriment.

Last edited by C_Gibby; 07-12-2012 at 07:43 AM.
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Old 07-12-2012, 07:45 AM
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Handcannon is now useless? Wat do? Make it shewt lazor. Fixed.
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Old 07-12-2012, 11:20 AM
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I'm all for this buff, since I hate crawlers with a passion.
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