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Old 07-06-2012, 06:47 PM
specta3 specta3 is offline
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Default Spartanovka defending the church and use of smoke

Okay after some advice yet again about defending on Spartanovka .

Think i have played as the russians maybe a dozen times.And my expreriance of the few games i have won is to hold them back by locking down B .Now the attackers always go to the far flanks of the church and make a crossfire that kills peope trying to defend the church.And are sharp shooters never seem to counter them .

So my thinking has been smoke the flanks and get in the church and keep your head down and grind them down.But few people seem to share this idea so maybe i have it wrong.

Played it tonight and are side was getting rolled , i tryed to smoke up a path so we could get to the church .And all i could here is some one complaining about smoke and how he cant shoot people, he never once said lets find a way to get to the cap etc and he just keeps complaining about smoke again and again I had to tell him to shut up in the end .

So yes we lost the church due to a lack of players in the cap zone and a lack of cover are smoke to help us get there and we just rolled over like a puppy after that )).

The way i look at it if your team cant put up a long fight for the church you have no chance defending the other caps???????

So i would be interested to hear from experianced players who defend cap zones as to there tactics for defending the church and how they get reinforcments in to it from the spawn ,

Because i find its just a constant crossfire and no SQD leaders use smoke to cover your approach.I dont understand it because once your in the church its a very good postion to get low and defend and you got cover from arty and ammo crate to spam grenades out )) , lots of walls to use as cover ))

Thanks)))

Last edited by specta3; 07-06-2012 at 06:54 PM.
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  #2  
Old 07-06-2012, 07:04 PM
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Rabid Penguin Rabid Penguin is offline
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If you have a full server, my suggestion is this:

Have squad 1 defend the church, either within the church building or immediately surrounding it. Keep smoke up in the doorway on the right to counter snipers.

Have squad 2 lock down the village on the left flank to prevent the Germans using it as a route to the Church. From there S2 can also catch any Germans advancing up the centre in enfilading fire and keep the outside of that front wall clear.

Have squad 3 and 4 continually put pressure on the gullies from the right flank. They can stop the Germans getting in the right side of the Church and also force them to defend the gullies as well.

When the situation gets desperate, bring in mortars directly in front of the church.
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Old 07-06-2012, 09:54 PM
Meirleach Meirleach is offline
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Originally Posted by specta3 View Post


Played it tonight and are side was getting rolled , i tryed to smoke up a path so we could get to the church .And all i could here is some one complaining about smoke and how he cant shoot people, he never once said lets find a way to get to the cap etc and he just keeps complaining about smoke again and again I had to tell him to shut up in the end .
Ah, I was german for that. First thing every round we smoked up and headed for the village to the west of the church. My squad however went to your right flank every time, and as you guys were running into the church we were firing into you. This also meant that once the church fell, we had a squad in position already in the C cap.

I would say your problems defending that time were twofold, you didn't have enough people defending the village on the left, and you had NO ONE on the right. Any guys you had in the left village, were facing central trying to pick off people running straight into B, instead of watching for the guys coming in flanking that way...
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Old 07-06-2012, 10:51 PM
specta3 specta3 is offline
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Ah, I was german for that. First thing every round we smoked up and headed for the village to the west of the church. My squad however went to your right flank every time, and as you guys were running into the church we were firing into you. This also meant that once the church fell, we had a squad in position already in the C cap.

I would say your problems defending that time were twofold, you didn't have enough people defending the village on the left, and you had NO ONE on the right. Any guys you had in the left village, were facing central trying to pick off people running straight into B, instead of watching for the guys coming in flanking that way...

Yes your team played well and you summed it up well , But is it not the case that if we had smoked the flanks up and the squad leaders got in the church , That in effect your squad would have not had a big impact on B at that time ?.

I just think holding B is the only way to win this map against a good team.Drives me up the wall that the campers cant even think to cover the people who are trying to get on a cap zone .Its all about communication i guess and the team with that wins every time) And Commanders ) I got a commander thread coming on now watch this space
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Old 07-07-2012, 08:17 AM
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Johnny Utah Johnny Utah is offline
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Quote:
Originally Posted by Rabid Penguin View Post
If you have a full server, my suggestion is this:

Have squad 1 defend the church, either within the church building or immediately surrounding it. Keep smoke up in the doorway on the right to counter snipers.

Have squad 2 lock down the village on the left flank to prevent the Germans using it as a route to the Church. From there S2 can also catch any Germans advancing up the centre in enfilading fire and keep the outside of that front wall clear.

Have squad 3 and 4 continually put pressure on the gullies from the right flank. They can stop the Germans getting in the right side of the Church and also force them to defend the gullies as well.

When the situation gets desperate, bring in mortars directly in front of the church.
This is EXACTLY what you do. 2 MGs in left village - 1 shooting across center, the other protecting Mg1's flank and the village itself. I would recommend squad 1 in village bc its usually more ppl..sl spawns ppl in village. Yes you should always smoke left and right of church on the B/C road to prevent flanker shots.

Its fun to own and keep church for the win but id say we mostly win by sapping axis reinf. by D or E - organized retreat!
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Last edited by Johnny Utah; 07-07-2012 at 08:19 AM.
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Old 07-07-2012, 08:49 AM
specta3 specta3 is offline
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Quote:
Originally Posted by Rabid Penguin View Post
If you have a full server, my suggestion is this:

Have squad 1 defend the church, either within the church building or immediately surrounding it. Keep smoke up in the doorway on the right to counter snipers.

Have squad 2 lock down the village on the left flank to prevent the Germans using it as a route to the Church. From there S2 can also catch any Germans advancing up the centre in enfilading fire and keep the outside of that front wall clear.

Have squad 3 and 4 continually put pressure on the gullies from the right flank. They can stop the Germans getting in the right side of the Church and also force them to defend the gullies as well.

When the situation gets desperate, bring in mortars directly in front of the church.

It sounds like a good idea to me as well )

Would require a good commander are experianced players to perfom it against a good team .But failing that i would be happy if just two sqd leaders could smoke the flanks and and get behind the walls in the church and have others spawn on them etc ) At least you come put up some resistance that way,

Because at the moment once your first wave of defence is broken at the church , its proveing to be very hard to get a foot back in there for teams with no command )))
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  #7  
Old 07-07-2012, 10:18 AM
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Russ Schulke Russ Schulke is offline
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Default We all remember you from last night!

specta3, yes we all remember you from last night!

You kept throwing smoke in front on the two maxim machine guns!









Panikakha

www.fireonthevolga.com

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Old 07-07-2012, 10:30 AM
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schepp himself schepp himself is offline
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Ouch...

Greets
Schepp himself

P.S.: Thanks for the idea about defensive smoke!
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  #9  
Old 07-07-2012, 01:21 PM
specta3 specta3 is offline
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Hi Russ thanks for taking the time to post this )) and your post was spot on about the smoke and the mg and were i was doing the smoke and were it should be

And also you will have noted that not once did we drop artillery on the church when the attackers held it ,in fact i dont think we used it at all.Ohh yes my mistake are commander dropped artillery once and thats when we had 8 people at the windows of the church defending it) .
Then it was time to fall back according to the same voice .
Then it was complaints about smoke ) Thats how it all started and ended i believe

And it was that same voice that said fall back from the houseing blocks when some players were in the cap zone putting up a fight for them.And a numer of times if we had just one are two more popople in the cap we could have retaken it ,But did i hear that voice tell people to get in the cap ?? as its are last chance to make a battle of it before we fall back to the last church ?? No never did hear it then ))


Just seems like the same old story to me players not wanting to make the hard yards , they have there spot the have there kills and they are not going to move.Fact is nothing stopping a heavy MG fire blind and suppressing the enemy and not once in the game did i see any one on the left heavy mg i never did hear the middle one fire.

Again thanks for the post and the pictures it helps And i know the fog and heat of the battle can make us all see things different .

Got me headphones back today , But going to tak a chill pill and follow some high ranks around and see whatt they get up to when they take time out of the cap zones
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Old 07-07-2012, 07:58 PM
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Rabid Penguin Rabid Penguin is offline
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Bear in mind also that there really is no one set strategy... for example the one I suggested earlier will go right out the window if the German team hits the village with mortars and has a good defence of gullies. You have to be able to instantly adapt your defence strategy to whatever the axis are doing at the time.
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  #11  
Old 07-09-2012, 05:40 AM
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I. Kant I. Kant is offline
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When Specta described his smokes and the reaction of his team to them, I was almost sure it was a case of what Russ Schulke described. Those two Maxims, especially Maxim 2 IMO, are quite crucial, even if they're outside the capzone itself.
With a bit of luck you can hold on to the second Maxim well into the Germans' attack on C capzone, almost to the point of actually being surrounded by Germs and still holding it (might just be the best defensive HMG I've seen in this game).
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