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Old 07-07-2012, 01:01 AM
-=THOR=-'s Avatar
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Default How to modify a stock level?

I was thinking of creating FF-Spartanovka, where the church would be moved somewhere else. So I copied the spartanovka files to "...\Documents\My Games\RedOrchestra2\ROGame\Unpublished\CookedPC\Ma ps\Spartanovka_Cleared"

I appended _Cleared to each file. Then I started the SDK, and loaded the file TE-Spartanovka_Cleared.roe. I went to the level browser, and realized that it still uses the levels without the "_Cleared", located in my steam folder. So I wanted to replace the ART_Spartanovka by ART_Spartanovka_Cleared (and so on for the other files). However, when I click Level->Add Existing Level, it says "The requested operation cannot be performed on a cooked package".

What can I do? Thanks!
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Old 07-07-2012, 03:27 AM
Drecks Drecks is offline
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My guess.
Take TE-Spartanovka and save it as FF-Spartanovka in your mygames
bladiblabla folder.
Then take the non FF kismet out. Take all spawnvolumes and player
starts out. Then add 2 spawnvolumes and spread playerstarts and Kismet for
Firefight. Don't forget to set FF in the worldproperties and give FF roles.
Build all and cook.
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Old 07-07-2012, 05:06 AM
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LordGleedo LordGleedo is offline
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I did not think it was ever possible to re-cook a cooked package.

Was never a problem until UE3 came out.

The only thing I can think of it to try and force the cooked package to be a save package which essential makes a temp uncooked version via console command:
http://forums.epicgames.com/archive/.../t-585462.html

Last edited by LordGleedo; 07-07-2012 at 05:07 AM.
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Old 07-07-2012, 12:10 PM
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Quote:
Originally Posted by Drecks View Post
My guess.
Take TE-Spartanovka and save it as FF-Spartanovka in your mygames
bladiblabla folder.
Then take the non FF kismet out. Take all spawnvolumes and player
starts out. Then add 2 spawnvolumes and spread playerstarts and Kismet for
Firefight. Don't forget to set FF in the worldproperties and give FF roles.
Build all and cook.
To move buildings, I have to modify the file ART-Spartanovka. If I modify it without renaming that file, then TE-Spartanovka, and CD-Spartanovka will both have the change, because they "share" the file. If I rename ART-Spartanovka, now the problem is that I cannot load it because of the error mentioned :/.


Quote:
Originally Posted by LordGleedo View Post
The only thing I can think of it to try and force the cooked package to be a save package which essential makes a temp uncooked version via console command:
http://forums.epicgames.com/archive/.../t-585462.html
Thanks I'll check this out.
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