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  #421  
Old 07-04-2012, 10:37 AM
Dr.Atkins Dr.Atkins is offline
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Quote:
Originally Posted by Cyper View Post
I don't quite understand what you mean there. confused:
Colt explained the issue explicitly right after my post.

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Originally Posted by Colt .45 killer View Post
oh gosh binocs are a pain in the arse.

start in crouch, pull out binos, stand up - holster bino anim, get out rifle anim, holster rifle anim, pull out bino anim - REALLY?!
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  #422  
Old 07-04-2012, 11:45 AM
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Ok, I still don't understand though.

When I use binocular I simply press B. A short animation is executed. I press B again and another short animation is executed. Whenever I am in crouch, prone, or standing does not matter. You don't have to get the rifle out either. Its done automatically.
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  #423  
Old 07-04-2012, 01:22 PM
Colt .45 killer Colt .45 killer is offline
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Originally Posted by Cyper View Post
Ok, I still don't understand though.

When I use binocular I simply press B. A short animation is executed. I press B again and another short animation is executed. Whenever I am in crouch, prone, or standing does not matter. You don't have to get the rifle out either. Its done automatically.
try transitioning between stances with those binocs out. I think the other downside of binocs is that when you arent looking through them your idiot char keeps them right up to his face instead of lowering them so you can look around...
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  #424  
Old 07-04-2012, 07:12 PM
Flogger23m Flogger23m is offline
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Originally Posted by Colt .45 killer View Post
Well they were quite conservative with it, considering the bit about most of these weapons being in testing or already existing. Notice how the sidearm looks like a glock? Also a bullpup rifle isnt too far fetched. What surprised me was the lack of a transition to a bigger intermediate cartridge such as 6.8 spc.

I think we'll just have to wait and see for this one, I will mostly be playing ACE anyways so I am expecting it to bring a pile of 'older' guns back into the fray. Also some of the weapon packs available on armaholic are actually quite decent ( polish wise )
Not sure if railgun tanks or Mi-28/KA-50 hybrids with a cargo bay magically stuffed into it fits the "conservative" bill.

My issue with mods is that they often cause incompatibility issues and make playing online difficult. Fix one thing, break another. I would have hoped they would have got ArmA 3 done right out of the box.
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  #425  
Old 07-05-2012, 03:17 AM
Dr.Atkins Dr.Atkins is offline
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Originally Posted by Colt .45 killer View Post
try transitioning between stances with those binocs out. I think the other downside of binocs is that when you arent looking through them your idiot char keeps them right up to his face instead of lowering them so you can look around...
Yeap, there are so many things wrong with the way binocs work atm. On top of the things u mentioned you can't run with the binocs in ur hand either. Must be magic binocs.
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  #426  
Old 07-05-2012, 04:10 AM
Flogger23m Flogger23m is offline
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Originally Posted by Dr.Atkins View Post
Yeap, there are so many things wrong with the way binocs work atm. On top of the things u mentioned you can't run with the binocs in ur hand either. Must be magic binocs.
I actually don't use binoculars for the reasons mentioned above. It is just too slow and cumbersome to use them. I actually find it harder to spot things with them than I do with just using zoom.
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  #427  
Old 07-05-2012, 01:12 PM
Colt .45 killer Colt .45 killer is offline
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Quote:
Originally Posted by Dr.Atkins View Post
Yeap, there are so many things wrong with the way binocs work atm. On top of the things u mentioned you can't run with the binocs in ur hand either. Must be magic binocs.
dem lead binocs.


@ Flogger, I wouldent think cargo bays on a russian helo to be too far fetched. Afterall the HIND has a cargo bay and can insert 4-8 men with it.
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  #428  
Old 07-11-2012, 10:24 AM
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part 3

ARMA 3 - Walkthrough-Interview mit Jay Crowe - Teil 3 von 7: Nachteinsatz (deutsch/englisch) - YouTube
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  #429  
Old 07-12-2012, 10:37 AM
Colt .45 killer Colt .45 killer is offline
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sooo, ARMA 3 = bigrig gaming comp. I think I can deal with that.

Actually on a serious note about arma 3, I know arma 2 caps out somewhere around using four cores. Can anyone tell me to what level arma 3 is distributed? If I went crazy and bought a 4 cpu server box and tried to run ARMA 3 with 4 of AMD's 16 core chips on how many of those would I see any the game utilizing them? ( OK perhaps not 4x16 cores, but something like an 8 core PD, or a 6core 12 thread sandy E chip ).
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  #430  
Old 07-12-2012, 11:36 AM
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Oh wow, the Mi-48(funny helicopter) flamewar on that forum makes our LOLKb spat look timid.
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Last edited by [Mad_Murdock]; 07-12-2012 at 11:39 AM.
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  #431  
Old 07-12-2012, 05:11 PM
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Some new screen shots...

Spoiler!


Spoiler!


Spoiler!


Source: http://www.pcgamer.com/2012/07/12/ne...3-screenshots/

Quote:
Originally Posted by Colt .45 killer View Post
Actually on a serious note about arma 3, I know arma 2 caps out somewhere around using four cores. Can anyone tell me to what level arma 3 is distributed? If I went crazy and bought a 4 cpu server box and tried to run ARMA 3 with 4 of AMD's 16 core chips on how many of those would I see any the game utilizing them? ( OK perhaps not 4x16 cores, but something like an 8 core PD, or a 6core 12 thread sandy E chip ).
I don't think it'll utilize more cores then ArmA 2 does at the moment. Just wait until the Community Alpha is released to gauge specifics. The information isn't out there yet, and anything considered now is just pure guesstimation.
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Last edited by Comrade Kaizer; 07-12-2012 at 05:15 PM. Reason: Added reply.
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  #432  
Old 07-12-2012, 06:19 PM
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Community alpha, does that mean cool clan people?
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  #433  
Old 07-12-2012, 08:04 PM
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Originally Posted by tofupunk View Post
Community alpha, does that mean cool clan people?
I think that just means cool people.
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  #434  
Old 07-13-2012, 01:24 AM
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Darn it.
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  #435  
Old 07-13-2012, 07:53 PM
Colt .45 killer Colt .45 killer is offline
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Originally Posted by tofupunk View Post
Darn it.
here, have a cool person voucher; I nicked this copy off of The Masta; he still hasn't noticed.


@Comrade. Well I was hoping for some info, all I have now is a quad core, so I've no way of testing if actually uses more than 4 threads/cores when the alpha comes out...
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  #436  
Old 07-15-2012, 12:19 AM
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Quote:
Originally Posted by Colt .45 killer View Post
@Comrade. Well I was hoping for some info, all I have now is a quad core, so I've no way of testing if actually uses more than 4 threads/cores when the alpha comes out...
You and me both quite honestly, but the truth is this information has not been disclosed by the slightest so far by Bohemia. I frequent their forums quite often and the implications so far point to a similar architecture of that of ArmA 2. Upon that theory, you should be good with a quad-core depending on model and of course, brute gigahertz.

The reason I mention the alpha, is because it is the most logical (albeit, general) answer anyone can give you at the moment. So until more details are revealed concerning the potentiality of how much ArmA 3 utilizes multi-core CPUs and hyper-threading technology (something ArmA 2 doesn't play nice with), the alpha will be the only way to gauge what is what.

If not from your end (because of hardware limitations) but by the experience of others out there with such hardware, which I'm sure people will share their experience/results concerning performance. Its (performance) what everyone is looking to find out right now when it comes to ArmA 3.
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  #437  
Old 07-17-2012, 06:22 AM
Colt .45 killer Colt .45 killer is offline
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Quote:
Originally Posted by Comrade Kaizer View Post
You and me both quite honestly, but the truth is this information has not been disclosed by the slightest so far by Bohemia. I frequent their forums quite often and the implications so far point to a similar architecture of that of ArmA 2. Upon that theory, you should be good with a quad-core depending on model and of course, brute gigahertz.

The reason I mention the alpha, is because it is the most logical (albeit, general) answer anyone can give you at the moment. So until more details are revealed concerning the potentiality of how much ArmA 3 utilizes multi-core CPUs and hyper-threading technology (something ArmA 2 doesn't play nice with), the alpha will be the only way to gauge what is what.

If not from your end (because of hardware limitations) but by the experience of others out there with such hardware, which I'm sure people will share their experience/results concerning performance. Its (performance) what everyone is looking to find out right now when it comes to ArmA 3.
cool beans brah.



ARMA 3 is probably the one game that I will be considering as I buy my upgraded computer sometime in the next three months. This old Q6600 Rig is starting to show some grey hairs.
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  #438  
Old 07-19-2012, 09:46 PM
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There was a handy hardware thread a while ago but i couldnt find it - anyway its relavent to arma 3 (as it's the only game i'd upgrade for)...

Which of these boards, if either, would you upgrade to play arma3, based on what you know or expect about how it will run on different processors.

GA-M720-US3 CPU SUPPORT LIST - the phenom 2 x6 1055t (95w) looks a good option if i can find one in UK, but maybe one of the faster X4 phenoms might do just as well.
P5N32-E SLI Plus - which judging by the support list will be maxed with one of the Quad Extreme chips, or pretty close behind, an easy to find Core II quad Q6700 might be a good bet.

I'm considering the 560ti or 6870 (or the equivelent in the next series up when the game's released) , but almost certainly wont be using the SLI capabilities of the asus board - i might a run a separate Physx card if it's beneficial for arma3, but i doubt it will be.

i'm hoping for reasonable viewdistance but mid/low visuals - do ppl recon either build could stretch to that?
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Last edited by dogbadger; 07-21-2012 at 02:51 PM.
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  #439  
Old 08-06-2012, 10:10 AM
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ARMA 3 - Walkthrough-Interview mit Jay Crowe - Teil 5 von 7: Fahrzeuge (deutsch/englisch) - YouTube
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  #440  
Old 08-06-2012, 11:52 AM
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If they can get the PvP multiplayer nailed down this could be gaming nirvana.
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