Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 07-01-2012, 08:39 AM
vealck's Avatar
vealck vealck is offline
Senior Member
 
Join Date: Aug 2009
Posts: 959
Default A way to make zerk's life more interesting...

In other words, I thought about a way to make gameplay as a zerk a little more challenging without changing the stats - just by adjusting zed behavioural patterns.

Surely every zerk knows that irritating moments when zeds have some 'trouble' with the pathing in close quarters, and instead charging blindly toward you, they make circles around, ruining your master plan of killing them quickly. I say, they should do it more often.

Right now the universal zed AI tells them to get as close as possible to the player, even when it doesn't make any sense. Why would ranged zeds like a siren or husk prefer using their melee rather than regular attack?

So, a simple algorithm could make gameplay more demanding: if a player is close, has drawn a melee weapon and moves in their general direction, start backpedalling, or move to the side and attack.

That would make siren-around-a-corner encounters much more deadly, probably giving them a time for an additional attack before they lose the head.

Also, gorefasts could circle a bit before going for the kill when the player they locked on has a melee weapon. The less predictable, the better. Imagine a gorefast that keeps the distance above your melee range and circels you, and just when you kill the oncoming clots, he speeds from the side and attacks.

Hell, even the biggies like FP and SC could have some chance to randomly backpedal/strafe when player has a melee weapon drawn, just to throw a zerk off balance. A Fleshpound that keeps distance from melee playes until he's raged would a be a real nemesis of zerks.

We need some fresh breeze in gameplay, don't you think?
__________________
Reply With Quote
  #2  
Old 07-01-2012, 09:00 AM
Aze's Avatar
Aze Aze is offline
Senior Member
 
Join Date: Mar 2010
Posts: 1,318
Default

Actually, one main enemy to be changed in regards to this "charging in" behaviour, is imo the Husk. All the others at least make SOME change, even the Siren (closer to her = more damage taken). But the Husk?

I'd make it so that a Husk who is in close range, instead of meleeing you, blasts you with a cone of flames (think: a thick but shortrange flamethrower). Same damage as the fireball and all, just that it is pretty much a guaranteed hit. Maybe that attack can have a higher rate of fire?
This would certainly be dangerous, in particular for Berserkers who, unless using ranged sidearms, needs to get close.

That would also be an interesting altfire for the Husk Cannon... just sayin'
__________________
My KF2 suggestions:
http://forums.tripwireinteractive.co...ad.php?t=54830
Reply With Quote
  #3  
Old 07-01-2012, 09:46 AM
vealck's Avatar
vealck vealck is offline
Senior Member
 
Join Date: Aug 2009
Posts: 959
Default

Yeah, I also had the idea of short-range flamethrower for husk, even posted it somewhere along with other suggestions for zed enhancements.
__________________
Reply With Quote
  #4  
Old 07-01-2012, 12:53 PM
Althamus's Avatar
Althamus Althamus is offline
Senior Member
 
Join Date: Mar 2012
Posts: 1,010
Default

What about if the husk stopped at medium range. If an enemy is in LoS + husk is between X and Y distance from him, he just stands still and shoots, rather than keep walking in to get closer.
Reply With Quote
  #5  
Old 07-01-2012, 08:25 PM
ElvenRed ElvenRed is offline
Member
 
Join Date: Sep 2011
Posts: 76
Default

Quote:
Originally Posted by Althamus View Post
What about if the husk stopped at medium range. If an enemy is in LoS + husk is between X and Y distance from him, he just stands still and shoots, rather than keep walking in to get closer.
Or it should try moving from side to side and jumping like some sort of retarded FPS sniper
Reply With Quote
  #6  
Old 07-02-2012, 04:12 AM
CandleJack's Avatar
CandleJack CandleJack is offline
Senior Member
 
Join Date: Dec 2009
Location: VIC
Posts: 3,408
Default

Quote:
Originally Posted by ElvenRed View Post
Or it should try moving from side to side and jumping like some sort of retarded FPS sniper
Maybe even crouching, or crouchshooting.
__________________
203.217.24.135 - [}{] Killing Floor Legion server
Reply With Quote
  #7  
Old 07-02-2012, 05:55 AM
poosh's Avatar
poosh poosh is online now
Senior Member
 
Join Date: Jan 2011
Posts: 1,540
Default

Try a Super Zombies mutator. Husk can shoot up to 5 rockets in a row with moving towards to player, Crawlers' bite slow you down and many other features making game harder for those, who think HoE is too easy for them.
__________________
KF Servers: Official+Custom maps. Custom Monters/SuperZombies/Doom3. Powered by ScrnBalance mutator.
scrn.no-ip.org:7707 - 6p HoE server
46.223.78.106:7713 - 20p Custom Sui/HoE Server
Reply With Quote
  #8  
Old 07-02-2012, 06:58 AM
MinaTepes's Avatar
MinaTepes MinaTepes is offline
Member
 
Join Date: Jul 2012
Location: My house
Posts: 32
Default

Quote:
Originally Posted by poosh View Post
Try a Super Zombies mutator. Husk can shoot up to 5 rockets in a row with moving towards to player, Crawlers' bite slow you down and many other features making game harder for those, who think HoE is too easy for them.
that just sounds unfair xD
Reply With Quote
  #9  
Old 07-02-2012, 04:43 PM
pie1055's Avatar
pie1055 pie1055 is offline
Senior Member
 
Join Date: Jul 2011
Posts: 136
Default

Quote:
Originally Posted by MinaTepes View Post
that just sounds unfair xD
Not as unfair as the husks-only mutator.
Reply With Quote
  #10  
Old 07-02-2012, 04:53 PM
Althamus's Avatar
Althamus Althamus is offline
Senior Member
 
Join Date: Mar 2012
Posts: 1,010
Default

Quote:
Originally Posted by pie1055 View Post
Not as unfair as the husks-only mutator.
Or the FP only mutator?

How do you actually kill 32 fleshpounds at once anyways? Pistol wear them down and run around corners for about 5 hours?
Reply With Quote
  #11  
Old 07-02-2012, 06:01 PM
vealck's Avatar
vealck vealck is offline
Senior Member
 
Join Date: Aug 2009
Posts: 959
Default

Quote:
Not as unfair as the husks-only mutator.
Well, it is totally unfair... as soon as you get on a car.
__________________
Reply With Quote
  #12  
Old 07-02-2012, 06:01 PM
MinaTepes's Avatar
MinaTepes MinaTepes is offline
Member
 
Join Date: Jul 2012
Location: My house
Posts: 32
Default

Quote:
Originally Posted by Althamus View Post
Or the FP only mutator?

How do you actually kill 32 fleshpounds at once anyways? Pistol wear them down and run around corners for about 5 hours?
idk i actually survived that xD idk how but i did.
Reply With Quote
  #13  
Old 07-02-2012, 06:02 PM
MinaTepes's Avatar
MinaTepes MinaTepes is offline
Member
 
Join Date: Jul 2012
Location: My house
Posts: 32
Default

Quote:
Originally Posted by pie1055 View Post
Not as unfair as the husks-only mutator.
Just go firebug and sit back and pistol them all lol
Reply With Quote
  #14  
Old 07-02-2012, 07:02 PM
pie1055's Avatar
pie1055 pie1055 is offline
Senior Member
 
Join Date: Jul 2011
Posts: 136
Default

Quote:
Originally Posted by MinaTepes View Post
Just go firebug and sit back and pistol them all lol
too bad the mutator in question allows firebugs to take damage from husk's fireballs
Reply With Quote
  #15  
Old 07-02-2012, 08:27 PM
Spicy's Avatar
Spicy Spicy is offline
Senior Member
 
Join Date: Oct 2010
Location: New England, the Newer England
Posts: 1,136
Default

Quote:
Originally Posted by CandleJack View Post
Maybe even crouching, or crouchshooting.
Real pro's prone snipe from corners. Surely you know this!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:33 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC