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#121
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Played through it again and i felt like suggesting a solution- Is it possible to make a specific mutator for this map that can add the boss AND make him not attack during cutscenes?
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#122
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Doesnt need a mutator. just create a new monster type and spawn the boss taht way. then script a cut scene and lower a blocker to let the Pat loose
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#123
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In this case its a human boss and not a patrick.
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#124
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That's exactly how I did it, but in this release the scriptedtriggers were messed up so the final cutscene didn't work properly.
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#125
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Do you mean the Sideshow Event or the current release of this map? edit:nvm,release the better version with a fix when you can
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Last edited by bogospawn; 08-22-2011 at 09:35 AM. |
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#126
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how do i install it?
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#127
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You have to download it then put the map in your Killing Floor map folder.
Then you need to download the Killing Floor SDK from the tools menu in steam Finally open the map in the SDK and click the little icon at the top right that looks like a joystick. |
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#128
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Or you could go in game and type in the console Open KFS-SinglePlayerBeta
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#129
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I played the map with "Open KFS-SinglePlayerBeta.rom" console command, without adding anything. Don't know why are you talking about this map being hard, maybe it's because of how i opened it, but Fleshpounds drops after like 6-8 shotgun shots, the ammo is plentifull and zeds are not.
Now some feedback. First i'd like to thank you for porting the campaign. The atmosphere is awesome, there is a lot more horror than in co-op. It reminded me of early Resident Evil games in terms of game design.
Spoiler!
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#130
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Did someone say, necro bump? Anyhow, found it
![]() Cant wait to try it out. The screen shots look good, so I'm sure it'll be worth the weight
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#131
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Note: The elevator shaft in this version is completed changed from the original. The original features an elevator that you could actually use and an rotting/decaying area of the bioticslab flooded with water, there was an electrical wire that was blocking your way, an alternative route which took you to the area that leads to the cave. In this version, the elevator shaft is completely rebuilt, you actually walk on top of the elevator and climb down a maintenance ladder which leads to a pressurization vent for the elevator shaft, from there you jump down into the cave. The reason I rebuilt this is because the original actually clipped into the completely flood area of the Horzine Labs and the cave did not connect to the flooded labs area at all!
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Last edited by YoYoBatty; 06-29-2012 at 04:04 PM. |
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#132
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Both download links are broken
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KF Servers: Official+Custom maps. Custom Monters/SuperZombies/Doom3. Powered by ScrnBalance mutator. scrn.no-ip.org:7707 - 6p HoE server 46.223.78.106:7713 - 20p Custom Sui/HoE Server |
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#133
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I've noticed, I'm sure I don't have this downloaded considering I reinstalled Killing Floor a while ago and lost some files such as this.
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#134
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The links are dead ;_;
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#135
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yeah both links are down. Sad
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#136
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Links: (c/o BartBear)
Enjoy! ![]() .7z http://pliki.red.orchestra.pl/maps/k...ePlayerBeta.7z ASI (Automatic Self Installer) http://pliki.red.orchestra.pl/maps/k...PlayerBeta.exe .zip http://pliki.red.orchestra.pl/maps/k...PlayerBeta.zip |
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#137
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take my credit, Take it, take it all!
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#138
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#139
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What credit?!?
I never took any credit for these, just simply pointing those asking for the links to the right direction! And these files where hosted at BartBear's site since 9/28/2010. ![]() @YoYoBatty They work fine at my end, try it again mate.
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#140
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Forbidden You don't have permission to access /maps/killingfloor/download/KFS-SinglePlayerBeta.exe on this server. Apache/2.2.16 (Debian) DAV/2 SVN/1.6.12 mod_fcgid/2.3.6 mod_ssl/2.2.16 OpenSSL/0.9.8o Server at pliki.red.orchestra.pl Port 80 Sorry to bother you more, I think it would be quite great if you or someone could upload that to game/filefront for me and I can continue my work on the map.
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Last edited by YoYoBatty; 07-01-2012 at 05:46 PM. |
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