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#1
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Seriously. I've had it with this constant "Keep it under 512 MB RAM" rule Tripwire seems to enforce while developing. It's really starting to restrain the game. Just now, I tried to toss my Support friend an AA12, which promptly disappeared because it was the end of the damn wave. And also, the clearing of actors causes a lagspike at the beginning of each wave, which really detracts from the game experience IMO.
Tripwire, do you really think clearing dropped weapons will help that much in keeping the game under 512 MB of RAM? Just drop support for old PC's already. You're making 20000 players suffer just because 5 players refuse to upgrade their toaster's hardware. EDIT: Guys, I appreciate it if you bring good arguments or counter-arguments, but at least think them through. My main problem with Tripwire not wanting to drop support for these people is that the rest of the people have to suffer. Who knows what decisions Tripwire didn't go through with just because that would exceed the 512 MB's of RAM. Last edited by Teraku; 07-06-2012 at 12:28 PM. |
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#2
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Hm. Certainly a fresh, new perspective. I'm sure they never looked at it this way so: thanks for bringing that up.
I would go even farther though and make the idea even fresher! Drop toasters on technical support! Huh? How's that for a revolutionary suggestion?
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#3
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I agree with you 100%. However, what do you tell the people whose hardware can no longer run the game after the changes? They purchased the game. They should be able to run it.
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#4
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Well, that 512MB limit can be useful when KF will be ported on mobile devices.
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#5
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It's a bit more than 5 people.
I would wager more people would want to keep playing KF then there are people wanting KF to be upgraded to current gen. Real players don't give a crap about the weapon clean up thing, it only effects those that are so bad at the game they must spam M1. Next time either throw a weapons sooner or wait till the wave started. It's been around since xmas and it's not rocket science.
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
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#6
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so you want to take away the game as a whole for a number of people with bad comps, just so it can be more convenient for the rest? I mean, it really isn't a big deal- it is only a wave-end cleanup. Sure, more people have better comps nowadays, but you are sacrificing the entire game for the minority just for some small feature that most of the majority cares nothing of, and will only effect people once in a blue moon.
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 |
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#7
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Back off.
![]() One thing that has helped Killing Floor sales is low system requirements. I've personally sold Killing Floor to at least 8 people based on this. Killing Floor is a great gateway drug to PC gaming. TRUST ME! |
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#8
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I suppose it was a bit of an attack but no more than his suggestion to prevent people from playing.
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
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#9
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Narrowing the band of potential players won't do much to extend the lifespan of the game.
Besides I thought TWI were taking such measures (end-wave cleanup) due to engine limitations rather than machine limitations? I mean it wouldn't be much to have low-end users simply bump their settings down a bit.
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#10
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Perhaps if the entire KF community chipped in £1 to buy those 5 people a new graphics card we could have our higher spec game
![]() Ofc personally I feel removing weapons end of wave is a good thing. Stops those crap Firebugs in their tracks, keeps the FB awesome
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#11
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Just to add my 2 cents incase a dev happens to look in and counts up votes, I personally really like that KF is ultra-low spec. A while back my computer died on me (as in literally, the PSU-motherboard plug melted) and I was playing on a very old computer. Killing Floor was the only game that'd play on it that was still relatively current and didn't rely on me playing against an AI or people who'd been playing the game for like 10 years and were ridiculously good at it.
So yes, even though my computer is now significantly better and could play it even if it had a major overhaul, I'd prefer if it stayed as it is. Slightly better graphics < more people being able to play it IMHO. |
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#12
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The silly thing about this is that Killing Floor is a great game, like Red Orchestra, both use the same engines, and one has considerable more detail then the other. But TWI is dropping the minimum requirements so things like my netbook (flimsy piece of garbage) can run it is unreasonable because wanting to play games on things as fast as my flimsy piece of garbage is stupid, in my opinion. Upgrade, it's as simple as that, buy a 50 dollar graphics card, game runs perfectly. Next thing you know RO2 on my beast computer can't even run that game on maximum without slowing down, yet IMO it doesn't even look as good as Killing Floor for overall detail. I mean what the heck? That's just lame. RO was their original mod/game yet the recommended and maybe even minimum requirements are beyond of what a fairly large amount of PC users have. It's kind of ironic.
Back to the topic. They could have atleast expected people to have half decent computers from 2007 and yet they thought it would be a good idea to have minimum requirements for the specs of a computer from the Doom era for a game which previous development as mod for UT2004 would be a good idea? Meh. Perhaps it was considering the KF mod ran very poorly on decent computers and anyone interested in the better looking and improved game would have a high chance of running it without seeing the spinning crawlers and jumping scrakes. But seriously most people who ran UT2004 had over 512 mb of RAM, and that number was even higher as the years went on. Then 2009 came. Anybody to think that someone didn't have over at least a gigabyte was probably an unreasonable thought. It is now 2012. 2 gigabytes of memory is more than likely a standard on almost all computers, it might even be 4, and you would think that those people who "game in the kitchen, if you know what I mean" would have upgrades their "appliances" and got something half decent. Almost everybody has done that. OP is right, it is about time we should drop the support for kitchen appliances and move on. Edit: Okay, so I lied, a few people have been blessed by the fact that KF has such low requirements, but I think it is a little unfair that the majority has to "almost suffer" due to the fact that some people are unable to upgrade. I think of it as from the Movie "Full Metal Jacket" when Private Pyle has a doughnut in his foot locker and everybody else must pay for him having that, yet at the same time, Private Pyle can't really help his temptation to eat, kind of like how some people here are unable to upgrade or are/were stuck with a peice of crap computer due to financial issues, or like Althamus said, his computer broke down and was forced to use an old one.
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Last edited by YoYoBatty; 07-01-2012 at 05:45 PM. |
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#13
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I personally know some people that would be upset if system requirements raised. Just look at Counter Strike 1.6.
What keeps this game so popular? One MAJOR factor is low system requirements. |
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#14
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#15
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Ok, so far we've had more against the proposed idea than for, and still no actual benifit to doing so.
Also Benjamin is right, it is more about engine limitations then client machine limitations. iirc Unreal 2/2.5 can only utilise about 1GB. So it doesn't matter how much your machine has. Won't make a blind bit of difference. So one last attempt. What possible advantage would the proposed idea have?
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
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#16
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I agree in that if the game was originally planned to run on 512MB RAM, then it should keep being developed with that constraint in mind.
However, some of the changes implemented did more harm than good. There is this one cleanup which was mentioned earlier on this thread, which happens at the beginning of each round, and triggers a stutter on the game. It was way more apparent on my old setup (it would hang up for about a second up to three times on the first 10 seconds of the round), and still happens with my new boss computer (the freeze time is now very brief, and I can't remember an instance where it happened more than once per round, but it's still there and it still can cause some problems in very unlucky scenarios). While that may or may not seem like too big of a problem, I have a few times died due to fall damage because I was either trying to run up some stairs, or position myself next to a ledge, or just plain out trying to heal a teammate that was close to one, then the round starts, and suddenly I am dead (or nearly, and completely out of position to help the team), because the game is completely unresponsive to any commands during that freeze time (such as "stop moving" or even "back off"). I did not have this problem before the update that implemented this memory management (I had a similar one but turned out it was something related to steam that has already been fixed). Apart from that, I'm all for a new KF, with a more powerful engine and higher minimum specs to begin work with. |
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#17
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TWI isn't keeping it's memory under 512, that's the recommended minimum spec.
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Spoiler!
So as I see it, you would be happy to exclude a portion of our community, who for whatever reason can not afford an upgrade or have limited access to hardware in favour of potential? Potential for what, we don't know. But potential for something. (Just to be clear I don't hold this for new projects. Just the idea of one minute you can, the next you can not.) I'm sorry but that is an idea I could never support.
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" Last edited by Gartley; 07-01-2012 at 08:12 PM. |
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#18
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Which leads to one final question, when can I preorder?! =D
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" Last edited by Gartley; 07-01-2012 at 08:59 PM. |
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#19
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Just because you want an update to a 3? year old game that uses a 5? gaming engine that is paid for by people who can no longer run the game doesn't mean you'll get one. And for the people who are saying "Just new a video card" are ignoring people who run games like this on their laptops. |
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#20
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Hmmmmmm.
Doesn't really affect me, so it kind of goes into the "don't mind/ don't care" pile. *However* assuming I'm one of those people hovering around the minimum system requirements, I would be disappointed if TWI were to update the game in such a way that it was made unplayable for me. Granted, age of the game, availability of pc components, cost of said components make it so no one currently playing the game should be that far down the ladder in terms of a computer's ability to run the game. But I'm sure that is the case for some. The only "loss" that I can really notice is removing non-spawn weapons from the game at the end of a trader wave. In the situation the original poster gave, yes, that blows. There's a sooper sekrit bonus though! It further encourages players to keep an eye on how much ammunition they're using. Too much and they have to use their 9mm for the rest of the wave. I think everyone can agree that this is a welcome change for one reason: Firebugs. I love playing Firebug. I really do. But when the end-of-wave change happened, I kind of got...excited...if you will, ( ) at the people crying about how it made Firebug even worse because you could no longer stockpile flamethrowers. Which meant a poorly-played Firebug could no longer blind the crap out of his team the entire wave. Not really sure where I'm going with this post, but super-ultimate-main-point could be something along the lines of "take what we can get?" *shrugs* |
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