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#1
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I am convinced, since long, that sirenīs hitbox is broken. I may have a ratio 50-50 killing her with one headshot from the Xbow as Sharp lv 6.
This does not happen with any other zed, where my kills are constant on Hoe Full team: clots = 1 gorefast = 1 crawler = 1 stalker = 1 bloat = 1 husk = 2 > 1 to stun > 2nd ontop head when lean forward scrake = 2 > 1 to stun > 2nd after either, 2 different, stunanimation ends FP = 4 Siren? Beats me! It is just frustrating, when my headshot seems to be a random chanse with a kill or no kill. Sometimes i donīt kill with 2, i even need 3 shots. Whatīs going on with sirenīs hitbox? |
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#2
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Isn't a husk killed with 1 Xbow bolt on L6 sharp HoE?
In fact yea, he's killed with 1 LAR shot, so he must be killed with one Xbow. (Not used the Xbow for a while). So you're bodyshotting the husk first time to stun him, and actually headshotting him with the second shot. But yea, the siren I have so much trouble hitting her head. Sometimes I do it first time, often it takes me about 4 bodyshots to get her. Interestingly, I remember having more success with headshotting her with my sharpshooter than my zerker, despite the fact I use the LAR for both classes. Incidently, 3 Xbow shots leaves a FP on like 30 HPs or something tiny, so if you bodyshot him beforehand, he'll die on the third headshot (and 3 headshots are FAR easier than 4). Technically, if you have company that'll no doubt be shooting him as well, a pistol shot followed by 3 Xbow shots decaps him, but a decapped FP running towards you as you frantically reload your Xbow is no fun without friends to help. |
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#3
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I dont want to try getting 3 headshots in case Fp is running raged towards me. It is essential that i already have gotten 2 headhots with the Xbow, before he charges me raged. During the raged sprint i try get 2 more, if enough distance and he dont zig-zag too much. The 4:th i usally try get with a hipshot, when he is almost close enough to strike me...just a bit before being that close ( if too close it seems the Xbow has no bigger effect ). Last edited by Maddoxx; 06-26-2012 at 03:04 AM. |
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#4
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The siren's head hitbox is smaller than her head itself, iirc. Every other specimen's hitbox is much larger.
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#5
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One headshot while he runs towards you isn't too hard, but on HoE, two Xbow headshots while he runs at super-speed is too hard for me in most cases. |
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#6
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So, where exactly am i supposed to aim if the hitbox is only smaller and not broken? Last edited by Maddoxx; 06-26-2012 at 06:14 PM. |
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#7
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#8
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the only "broken" hitbox is the scrakes bugged animation, siren and husk head hitboxes are notoriously small, the siren is easiest to headshot when she is looking up.
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#9
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A while back, someone had made a mutator (possibly only a beta) which made the hitboxes for specimens visible. He showcased it by killing several scrakes and fleshpounds and demonstrating how ridiculous the scrake's hitbox was. Anyone know of the mutator (or a similar one)? I'd be interested to lookup the siren's hitbox, since I normally have trouble hitting her as well.
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#10
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was it from this thread? http://forums.tripwireinteractive.co...ad.php?t=77709 The guy has a non-whitelisted mutator that shows the hitbox for the heads of all zeds.
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#11
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Nope, I don't check the mutations forum, although that does indeed look like the mutator, thank you very much
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#12
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I'm not sure how accurate that mutator is, but I have a mutator that accurately shows the single-player collision, which of course is slightly different but should interest some all the same: http://forums.tripwireinteractive.co...ad.php?t=54022
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#13
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I'll through my two cents in for what it's worth.
In my experience, treat the siren like it has TWO hit boxes: From the nose to each ear, bordered top and bottom bythe eyebrows and mouth. Essentially, you have to hit her in her cheeks (mouth, not butt). Her nose is OUTSIDE her hitboxes. I mostly use a bow (non-sharp), and one through the cheek takes her out without a problem....unless somebody else has very recently shot her. In that case, it's like the hitbox disappears for a couple of seconds, then it resets. Good luck. Oh...Regarding the discussion about shooting an FP. When I do it off-perk with the bow, it generally takes me 6 head-shots to bring down an FP during a 6-man HOE game. Figure it to about 18% of his health per head shot. When I do it as a sharp, yeah, it's about 25% of his health per head shot. |
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#14
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