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  #1  
Old 06-26-2012, 05:43 AM
Maniak82 Maniak82 is offline
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Default Morale effect

How does morale (morale indicator) affect gameplay ? And does heroes affect morale ? How do you gain or loose morale ?

Thanks.
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Old 06-26-2012, 10:23 AM
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There are three levels of morale, Hero, Normal and Low. (Indicated by the 'lil character in the bottom left: Head up = Hero, Head Across = Normal, Head Down = Low)

The biggest change they cause is to somewhat reduce capping speed, it will take longer to capture an objective with low morale troops. Another large change is the ease with which you can be suppressed changes with morale. Troops with Hero and Normal levels of morale are much harder to suppress (The blury, hard to aim effect) than thoes with low morale. A non-gameplay change but more immersive one is the tone of voice of your comrades; as your moral dips low, talk of retreat, impending death and how the enemy are over-running your positions becomes much more apparant and common. On the flip-side, troops with Hero morale will provide inspiring speaches, clear cut commands and in general, will be less frantic and sound much more calm.

Morale is generally effected by how well your team as a whole is doing, if your reinforcments are getting low or are around 30% of that of the enemies, your whole team will be low on morale. It is also effected by the timer (both lockdown and round timer), if there are two or less minutes left on the clock, and your team is attacking, they will most likely be on low morale. Alternatly, if you are on the defending team, you will be higher on morale in this case.

I think having Heroes on your team improves the overall morale of the troops around them, making it less likely that you will slip into the low morale state. Heroes also generally start off with much higher morale than their non-hero counterparts, so when the other guys fall into the low morale state, the heroes may still be in the normal morale state. Heroes will also lower the morale of enemy troops near them, although I am not sure by how much.


Hope zis helps.
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Old 06-26-2012, 11:39 AM
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Mekhazzio Mekhazzio is offline
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Morale doesn't influence anything at all gameplay wise. It only changes the background music and many of the battle chatter lines. It's just extra flavor that kicks in towards the end of a round.
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Old 06-26-2012, 11:40 AM
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Quote:
Originally Posted by Mekhazzio View Post
Morale doesn't influence anything at all gameplay wise. It only changes the background music and many of the battle chatter lines. It's just extra flavor that kicks in towards the end of a round.
Really? I could've sworn it did. It was even mentioned in one of the gameplay demonstrations before the game was released.
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Old 06-26-2012, 12:05 PM
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Aye, the change in capping speed and morale boost by heroes was mentioned early on. But since there isn't any manual or any other official bits of information, we will have to be guessing for the time being.
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Old 06-26-2012, 12:23 PM
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There's no guessing involved. The SDK is public and contains >90% of the gameplay logic. The actual code is rather more informative and precise than any manual or developer statement will ever be. We don't need to try to glean scraps of info from old marketing material when it's a simple matter to just find this:
Code:
// Calculate the Axis' capture rate
CapRatio = FMin(NumCappers[`AXIS_TEAM_INDEX] * Objectives[i].CapRate * LeaderMultiplier[`AXIS_TEAM_INDEX] * float(NumCappers[`AXIS_TEAM_INDEX]) / TotalCappers[`AXIS_TEAM_INDEX], Objectives[i].MaxCapRate);
The "hero morale boost" comment would be a reference to the suppression reduction effects of hero-level characters, not the morale system.
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Old 06-26-2012, 01:07 PM
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Damn, so all of that came out of thin air. (Except the voices bit)
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Old 06-26-2012, 01:09 PM
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Thanks for clearing that one up Mekhazzio. I for one am glad that there are morale has no gameplay impact. That would be gimmickey. Let me decide how I feel, thanks
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Old 06-26-2012, 01:15 PM
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Quote:
Originally Posted by Proud_God View Post
Thanks for clearing that one up Mekhazzio. I for one am glad that there are morale has no gameplay impact. That would be gimmickey. Let me decide how I feel, thanks
we don't get to decide though. the game tells us how to feel, with our charactors yelling dumb stuff all the time. even if it doesn't affect us, they are trying to influence our morale.
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Old 06-26-2012, 01:23 PM
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Quote:
Originally Posted by r5cya View Post
we don't get to decide though. the game tells us how to feel, with our charactors yelling dumb stuff all the time. even if it doesn't affect us, they are trying to influence our morale.
True that
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Old 06-26-2012, 01:28 PM
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Quote:
Originally Posted by Proud_God View Post
I for one am glad that there are morale has no gameplay impact. That would be gimmickey. Let me decide how I feel, thanks
That exact same argument could be made for suppression, though
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Old 06-26-2012, 02:10 PM
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Quote:
Originally Posted by Mekhazzio View Post
That exact same argument could be made for suppression, though
True! I guess my personal opinion has no issue with suppression
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Old 06-26-2012, 02:18 PM
Lord_Lovat Lord_Lovat is offline
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Mekhazzio,

what would we be without you? Your posts really give some insight in the game. I'm glad there is someone that really knows this game from looking at its core and sharing it on the forum.

cheers
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  #14  
Old 06-27-2012, 02:55 AM
Maniak82 Maniak82 is offline
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Oh thanks for theses explanations.

I will try to resume:
  1. Morale doesn't influence anything except music and chatter lines.
  2. Presence of hero influence suppression effect (reduce for nearby troops and increase for the other side).
  3. Does Presence of hero increase stamina ?
  4. Presence of hero reduce capture time for nearby troops.
  5. Even if morale have no impact in game, it still exist and is determined by different event like heroes presence, reinforcements, time left, etc...
Correct me if I am wrong.

Last edited by Maniak82; 06-27-2012 at 03:00 AM. Reason: add 3.
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Old 06-27-2012, 10:06 AM
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Quote:
Originally Posted by Maniak82 View Post
  1. Morale doesn't influence anything except music and chatter lines.
  2. Presence of hero influence suppression effect (reduce for nearby troops and increase for the other side).
  3. Does Presence of hero increase stamina ?
  4. Presence of hero reduce capture time for nearby troops.
  5. Even if morale have no impact in game, it still exist and is determined by different event like heroes presence, reinforcements, time left, etc...
1. Correct
2. Correct
3. Incorrect, Heroes themselves have more stamina, but the stamina of people around them does not change.
4. Incorrect, they only really effect suppression.
5. Correct


Sorry if my curve-ball of a reply caused any confusion.
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  #16  
Old 06-27-2012, 10:32 AM
Maniak82 Maniak82 is offline
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Are you sure that heroes doesn't influence capturing time, because in the following formula, I see "LeaderMultiplier" variable for the capturing side?

Quote:
Originally Posted by Mekhazzio View Post
Code:
// Calculate the Axis' capture rate
CapRatio = FMin(NumCappers[`AXIS_TEAM_INDEX] * Objectives[i].CapRate * LeaderMultiplier[`AXIS_TEAM_INDEX] * float(NumCappers[`AXIS_TEAM_INDEX]) / TotalCappers[`AXIS_TEAM_INDEX], Objectives[i].MaxCapRate);
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Old 06-27-2012, 10:52 AM
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Quote:
Originally Posted by Maniak82 View Post
Are you sure that heroes doesn't influence capturing time, because in the following formula, I see "LeaderMultiplier" variable for the capturing side?
Squad Leaders and Commanders increase capping rate.


I aint being proven wrong in this thread again!
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Old 06-27-2012, 10:57 AM
Gudenrath Gudenrath is offline
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Quote:
Originally Posted by Cwivey View Post
Squad Leaders and Commanders increase capping rate.
Yes, twice the capping rate of a standard grunt iirc. A very powerful argument for not having commanders just hogging the radio all round or SLs camping in the safely at cover some where acting like nothing but mobile spawn areas.
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  #19  
Old 06-27-2012, 01:32 PM
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The LeaderMultiplier is a 25% bonus to cap rate that's awarded if there's a Squad Leader or Commander inside the cap zone.
  • Leaders don't count as extra players for any purposes
  • The leader bonus doesn't increase for more than one leader
  • The leader bonus is never as good as adding another player
  • The leader bonus may not even do anything; cap rate maxes out fairly quickly (@ 4 players in cap on 16 man team, or 6 of 32)

Last edited by Mekhazzio; 06-28-2012 at 03:55 AM.
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  #20  
Old 06-28-2012, 03:04 AM
Maniak82 Maniak82 is offline
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Thanks, that's clear now. Developers should really make some up-to-date manual or wiki about theses features...
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