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#1
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How does morale (morale indicator) affect gameplay ? And does heroes affect morale ? How do you gain or loose morale ?
Thanks. |
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#2
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There are three levels of morale, Hero, Normal and Low. (Indicated by the 'lil character in the bottom left: Head up = Hero, Head Across = Normal, Head Down = Low)
The biggest change they cause is to somewhat reduce capping speed, it will take longer to capture an objective with low morale troops. Another large change is the ease with which you can be suppressed changes with morale. Troops with Hero and Normal levels of morale are much harder to suppress (The blury, hard to aim effect) than thoes with low morale. A non-gameplay change but more immersive one is the tone of voice of your comrades; as your moral dips low, talk of retreat, impending death and how the enemy are over-running your positions becomes much more apparant and common. On the flip-side, troops with Hero morale will provide inspiring speaches, clear cut commands and in general, will be less frantic and sound much more calm. Morale is generally effected by how well your team as a whole is doing, if your reinforcments are getting low or are around 30% of that of the enemies, your whole team will be low on morale. It is also effected by the timer (both lockdown and round timer), if there are two or less minutes left on the clock, and your team is attacking, they will most likely be on low morale. Alternatly, if you are on the defending team, you will be higher on morale in this case. I think having Heroes on your team improves the overall morale of the troops around them, making it less likely that you will slip into the low morale state. Heroes also generally start off with much higher morale than their non-hero counterparts, so when the other guys fall into the low morale state, the heroes may still be in the normal morale state. Heroes will also lower the morale of enemy troops near them, although I am not sure by how much. Hope zis helps. |
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#3
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Morale doesn't influence anything at all gameplay wise. It only changes the background music and many of the battle chatter lines. It's just extra flavor that kicks in towards the end of a round.
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#4
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Quote:
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#5
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Aye, the change in capping speed and morale boost by heroes was mentioned early on. But since there isn't any manual or any other official bits of information, we will have to be guessing for the time being.
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#6
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There's no guessing involved. The SDK is public and contains >90% of the gameplay logic. The actual code is rather more informative and precise than any manual or developer statement will ever be. We don't need to try to glean scraps of info from old marketing material when it's a simple matter to just find this:
Code:
// Calculate the Axis' capture rate CapRatio = FMin(NumCappers[`AXIS_TEAM_INDEX] * Objectives[i].CapRate * LeaderMultiplier[`AXIS_TEAM_INDEX] * float(NumCappers[`AXIS_TEAM_INDEX]) / TotalCappers[`AXIS_TEAM_INDEX], Objectives[i].MaxCapRate); |
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#7
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Damn, so all of that came out of thin air.
(Except the voices bit)
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#8
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Thanks for clearing that one up Mekhazzio. I for one am glad that there are morale has no gameplay impact. That would be gimmickey. Let me decide how I feel, thanks
__________________
aka Wakke |
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#9
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we don't get to decide though. the game tells us how to feel, with our charactors yelling dumb stuff all the time. even if it doesn't affect us, they are trying to influence our morale.
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#10
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Quote:
__________________
aka Wakke |
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#11
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Quote:
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#12
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Quote:
__________________
aka Wakke |
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#13
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Mekhazzio,
what would we be without you? Your posts really give some insight in the game. I'm glad there is someone that really knows this game from looking at its core and sharing it on the forum. cheers |
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#14
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Oh thanks for theses explanations.
I will try to resume:
Last edited by Maniak82; 06-27-2012 at 03:00 AM. Reason: add 3. |
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#15
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Quote:
2. Correct 3. Incorrect, Heroes themselves have more stamina, but the stamina of people around them does not change. 4. Incorrect, they only really effect suppression. 5. Correct Sorry if my curve-ball of a reply caused any confusion.
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#16
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Are you sure that heroes doesn't influence capturing time, because in the following formula, I see "LeaderMultiplier" variable for the capturing side?
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#17
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Quote:
I aint being proven wrong in this thread again!
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#18
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Yes, twice the capping rate of a standard grunt iirc. A very powerful argument for not having commanders just hogging the radio all round or SLs camping in the safely at cover some where acting like nothing but mobile spawn areas.
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#19
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The LeaderMultiplier is a 25% bonus to cap rate that's awarded if there's a Squad Leader or Commander inside the cap zone.
Last edited by Mekhazzio; 06-28-2012 at 03:55 AM. |
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#20
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Thanks, that's clear now. Developers should really make some up-to-date manual or wiki about theses features...
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