In general, using BSP planes in the SDK tends to be problematic for me. I looked this stuff up in some UDK forums, but they don't seem to get the same problems as me so I think perhaps this is an issue particular to the RO2 SDK.
1.) When building geometry, all existing planar brushes cause an "ERROR: Brush is planar" warning. They're all textured, and I know they're not overlapping, so no clue what is going on there.
2.) They refuse to collide with anything. Checking "COLLIDE_BlockAll" seems to do nothing for planar brushes.
3.) Sometimes, when I build geometry, parts of a plane will disappear. For example, I might place a rectangle somewhere in space, and after a geometry build, part of the surface disappears, leaving what looks like 2 separate squares . In the wireframe views, they appear as a single brush, but in any other view they appear separated.
Has anyone else had any of these these problems? Or is it a normal UE3 problem and I just have I not searched hard enough for a solution?