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#61
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Last edited by roosterhung; 06-19-2012 at 12:45 PM. |
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#62
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I think that is a bit of a myth.
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#63
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Yes put a bayonet on every and I mean EVERY japanese weapon. Balance issues all sorted out right there. Who can stand up to a Nambu-mounted bayonet?
![]() The Type 99 lmg was more common than is given credit. But you have a point about the lack of an smg |
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#64
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While the Japanese had their arisaka, type 99 LMG, the Americans had M1 Grand, Thompson, M1 carbines, BAR, and 30 cal on a platoon level. Although the Japanese do had the type 92 HMG, it was extremely heavy and required 3 men to carry the thing about. That is why it was mostly used as a defensive weapon in the pacific (Think about carrying that thing in thick jungles). This is why the Japanese could never beat the Americans in a head to head firefight (not to even mention American tank and air supports). I'm not saying that the Japanese soldiers were completely useless. They made up for their disadvantages by good usage of terrain, infiltration, night attacks, good camouflage, booby traps, and a determined mindset.
Last edited by roosterhung; 06-20-2012 at 05:12 PM. |
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#65
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#66
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I was just playing Ostfront and DH today and I thought of this- I think that bolt action rifles are significantly worse weapons in those games compared to HoS. I say this because of two things- in HoS you can reload them manually, and more importantly, the bolting in RO2 is much faster/animated less extremely. So, I don't think the difference between the Garand-havers and the poor souls without it will be as big as it was in darkest hour. Thoughts?
__________________
My Steam ID is RoastinGhost, surprisingly enough This is a still from my current project, War According to Video Games- Preview of "War According to Video Games" - YouTube |
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#67
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The MP40 is as good as the thompson on close range but better on longer ranges and also clearly better as the sten or the grease gun. The MG34 and 42 are better as the allied mg's if you ask me. The Axis have not realling something like the Bren or the BAR. I guess the closest thing would be the FG42 but you rarely see this weapon. This is a plus for the allied side but usually the axis have more mg's or smg's. The G43 is not as good as the Garand (personal view) because it has more recoul as the Garand but it can be pretty effective and I think it is a bit more precise as the garand on longer ranges. The Axis have better grenades. The Axis have a kinda superior mortar. It can also shoot on extreme close range and the shells make way more damage on infantry. The allied mortar can shoot longer but usually this is never used on the maps because mortars usually sit at a spawn exit or at a supply point and so you dont have to max out the range. Axis usually have better tanks. Axis have the panzerfaust. So much for the weapons... There are a lot of maps which are clearly not balanced to the favor or the allied team. Check maps like Hill 400 you will rarely see this map being won by the allied team. There are also other maps which are pretty much just a slaughterfest for the axis (pretty much all the beach maps). When the axis are defending they usually have very good positions and if they do their job good they can pin down the allied team completly for a long time. Those are the maps where the allied team itself need to be good and people need to do rheir jobs properly. |
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#68
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The problem with RS is that the Japanese will not have many weapon choices, also most of the Japanese weapons were inferior to the American weapons. So it'll be interesting to see how what the developers will do to balance the game, especially in maps where the Japanese are the attackers. Historically, almost all of the Japanese ground offensives (besides the earlier ones) were complete failures. Just look at the Battle for Henderson Field, now that is what you call a slaughter. |
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#69
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#70
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#71
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Exactly.
Also not to mention that the supply-siutation for the american forces was also far from being perfect in a lot of battles. This changed when the american navy defeated the japanese navy and also when they got air supriority. |
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#72
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"Shilko, wars are not won by the most competent army—they are won by the least incompetent army." |
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#73
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It is not bad but from my perspective the mp40 is overall better (and more likely to be on the field in higher numbers).
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#74
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mp40's in the south pacific?
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#75
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We were talking about the mp40 in Darkest Hour.
Last edited by MeFirst; 06-26-2012 at 02:20 PM. |
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#76
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So, yeah, maybe it will be harder being Japanese. Big surprise. We will have to use cammo, stealth, and teamwork instead of hiding behind maps stacked ridiculously agaisnt the allies like in DH.
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#77
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Japanese: Pros: - Better melee capability (bayonets on everything) - Better camouflage (harder to see on most maps) - Arisaka has less recoil - Defensive positions - Lighter weapons. - Type 99 > BAR (should be, like how the Bren essentially was better than the BAR) Cons: - Rare automatics (SMGs and LMGs) - No semi-auto rifles Americans: Pros: - Semi-auto rifles and carbines - SMGs are more common - Automatics are more common in general - Higher powered rifle cartridges Cons: - Offensive on most maps. - Heavier weapons. - Worse camo. I think it's fairly balanced.
__________________
"Shilko, wars are not won by the most competent army—they are won by the least incompetent army." |
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#78
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Yeah, I think so too.
Everything looks pretty good except the m1 carbine can't have more recoil than the arisaka, and also not that much less than the m1 garand since the gas operating system and wieght of the rifle combine to make its recoil minimum for a 30/06 round. Although I can't say for sure since I have never shot an Arisaka before, but by guess would be it would be somewhere between the m1 carbine and the m1 garand.
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#79
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Also, RIFLE GRENADES would make it rather interesting. Unlike on the eastern front, I think both sides fielded rifle grenades in quantity.
__________________
"Shilko, wars are not won by the most competent army—they are won by the least incompetent army." |
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#80
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