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#1
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Let's take a look at the spawn system for Territory matches. While awesome, there are some issues with it:
I propose the following tweak to the Spawn System to combat the above shortcomings, using an attacker-defender map as an example and using a cap that would be locked once captured (but it also applies to other maps): IN SHORT: Points are captured in 2 stages: first the defender's spawns are pushed back, then, after holding the point for 2 minutes (or taking the next cap), the point becomes locked and the attacker's spawns are moved up. IN DETAIL:
Consider the following example for the first 2 caps of MamayevKurgan. The Axis spawn points are in white, the Russian in red. For comparison, here is the situation in the current implementation:
With the tweak in effect:
Notes:
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aka Wakke Last edited by Proud_God; 06-24-2012 at 06:26 AM. |
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#2
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I like it !
![]() That is really good, capping if you are an attacker has to be final that way. I would suggest a clock counting down beside the cap letter, instead of it changing shades. Last edited by Sarkis.; 06-22-2012 at 07:50 PM. |
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#3
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I added a short description to the OP, as I realize this is quite complex to go through:
IN SHORT: Points are captured in 2 stages: first the defender's spawns are pushed back, then, after holding the point for 2 minutes (or taking the next cap), the point becomes locked and the attacker's spawns are moved up.
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aka Wakke Last edited by Proud_God; 06-24-2012 at 06:27 AM. |
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#4
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Still, you gotta give'em attackers something in the same regard, otherwise it will be pointless
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#5
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As I mentioned, this will shift balance towards the defenders. Any existing balance tool can be used to compensate for that.
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aka Wakke Last edited by Proud_God; 06-24-2012 at 05:37 AM. |
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#6
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I like the idea, but I would suggest that the lock countdown timer will only start if no defenders are left in the cap. This way the attackers will be forced to clear the cap. Looks more realistic that way.
Start the countdown after the last defender left the cap (or got killed). Then use a shorter countdown timer like 30 seconds to prevent that the defenders will move again in the cap or else we might get a race condition. Any thoughts?
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#7
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Quote:
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aka Wakke |
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#8
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Quote:
Anyway, what I tried to explain (badly ) was:
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#9
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Quote:
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aka Wakke Last edited by Proud_God; 06-24-2012 at 06:04 AM. |
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#10
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Quote:
![]() I was just thinking of a way to force the attackers to clear the cap.
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#11
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Quote:
![]() Note that with the suggested tweak, the attackers don't have to clear the cap to the last man, but they should/would still clear the cap of most of the defenders. After all, the contested cap (A in the example) is right on the path to the next cap (B in the example). Ofcourse if the defenders have more people in the contested cap, the attackers will have to kill defenders in the cap to prevent recapture.
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aka Wakke Last edited by Proud_God; 06-24-2012 at 09:01 AM. |
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#12
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Quote:
Now you need to trigger a dev to get it done
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#13
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I like this system better than the current one!
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#14
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It's a very good idea. I support it.
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#15
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/support
spawn protection is this almighty smiting hammer that has killed me one too many times.
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"Shilko, wars are not won by the most competent army—they are won by the least incompetent army." |
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#16
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They'll know a good thing when they see it. I'm in too. |
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#17
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I supports!
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#18
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Glad you like it, thanks for the support guys!
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aka Wakke |
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#19
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Your idea got me thinking about how to improve the cap zones to make the game play out more tactically in a natural way - current zones are very simple and can even discourage from playing properly, because some people are more willing to go into the cap zone to defend it/have points for killing people in it or for killing while staying inside the zone and they leave some key positions unguarded because of the desire for points which are to be found in the cap zone. It can work with your tweak of spawn system, I think. I'll write it down in a couple of hours when I'll get back, now it's time for some sleep.
Last edited by Holy.Death; 06-26-2012 at 07:17 PM. |
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#20
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You are more than welcome - you're on the right track.
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