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#81
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Ah ok thanks for the info
Some thoughts about when it will be released ? |
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#82
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Quote:
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#83
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![]() cant wait to see it someday when it releases
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#84
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I fixed the Ammo bug and working on the reload bug then I will move on to the projectile bugs
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#85
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#86
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Well I found out what commands the reload functions use, KF uses the command ReloadWeapon and BallisticWeapons uses the command ReloadMeNow
Last edited by forrestmark9; 04-11-2012 at 10:42 PM. |
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#87
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Thanks for the update. I've been playing KF mod 2.52 with BW just for old times sake!
With the oldschool mod and your port, that would be heaven! |
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#88
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Hmm well the ammo bug is back but I found out it's somewhere in the BallisticFire class cause if I apply the Ballistic Weapons base classes to the KF Weapons they work 100% except for the reload anim this is also a odd bug if you use the KFFire class instead of the BallisticFire class, with only me working on this I don't see this coming out anytime in the next 5 years
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#89
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Just a suggestion, not a must do by the way
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#90
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Well if you can fix the ammo bug I can fix all the rest except for the Nova Staff where the View model is stretched outward too far
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#91
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Hi mate i ported nearly all the ballistics weapons to use on my server and all are working fine but i was not looking to release, if you need help with anything let me know i will glady help so you can make a releasable pack.
__________________
Need Help? Setting up a server? -MGS- Community running modded servers with custom weapons, skins and maps 24/7 http://www.multigameservers.com/forums |
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#92
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Well if you have them working, maybe you're best to talk to forest about fixing his ammo but more then me. It saves time majorly that way.
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#93
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That would be helpful
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#94
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sent a pm mate with my steam id so as not to post in public
__________________
Need Help? Setting up a server? -MGS- Community running modded servers with custom weapons, skins and maps 24/7 http://www.multigameservers.com/forums |
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#95
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Where Mut?
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#96
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so did did the one guy's fixes help? IM excited to try this outwheneer it gets released
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#97
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I didn't get any fixes and have since then had to restart from scratch cause a hard-drive failure caused me to lose everything
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#98
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I notice a lot of people get HDD failures.
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#99
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*shrugs* Cheap hardware. Only had it once myself and that was a harddrive a pinched out of a pre-built system.
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
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#100
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I don't want to target forrestmark here, but this, to me, is a perfect example of why mods should be released to beta testers early as possible - gets maximum feedback, its easy to get the mod if your HDD fails... Saving a pack like this that was ingame already might give you time to complete it and make its release EPIC, but too often modders lose interest or files... and then the whole thing fallls through :/
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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