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  #81  
Old 04-07-2012, 10:50 AM
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BFMSAND BFMSAND is offline
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Ah ok thanks for the info

Some thoughts about when it will be released ?
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  #82  
Old 04-07-2012, 02:41 PM
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Originally Posted by BFMSAND View Post
Ah ok thanks for the info

Some thoughts about when it will be released ?
Im not too sure on the whole aspect of what forest wants done but I couldn't see it coming out soon. Give him time, he's done really well to get this far
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  #83  
Old 04-08-2012, 05:47 AM
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Im not too sure on the whole aspect of what forest wants done but I couldn't see it coming out soon. Give him time, he's done really well to get this far
Ok ok but thanks for the info
cant wait to see it someday when it releases
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  #84  
Old 04-10-2012, 05:46 PM
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I fixed the Ammo bug and working on the reload bug then I will move on to the projectile bugs
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  #85  
Old 04-11-2012, 03:46 AM
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I fixed the Ammo bug and working on the reload bug then I will move on to the projectile bugs
Nice to hear mate
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  #86  
Old 04-11-2012, 06:43 PM
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Well I found out what commands the reload functions use, KF uses the command ReloadWeapon and BallisticWeapons uses the command ReloadMeNow

Last edited by forrestmark9; 04-11-2012 at 10:42 PM.
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  #87  
Old 04-12-2012, 12:06 AM
Valken Valken is offline
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Thanks for the update. I've been playing KF mod 2.52 with BW just for old times sake!

With the oldschool mod and your port, that would be heaven!
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  #88  
Old 04-12-2012, 01:37 AM
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Hmm well the ammo bug is back but I found out it's somewhere in the BallisticFire class cause if I apply the Ballistic Weapons base classes to the KF Weapons they work 100% except for the reload anim this is also a odd bug if you use the KFFire class instead of the BallisticFire class, with only me working on this I don't see this coming out anytime in the next 5 years
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  #89  
Old 04-12-2012, 01:58 AM
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Quote:
Originally Posted by forrestmark9 View Post
Hmm well the ammo bug is back but I found out it's somewhere in the BallisticFire class cause if I apply the Ballistic Weapons base classes to the KF Weapons they work 100% except for the reload anim this is also a odd bug if you use the KFFire class instead of the BallisticFire class, with only me working on this I don't see this coming out anytime in the next 5 years
Alright send me the latest source (as I still got the old) and files please and i'll have a crack at it again if you want. I got a little more time then I previously did.

Just a suggestion, not a must do by the way
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  #90  
Old 04-12-2012, 02:50 AM
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Quote:
Originally Posted by FluX View Post
Alright send me the latest source (as I still got the old) and files please and i'll have a crack at it again if you want. I got a little more time then I previously did.

Just a suggestion, not a must do by the way
Well if you can fix the ammo bug I can fix all the rest except for the Nova Staff where the View model is stretched outward too far
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  #91  
Old 04-13-2012, 04:13 PM
-MGS- Sniper -MGS- Sniper is offline
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Hi mate i ported nearly all the ballistics weapons to use on my server and all are working fine but i was not looking to release, if you need help with anything let me know i will glady help so you can make a releasable pack.
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  #92  
Old 04-13-2012, 05:09 PM
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Quote:
Originally Posted by -MGS- Sniper View Post
Hi mate i ported nearly all the ballistics weapons to use on my server and all are working fine but i was not looking to release, if you need help with anything let me know i will glady help so you can make a releasable pack.
Well if you have them working, maybe you're best to talk to forest about fixing his ammo but more then me. It saves time majorly that way.
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  #93  
Old 04-13-2012, 05:18 PM
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Quote:
Originally Posted by -MGS- Sniper View Post
Hi mate i ported nearly all the ballistics weapons to use on my server and all are working fine but i was not looking to release, if you need help with anything let me know i will glady help so you can make a releasable pack.
That would be helpful
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  #94  
Old 04-13-2012, 07:20 PM
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Quote:
Originally Posted by forrestmark9 View Post
That would be helpful
sent a pm mate with my steam id so as not to post in public
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  #95  
Old 06-18-2012, 08:14 AM
Vanguard2 Vanguard2 is offline
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Where Mut?
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  #96  
Old 06-18-2012, 10:21 AM
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Quote:
Originally Posted by forrestmark9 View Post
That would be helpful

so did did the one guy's fixes help? IM excited to try this outwheneer it gets released
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  #97  
Old 06-21-2012, 04:00 AM
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Quote:
Originally Posted by Left 4 Dinner View Post
so did did the one guy's fixes help? IM excited to try this outwheneer it gets released
I didn't get any fixes and have since then had to restart from scratch cause a hard-drive failure caused me to lose everything
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  #98  
Old 06-21-2012, 05:30 AM
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Quote:
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I didn't get any fixes and have since then had to restart from scratch cause a hard-drive failure caused me to lose everything
I notice a lot of people get HDD failures.
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  #99  
Old 06-21-2012, 10:10 AM
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*shrugs* Cheap hardware. Only had it once myself and that was a harddrive a pinched out of a pre-built system.
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  #100  
Old 06-21-2012, 11:57 AM
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I don't want to target forrestmark here, but this, to me, is a perfect example of why mods should be released to beta testers early as possible - gets maximum feedback, its easy to get the mod if your HDD fails... Saving a pack like this that was ingame already might give you time to complete it and make its release EPIC, but too often modders lose interest or files... and then the whole thing fallls through :/
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