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#101
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Quote:
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#102
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Quote:
If you add a custom weapon or player model in the ServerPerks.ini, the package containing it will be automatically added without the need of manual adding to the ServerPackages.
__________________
KF Servers: Official+Custom maps. Custom Monters/SuperZombies/Doom3. Powered by ScrnBalance mutator. scrn.no-ip.org:7707 - 6p HoE server 46.223.78.106:7713 - 20p Custom Sui/HoE Server |
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#103
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Sorry for double post. I quickly wrote a mutator to load server packages in a runtime. Not sure if it works as it supposed to, but you can try it.
Source: Code:
// Loads specified packages to ServerPackages
// (c) PooSH, 2012
Class PackageLoader extends Mutator
Config(PackageLoader);
var() globalconfig array<string> Packages;
event PreBeginPlay()
{
local int i;
if ( !MutatorIsAllowed() )
Destroy();
//add myself
AddToPackageMap();
for( i=0; i< Packages.Length; i++ ) {
AddToPackageMap(Packages[i]);
Log("Package" @ Packages[i] @ "added",Class.Outer.Name);
}
}
static function FillPlayInfo(PlayInfo PlayInfo)
{
Super.FillPlayInfo(PlayInfo);
PlayInfo.AddSetting("PackageLoader","Packages","Packages to Load",1,1,"Text","42",,,True);
}
static event string GetDescriptionText(string PropName)
{
switch (PropName)
{
case "Packages": return "Package list to load to ServerPackages.";
}
return Super.GetDescriptionText(PropName);
}
defaultproperties
{
bAddToServerPackages = true;
GroupName="KF-PkgLdr"
FriendlyName="Package Loader"
Description="Mutators adds specified packages to the ServerPackages"
}
__________________
KF Servers: Official+Custom maps. Custom Monters/SuperZombies/Doom3. Powered by ScrnBalance mutator. scrn.no-ip.org:7707 - 6p HoE server 46.223.78.106:7713 - 20p Custom Sui/HoE Server Last edited by poosh; 06-21-2012 at 01:02 PM. |
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#104
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Has v2 been whitelisted yet?
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#105
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Not yet as the whitelist hasn't been updated. It will do when the Summer event ends.
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#106
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Does V1 and V2 still need 2k4menus.utx, or is it just V1 that needs it
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#107
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They both need it.
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#108
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Good post!, Thank you very much!
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#109
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So, the summer event has ended... has v2 been whitelisted? I'd like to try it out, but anything that stops perk progression drives people away from my server.
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#110
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Yes
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#111
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#112
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Alright guys so back to square one. For some reason the mapvote handler (versions one and two) cause an error somewhere and this dewhitelists macs. What i mean is when a mac user plays a server with votehandler they have level zero perks. Can we fix this cause I love the handler but my mac buddies cant play on the server because of it.
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#113
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Quote:
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#114
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I've added the mutator to the server and then macs had no perks. Once I take it off perks are back. Idk why though, my logs have never showed anything to point to the reason.
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#115
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Hello, I'm a mac user in EpharGy's servers and I had the same issues once.
I solved it by doing this: http://forums.tripwireinteractive.co...9&postcount=24 Try installing the mutator/s, let your friend join (so they download the mutators on cache folder) and then tell them to try it. |
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#116
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umm 1. you have to install the mutator that's how it works. Two you have to download it to cache to play.
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#117
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Then try to reconnect, it shouldn't need to download them from then. It worth a shot, your Mac users don't really have anything to lose do they? |
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#118
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I've placed the files onto their computers from a flash drive to make sure they had the files
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#119
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So anything new on this issue?
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#120
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Hello all, I am using 2v and there is a bug when you can make many fake vote wich it counts as different player even it's the same person.Could someone fix it?
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