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  #21  
Old 06-20-2012, 01:01 AM
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The most effective way to level is to play legitimately. Power leveling will increase your perk level, but not your skill.

But karsey, I just want to level beserker up, then I'll use it in actual games to learn how to play it properly with all its bonuses!

No. You won't be able to survive in high difficulties, and you'll be nearly invincible in the easier ones. You won't learn how to survive because you don't really need to with all that damage resistance on hard/normal, not to mention techniques like kiting fleshpounds, stunning scrakes, kite routes, and many little nuances that come with experience of playing the perk properly.

That's what power levelling makes you. An invincible fool in lower difficulties, and just a regular fool in the tougher ones.
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  #22  
Old 06-20-2012, 01:05 AM
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But karsey, I just want to be like you!

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  #23  
Old 06-20-2012, 03:54 AM
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Originally Posted by Islidox View Post
I don't think I've ever survived past wave 4 with 20 Fakedplayers activated.

[snip]

I was able to learn the tricks of the trade and successfully kite maps on Suicidal and HoE.
It's just exactly the same, kiting with 20 faked players as kiting a normal game. Only 32 zeds can spawn at once. The difference being they have more HPs (not a problem for a zerker, except possibly you'll run out of LAR ammo) and it takes a frickin' age.
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  #24  
Old 06-20-2012, 09:18 AM
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Meh, sod the Zerker, learn the Sharpshooter instead, sharpie players are much cooler.

Nah tbh I levelled up most of my classes playing the Medic, and taking the different guns to learn to use them without a dmaage buff. Once I started playing those perks with a damage buff suddenly I destroyed everything. In my old age my skills have waned somewhat, but there are still remnants of it here and there
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Last edited by Undedd Jester; 06-20-2012 at 09:19 AM.
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  #25  
Old 06-20-2012, 12:41 PM
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quickest way? Doomed map, pick up chainsaw, 99 faked players on hoe, got about 500K damage in around 30 mins doing this.

Playing the game properly though is the best way to level, though if you want to be good youll have to learn how to take everything on and which route to take.

IMO its knowing what route to take which makes it hard, especially when on hard and below people only ever want to play biolab, mountainpass or west london
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  #26  
Old 06-20-2012, 09:22 PM
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Originally Posted by Althamus View Post
It's just exactly the same, kiting with 20 faked players as kiting a normal game. Only 32 zeds can spawn at once. The difference being they have more HPs (not a problem for a zerker, except possibly you'll run out of LAR ammo) and it takes a frickin' age.
Well, back when I was powerleveling on DooMed, I equipped myself with the Katana/M32/M79 as I was concerned with leveling up with demo at the same time. Now all I use is the Katana/Axe/LAR combo if I'm kiting.

It wasn't until I started playing on Suicidal with my Steam friends that I truly understood how a Zerk played in a kiting-game, and this was before I hit lvl 6. After that, it was time spent in MP matches and watching how people handled themselves as a fellow zerks. One friend of mine was great in giving me tips and tactics for kiting, which lessened the learning curve quite a bit.
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  #27  
Old 06-22-2012, 03:46 PM
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So how are you able to get 20 or 50 or even 99 fake players ? Mine is stuck at 5 players since there can only be a totally of 6 players in most servers. As for perk powerleveling, Ive mainy used it to get perks that are really close to leveling up (like, 50 more headshots, 50k more explosive/fire/melee damage). Heck, before I found out about the fake players, I just would solo all the maps and try to get as many kills as i can.

I really want to get my bezerker up. its only lvl 4, and im about 1mil damage away from lvl 5. I know how to kite and stun scrakes, mainly because when i was playing as sharpy and medic, I would always watch lvl 6 zerks doing those things whenever they had to solo, or whenever they asked to let them take care of those zeds.

Random story, I was playing on a normal server, Biotics lab, with my lvl 2 comando, and I really wanted to get some more money for the last 2 rounds, so i switched to zerk, kept my bullop, bought a katana, and filled up my nades and 9mm pistol. This was round 9, and these guys thought that camping the area where the trader is connected to the two "experiment" rooms was a good idea. Well, we got swarmed and everyone was dying. After our lvl 0 firebug died, I knew I had to do something about it. So i ran away.

To make a long story short, I had about 80+ zeds and about 12 of them were scrakes, fp's and husks. So I was able to get the zeds to follow me as I kited the map. After a few close calls, I was able to pick of the trash zeds with the bullop, and melee the clots/gorefasts. I had to slowly get rid of the FP, and although all of the guys thought i would die, I proved them wrong by alt fire katana attackin the FP. Seeing the head get chopped of in slow motion was amazing and the other players were going nuts.

So, i do know the art of kiting, even if it can be very slow and get tense at times, but Im just trying to push forward a bit so that I can enjoy the benefits of being a higher level.
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  #28  
Old 06-22-2012, 07:27 PM
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Quote:
Originally Posted by Left 4 Dinner View Post
So how are you able to get 20 or 50 or even 99 fake players ?
You are using the faked players mutator, right? You'll need to find and download it and put it in your steam folder. Then when you set up a game, go onto Mutators and Setup Mutator and you should be able to input any 2 digit figure.

Also, gratz on your pwnage Also lots of fun to do that on lower levels, where players don't know so much, so see you killing everything and hero worship you Much more fun than doing it on HoE, at which your only praise is "...took you long enough."

Also, I understand you were probably using the bullpup to level your commando (which I have done as well ), but if you want generic berserker builds, try taking the Katana/Axe/LAR. The axe makes taking down fleshpounds a bit faster, and lets you stun scrakes, and the LAR is much easier to use to take out husks and sirens at range, and 1shots those **** crawlers.

In terms of how to level your berserker, I'd suggest just playing it more ingame and enjoying it. And also playing on harder difficulties if you can. Harder difficulties = more HPs for zeds = faster xp. And at L4-L5, you hit the threshold where zerkers suddenly become uber awesome, and go from being quite slow to level to suddenly being very proficient and able to pwn pretty awesomely.
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  #29  
Old 06-24-2012, 07:37 PM
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Quote:
Most effective way to level berserker?
Use melee weapons.
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  #30  
Old 06-25-2012, 09:37 AM
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Quote:
Originally Posted by Althamus View Post
You are using the faked players mutator, right? You'll need to find and download it and put it in your steam folder. Then when you set up a game, go onto Mutators and Setup Mutator and you should be able to input any 2 digit figure.

Also, gratz on your pwnage Also lots of fun to do that on lower levels, where players don't know so much, so see you killing everything and hero worship you Much more fun than doing it on HoE, at which your only praise is "...took you long enough."

Also, I understand you were probably using the bullpup to level your commando (which I have done as well ), but if you want generic berserker builds, try taking the Katana/Axe/LAR. The axe makes taking down fleshpounds a bit faster, and lets you stun scrakes, and the LAR is much easier to use to take out husks and sirens at range, and 1shots those **** crawlers.

In terms of how to level your berserker, I'd suggest just playing it more ingame and enjoying it. And also playing on harder difficulties if you can. Harder difficulties = more HPs for zeds = faster xp. And at L4-L5, you hit the threshold where zerkers suddenly become uber awesome, and go from being quite slow to level to suddenly being very proficient and able to pwn pretty awesomely.
yeah I figured out how to do the fake player mutator thing so that it thinks that there is 99 players. Got 800 zeds to spawn overtime. A bit over welhming, but it was fun trying to kite them on the basic maps (not so fun with the biotics lab though lol, especially that first wave).

And yes, the lower level palyers are easily ammused by the little things, and I only used the bullop for lvling the comando. My normal layout for zerk is katana, axe, and handcannon. Although I agree that the LAR is better since it has range. Also, I keep hearing from lots of people that the hardest part of leveling for zerks, is from level 4 to level 5, but the only difference between the two is that attack is maxxed, things are cheaper, and resistance to damage and bile is increased a fair amount. Im like 700k away from lvling to lvl 5.

And finaly, I agree about the prasing for HoE games. I was playing Farm on HoE with a few guys, and we had some good times on there. The setup was between 2 medics, 2 zerks, 1 sharpy, and a demoman, and 2 medics, 2 zerks, 1 comando, and 1 support. Ive played a few games on HoE, but around the 8th wave, we got gangbanged by a swarm of sirens. Luckly, one zerk and one sharpy were able to make it out. They did amazingly well, but sharpy died from too many husks, and the zerk guy was able to pick the rest of the zeds off, except for 3 scrakes. The worse part, was that the scrakes were very close to each other. He picked them off with the lar, but instead of using the katana to chain attack him, he kept using the alt fire for axe.

As a zerk whos unexpierenced to playing on HoE as a zerk, whats so good about the axe's alt fire? I know that the axe has the highest headcount multiplier, but can it chain stun like how the katana can? Either way, the guy was nearly dead after each scrake, but he made it through, and we were able to kill patty at the end too. It was long and difficult, but it was worth it.

Last edited by Left 4 Dinner; 06-25-2012 at 09:39 AM.
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  #31  
Old 06-25-2012, 09:54 AM
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Quote:
Originally Posted by Left 4 Dinner View Post
The worse part, was that the scrakes were very close to each other. He picked them off with the lar, but instead of using the katana to chain attack him, he kept using the alt fire for axe.
Just to help you out here:
This "chain" you are talking about here (known as flinchlocking), only works on Hard and below. On Sui and HoE you can only flinch each Scrake ONCE, so you need to STUN the Scrake, or else it will attack back at you!

Quote:
As a zerk whos unexpierenced to playing on HoE as a zerk, whats so good about the axe's alt fire? I know that the axe has the highest headcount multiplier, but can it chain stun like how the katana can? Either way, the guy was nearly dead after each scrake, but he made it through, and we were able to kill patty at the end too. It was long and difficult, but it was worth it.
The good thing is that a frontal Axe's altfire to the head of a Scrake STUNS it (it can't attack back at you, nor move or anything!). The only thing that can be a bit of a trouble is to actually hit the Scrake's head :/ As you maybe know, the hitboxes in this game are quite wonky.
Anyway, you can continuously stunlock them, even on Sui/HoE, but you cannot flinchlock them. And to do that (from the front), you need a highlevel Berserker with a Claymore or Axe, attacking with the altfire to their head.

Also, to further help you out on what you need to do to STUN Scrakes (not just flinch them), here is a link you should take your time to read. There is lots of other useful information too
http://forums.tripwireinteractive.co...ad.php?t=49922

So, the Berserker who did what he did (lure the Scrake after him by raging it with the LAR, then try and stunlock it with the Axe), did exactly what he should be doing! By raging it with the LAR, he makes that particular Scrake run much faster towards him than the other Scrakes, which seperates them from one another, so he can handle that lone raging Scrake without having the other Scrakes interfering him
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Last edited by Aze; 06-27-2012 at 01:08 PM.
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  #32  
Old 06-25-2012, 01:09 PM
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+1 to everything Aze said.

Quote:
Originally Posted by Left 4 Dinner View Post
My normal layout for zerk is katana, axe, and handcannon. Although I agree that the LAR is better since it has range.
The main difference between LAR and HC AFAICS is:
LAR is cheaper, assuming you aren't going sharpshooter and swapping to zerk to sell the crossbow, at which point you can buy it for cheaper still before you swap.
LAR can kill crawlers with a bodyshot on HoE, handcannon will take two. Since crawlers are a zerker's mortal enemies, this is a massive advantage for me.
LAR deals a chunk more damage and has a higher headshot modifier, making it FAR easier to kill husks and sirens with it, which are also zerk mortal enemies.

It depends a lot on which difficulty setting you play on. I'd highly recommend LARs on HoE, but on lower difficulties, IMHO, a HC can do the job just as well, and is faster to reload :P
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  #33  
Old 06-25-2012, 04:42 PM
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Quote:
Originally Posted by Aze View Post
Just to help you out here:
This "chain" you are talking about here (known as flinchlocking), only works on Hard and below. On Sui and HoE you can only flinch each Scrake ONCE, so you need to STUN the Scrake, or else it will attack back at you!

The good thing is that a frontal Axe's altfire to the head of a Scrake STUNS it (it can't attack back at you, nor move or anything!). The only thing that can be a bit of a trouble is to actually hit the Scrake's head :/ As you maybe know, the hitboxes in this game are quite wonky.
Anyway, you can continuously stunlock them, even on Sui/HoE, but you cannot flinchlock them. And to do that (from the front mind), you need a highlevel Berserker with a Claymore or Axe, attacking with the altfire to their head.

Also, to further help you out on what you need to do to STUN Scrakes (not just flinch them), here is a link you should take your time to read. There is lots of other useful information too
http://forums.tripwireinteractive.co...ad.php?t=49922

So, the Berserker who did what he did (lure the Scrake after him by raging it with the LAR, then try and stunlock it with the Axe), did exactly what he should be doing! By raging it with the LAR, he makes that particular Scrake run much faster towards him than the other Scrakes, which seperates them from one another, so he can handle that lone raging Scrake without having the other Scrakes interfering him
Wow, thank you so much! That thread sure looks long, but Ill be sure to give it a read through, once I get a chance tonight. Its interesting looking at the coding and understanding why certain things happen, based off of a player's actions, or lack of actions. I guess the guy i was playing with yesterday, sure did know his stuff since it sounds like he did the right thing. I would have never thought that the axe is one of the top two melee weapons of choice, that would be so helpful to use not just ofr FP's, but for scrakes.

I would give you rep, but it says I need to spread it around to other people before giving more to you lol.
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