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#101
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FP literally takes the place of someone
so if you want 3 players but 6 players worth of zeds, you set FP mutator to 3 players if you want a full server, your going to need to turn it off.
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How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#102
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Has anyone been able to make it so that a human joining can kick a faked player? I like to play in my server with 2 faked at least but if people start joining I'd obviously rather play with real people.
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#103
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Download link it broken.
![]() Please re-upload! |
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#104
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I almost had the solution to play with the Faked Player mutator on servers.
I installed the KFFakedPlayer on my server. I added these two lines at the end of my KillingFloor.ini: Code:
[KFFakedPlayers.KFFakedPlayers] ForcedMinPlayers=5 I know this in-game command: Code:
admin set <package>.<classname> <property> <value> Code:
admin set KFFakedPlayers.KFFakedPlayers ForcedMinPlayers 50 Do you have a solution? PS: Noxious Ghoul> Here's another download link: http://ephargy.com/kf/FakedPlayers.rar Last edited by benjani13; 06-12-2012 at 10:40 AM. |
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#105
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Quote:
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#106
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Well, i admit that Ive used the Fake Players mutator as a way of leveling up, but I mainly used it to finish those perks that were just a few more headshots, a bit more flame/explosive/melee damage away from leveling up. Besides that, I dont use them for acheivment hoarding. Also, I liked being able to play with myself and get a lot of money, so i can buy those odd ball weapons that I usally dont use, and give them a test run. I found it very practical from that stand point.
I also used it to help me practice how to headshot zeds with different weapons and how to kite things like FP's. However, I liked being able to limit how many fake players there are because if too many zeds spawn, things get reallllll laggy for me. And finally, in response to map glitches, its not the players fault that they exsist, but it is the player's fault for abusing those glitches. I think ive been able to see 1 glitch for all maps except Farm, waterworks, and biohazzard. Im trying to help TWI by recording me doing these glitches, and then sending pics/video of it to them. Last edited by Left 4 Dinner; 06-21-2012 at 08:50 AM. |
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#107
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It's a good idea,
But every time i go to download, i get this: Unknown error, please try again.(code:500 ) ![]() ... |
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#108
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None have an idea for my precedent post?
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#109
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Just noticed a strange thing.
If I play solo with faked players on I can get achievements and level up my perks but when I play MP (even creating a listening server and playing alone) I can't level my perks but still get achievements.
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#110
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Quote:
I noticed that a while back, but I honestly use this mutator for solo playing, and not multiplayer. And besides, if it was on multiplayer servers, then some people would rage that the number of zeds are not fair. Example, would be that if your playing on a Hard server with 3 real people on biotics lab, things can get out of hand really fast, even on the first wave. Thats why I strongly feel that this mutator is best if used only for solo play.
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#111
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The new download link appears to be down.
Uploaded again to here: http://www.qfpost.com/file/d?g=65oX1MNRg
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Spider - Creature of the night |
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#112
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Please fix the link, it is probably outdated.
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#113
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@benjani13
Correct me if I'm wrong, but I think this mutator allows you to level the perks only if number of ForcedMinPlayers <= 6.
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KF Servers: Official+Custom maps. Custom Monters/SuperZombies/Doom3. Powered by ScrnBalance mutator. scrn.no-ip.org:7707 - 6p HoE server 46.223.78.106:7713 - 20p Custom Sui/HoE Server |
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#114
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Quote:
You can level the perks with up to 99 faked players on Solo but it doesn't level if you create a server be it listen or dedicated.
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#115
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Then try a maximum is 6 is what Poosh is trying to say. Perks may level then.
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#116
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What is the maximum I can set this mutator to and have my server still be whitelisted (6 player max)?
Also, what is the maximum I can set this mutator to while ALSO running MaxPlayers mutator on 26? Any info is appreciated, thanks. |
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#117
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if you set it 6 or more nobody will be able to join the server (they'll get the "server is full" message (whenever I use it I activate it through console "admin set KFFakedPlayers.KFFakedPlayers ForcedMinPlayers 50" when my friends and I are already connected to the server).
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Last edited by >F|R< Sarcinelli; 07-01-2012 at 09:48 PM. |
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#118
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Are you saying if you have a 6 player server and then set ForcedMinPlayers 50 afterwards (through the console), the server won't boot anyone and will then have 50 faked players?
What happens when the map changes or if someone leaves and tries to come back in? |
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#119
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Everyone gets booted and you can't rejoin. It disables perks anyway.. I was messing around with this the other day and it ended up wiping my stats for a few hours
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#120
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Damn, anyone have a working link?
I tried Aaspiders link but was only a 2kb file so probably not legit |
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