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#381
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High poly.
![]() Finished. |
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#382
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You'd be suprised how much you amaze us with your work mate. Always brilliant work. Do you work for a company?
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#383
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No, he work for the Source Engine mod "Zombie Master 2"
__________________
Just a anime-fan/g, leave me. http://www.greatergoodgames.org <- Nice game? I think so. |
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#384
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managed to pimp up the map and some emitters some more and now it's running over 50000 particles at 200fps
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#385
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Is that even necessary though? You probably just set the max particles to add up to 50000 particles, it does not mean that you will actually have 50000 particles in-game at once, that will cause the engine to crash. I bet it's most likely spawn for a certain amount over a period of time.
__________________
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#386
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#387
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#388
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#389
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man that is beautiful, I love it!.
is it an R870? |
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#390
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Thanks, and yeah it is.
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#391
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wip.
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#392
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lol you inspired Me to get back into modeling, Im making the Seeker rifle from Singularity, but this one is from the original concept, so it has a shorter barrel and is breech loaded.
epic work on the shotty |
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#393
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That's the spirit!
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#394
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'Texture Practice. Model by Millenia. |
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#395
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Im so jelous
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#396
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Download the model from here.
http://gamebanana.com/models/2607 Use this tutorial to get the basic and give it a shot. Weapon creation tutorial - Part 4, final (Texturing) - YouTube |
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#397
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Quote:
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#398
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Can't learn if you don't try.
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#399
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#400
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Oh I don't know what to think of that lool
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