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  #41  
Old 06-02-2012, 07:07 AM
jdrou jdrou is offline
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Originally Posted by Sgt Jigglebelly View Post
is perk progress broken on anyone's dedic serv? mine has been updated and was actually working earlier today b4 the update release but now we're getting no headshot or medic credit after update, and we have both client and server updated

Might be something with the updated maps. I notice in solo I get no perk progress in aperture but it works in BioticsLab for example. I also did get map achievements for Biohazard and Evil Santa's Lair today.

EDIT: Looks like maybe it's just Aperture; seems almost like it's now only greylisted instead of whitelisted.

Last edited by jdrou; 06-02-2012 at 07:23 AM.
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  #42  
Old 06-02-2012, 07:24 AM
Benjamin Benjamin is offline
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Originally Posted by pixel View Post
Yeah, Tripwire just included a map that have a copyrighted name. Get out.
Why, how rude. I thought the major alarm bell would be the fact that it's not a very good map.
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  #43  
Old 06-02-2012, 07:39 AM
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Originally Posted by Benjamin View Post
Why, how rude. I thought the major alarm bell would be the fact that it's not a very good map.
I like that you aren't sporting a custom break blocks sig anymore so I don't have to associate your posts with it
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  #44  
Old 06-02-2012, 08:36 AM
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Originally Posted by pixel View Post
Yeah, Tripwire just included a map that have a copyrighted name. Get out.
Derp. I think someone's sarcasm detector is broken.
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  #45  
Old 06-02-2012, 11:53 AM
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Originally Posted by wolf4537 View Post
It's the same for achievements. I beat the Patriarch on Departed, and didn't get the achievement. I was pretty pissed. X_X
Same with me. I beat aperture on suicidal, didnt get an achievement...beat foundry and got the achievement. Kinda weird that one map worked and the other didnt.
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  #46  
Old 06-03-2012, 03:48 PM
Crusader1138 Crusader1138 is offline
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I'm having that problem too, suddenly i was not leveling nor recieving archievements for completing it. I'm talking about Aperture
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  #47  
Old 06-05-2012, 05:02 AM
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Originally Posted by Crusader1138 View Post
I'm having that problem too, suddenly i was not leveling nor recieving archievements for completing it. I'm talking about Aperture
Maybe after the last patch Aperture became non-whitelisted
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  #48  
Old 06-06-2012, 02:39 PM
Crusader1138 Crusader1138 is offline
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Originally Posted by poosh View Post
Maybe after the last patch Aperture became non-whitelisted
Yep, but, why it isn't whitelisted if they created it, they don't like it?
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  #49  
Old 06-06-2012, 02:45 PM
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Originally Posted by Crusader1138 View Post
Yep, but, why it isn't whitelisted if they created it, they don't like it?
If the map is exploitable it'll not be Whitelisted.
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  #50  
Old 06-06-2012, 04:34 PM
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One change I've noticed on filths cross is that one of the more popular camp spots doesn't work any more. The room that is attached to the purple/blue stairwell room where you would weld the door and camp the room while avoiding going too close to the door. The specimens now go directly for the door rather than coming up the stairs- even if you go stand at the top of the stairwell. I'll post a screenshot of what I'm talking about later when I have access to my pc. Has anyone noticed any other subtle map changes?
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  #51  
Old 06-06-2012, 08:55 PM
jdrou jdrou is offline
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Originally Posted by Crusader1138 View Post
Yep, but, why it isn't whitelisted if they created it, they don't like it?
They did the same with many of the mutators included with the game; they were removed from whitelist when they realized they were exploitable.
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  #52  
Old 06-07-2012, 04:50 AM
Sir Razor Sir Razor is offline
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Originally Posted by jdrou View Post
They did the same with many of the mutators included with the game; they were removed from whitelist when they realized they were exploitable.
In that case, I vote for beginner difficulty disabling leveling. It's practically exploiting :3
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  #53  
Old 06-07-2012, 05:23 AM
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Originally Posted by Sir Razor View Post
In that case, I vote for beginner difficulty disabling leveling. It's practically exploiting :3
But then complete newbies joining the game (the people who have never played a PC game before, let alone an FPS) would have real trouble playing any other difficulty, because their perks wouldn't level up.

Also, on lower difficulties there are fewer zeds who have FAR fewer HPs. Classes with damage-based progression would level up so slowly there as opposed to Hard+.
It'd be easier for headshots and stalker kills (maybe), but the other classes would probably lvl faster on higher difficulties.
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  #54  
Old 06-07-2012, 07:10 AM
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Originally Posted by Althamus View Post
It'd be easier for headshots and stalker kills (maybe), but the other classes would probably lvl faster on higher difficulties.
But even then, there's less heads to shoot, as well as stalkers.

Anyhoo, it may be a quick jump from level 0 to 1-2 or whatever, but when it comes to 4-5-6, the rate is plain unsatisfactory for those levels.
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  #55  
Old 06-07-2012, 10:05 AM
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Originally Posted by C_Gibby View Post
But even then, there's less heads to shoot, as well as stalkers.
Eh, you could argue that the slower movement speed would give you more time to aim, meaning that more of your kills would be headshots. I reckon for newer players who have like a 50% headshot chance on beginner and a 25% headshot chance on Normal, it'd be worth it.

But yea, my headshot ratio on beginner is probably like 95% and on suicidal when I'm trying, it's probably like 80-855%? In a situation like that, it's not worth bothering with beginner.
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  #56  
Old 06-07-2012, 10:36 AM
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Originally Posted by Sir Razor View Post
In that case, I vote for beginner difficulty disabling leveling. It's practically exploiting :3
then faked players ought to be dewhitelisted then.

Same goes with the popular grinding maps ... (all of which are pretty ugly btw)
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  #57  
Old 06-07-2012, 01:11 PM
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Originally Posted by Althamus View Post
Eh, you could argue that the slower movement speed would give you more time to aim, meaning that more of your kills would be headshots. I reckon for newer players who have like a 50% headshot chance on beginner and a 25% headshot chance on Normal, it'd be worth it.
There's also another thing that makes beginner a very poor choice for leveling - trader time. At 90 seconds, every long game has an extra 5 minutes of you doing a whole lot of standing around and not progressing any perks.
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  #58  
Old 06-07-2012, 03:26 PM
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Originally Posted by The Clown View Post
There's also another thing that makes beginner a very poor choice for leveling - trader time. At 90 seconds, every long game has an extra 5 minutes of you doing a whole lot of standing around and not progressing any perks.
some people suggested a "end trader" voting option, I think that would be a great addition.
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  #59  
Old 06-19-2012, 09:18 AM
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Quote:
Originally Posted by karsey22 View Post
One change I've noticed on filths cross is that one of the more popular camp spots doesn't work any more. The room that is attached to the purple/blue stairwell room where you would weld the door and camp the room while avoiding going too close to the door. The specimens now go directly for the door rather than coming up the stairs- even if you go stand at the top of the stairwell. I'll post a screenshot of what I'm talking about later when I have access to my pc. Has anyone noticed any other subtle map changes?

Yeah someone else said that too. And no I havent come across anyother minor changes in the other maps that were fixed. =/
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