![]() |
![]() |
|
#41
|
|||
|
|||
|
Quote:
EDIT: Looks like maybe it's just Aperture; seems almost like it's now only greylisted instead of whitelisted. Last edited by jdrou; 06-02-2012 at 07:23 AM. |
|
#42
|
|||
|
|||
|
Why, how rude. I thought the major alarm bell would be the fact that it's not a very good map.
__________________
|
|
#43
|
||||
|
||||
|
I like that you aren't sporting a custom break blocks sig anymore so I don't have to associate your posts with it
|
|
#44
|
||||
|
||||
|
Derp. I think someone's sarcasm detector is broken.
__________________
Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
|
#45
|
||||
|
||||
|
Same with me. I beat aperture on suicidal, didnt get an achievement...beat foundry and got the achievement. Kinda weird that one map worked and the other didnt.
|
|
#46
|
|||
|
|||
|
I'm having that problem too, suddenly i was not leveling nor recieving archievements for completing it. I'm talking about Aperture
|
|
#47
|
||||
|
||||
|
Quote:
|
|
#48
|
|||
|
|||
|
Yep, but, why it isn't whitelisted if they created it, they don't like it?
|
|
#49
|
||||
|
||||
|
If the map is exploitable it'll not be Whitelisted.
__________________
Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
|
#50
|
||||
|
||||
|
One change I've noticed on filths cross is that one of the more popular camp spots doesn't work any more. The room that is attached to the purple/blue stairwell room where you would weld the door and camp the room while avoiding going too close to the door. The specimens now go directly for the door rather than coming up the stairs- even if you go stand at the top of the stairwell. I'll post a screenshot of what I'm talking about later when I have access to my pc. Has anyone noticed any other subtle map changes?
|
|
#51
|
|||
|
|||
|
They did the same with many of the mutators included with the game; they were removed from whitelist when they realized they were exploitable.
|
|
#52
|
|||
|
|||
|
In that case, I vote for beginner difficulty disabling leveling. It's practically exploiting :3
|
|
#53
|
||||
|
||||
|
Quote:
Also, on lower difficulties there are fewer zeds who have FAR fewer HPs. Classes with damage-based progression would level up so slowly there as opposed to Hard+. It'd be easier for headshots and stalker kills (maybe), but the other classes would probably lvl faster on higher difficulties. |
|
#54
|
||||
|
||||
|
Quote:
Anyhoo, it may be a quick jump from level 0 to 1-2 or whatever, but when it comes to 4-5-6, the rate is plain unsatisfactory for those levels. |
|
#55
|
||||
|
||||
|
Quote:
But yea, my headshot ratio on beginner is probably like 95% and on suicidal when I'm trying, it's probably like 80-855%? In a situation like that, it's not worth bothering with beginner. |
|
#56
|
|||
|
|||
|
Quote:
Same goes with the popular grinding maps ... (all of which are pretty ugly btw)
__________________
Public servers = California : peroxyd.dyndns.org:7707 Chicago : 72.5.195.139:7807 |
|
#57
|
|||
|
|||
|
Quote:
|
|
#58
|
|||
|
|||
|
some people suggested a "end trader" voting option, I think that would be a great addition.
__________________
Public servers = California : peroxyd.dyndns.org:7707 Chicago : 72.5.195.139:7807 |
|
#59
|
||||
|
||||
|
Quote:
Yeah someone else said that too. And no I havent come across anyother minor changes in the other maps that were fixed. =/ |
![]() |
| Thread Tools | |
| Display Modes | |
|
|