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  #21  
Old 06-18-2012, 05:55 AM
ro_sauce ro_sauce is offline
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he might not have RO.
later on i might try to port the RO tanks to KF, might be a good exercise in hud stuff, from entering vehicles/switching vehicle positions coding, hopefully not too hard, but it would be a good thing to learn.
which map was kf-farm based off of? ogledow?
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  #22  
Old 06-18-2012, 07:57 AM
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C_Gibby C_Gibby is offline
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Quote:
Originally Posted by ro_sauce View Post
which map was kf-farm based off of? ogledow?
Nah, it was RO-Hedgehog
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  #23  
Old 06-18-2012, 11:48 PM
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CandleJack CandleJack is offline
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Originally Posted by Swift-Brutal-Death View Post
Edit: I was gonna argue here but I would rather not. I will try to stay on topic next time.
On the topic of tanks, i'd say it would be easy enough to port the tanks across into the KFVM and run it from there.

They've already done it with cars, they can do it with tanks.

However firing it may prove a challenge.
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  #24  
Old 06-19-2012, 01:45 AM
ro_sauce ro_sauce is offline
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well, you can do the exteriors if you combine the turret and body meshes.
it would be nice to incorporate the interior meshes though, instead of doing 3rd person driving, plus if you can only see through the ports/turret, it would make it that much more difficult (and immersive).
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  #25  
Old 06-20-2012, 04:55 PM
BenioX BenioX is offline
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How about:
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