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#641
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#642
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Quote:
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#643
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nah, it should be fine it has its own forum
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#644
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Spoiler!
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#645
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WE SERVE THE MACHINE-GOD! (IS2) |
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#646
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Reminds me of the sewers of Leningrad.
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#647
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Jesus Christ Nightingale you beautiful, beautiful person...
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#648
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That's a lot of praise for a textured tube with some pipes in it.
Thanks for the encouragement.If I can get the stepping-up issue sorted out and learn how to get 3ds Max's UVW pixel snapping to work, then I think this sewer map will have a much higher chance than Novoya of making it to the playable stage. |
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#649
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Great to see people are still working hard on creating some new maps. I have been sidelined for the last 3 months as my PC went tits up...all fixed now and ready to hopefully finish the Eagles Nest. I am thinking a couple more weeks but the part I probably will need some help on is taking from SDK and making it available on a server. I'll post a new video in the near future with some footage....again great job everyone.
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www.OldDudesGaming.net |
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#650
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Quote:
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#651
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Sewers are nice but don't let them be the main theme. It will be a
maze soon with only sewers. I would take out the electric light. Or add a generator. Another serious advice is this. I understand you where working on that wintermap. And you did quite some work for that one. Now you started a new project without finishing your first project. Beware of the I start but not finish syndrome. |
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#652
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Yeah, I think you're right about taking out some of the lights. A sewer in wartime, especially Stalingrad, should be dark and out-of-commission. This one looks too new.
I definitely know what you mean about the "start but never finish syndrome". It's a problem for me with these kinds of things. I switched over to working on this sewer map because I was really noticing the performance issues of running a huge forest map, and I didn't like that it wasn't actually a Stalingrad sort of battle. I thought a confined sewer setting would be easy on the slower machines. Hopefully I'm not lying to myself this time. Quote:
Last edited by Nightingale; 06-14-2012 at 05:42 PM. |
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#653
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#654
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Ok, so managed to get the weather to where I'm happy with it. This is my new map. long way to go, but it's a start.
"Counter Attack" Map contest entree. TE-Kriegszeit WIP - TE-Kriegszeit |
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#655
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Very nice Wolvy
![]() Good luck with your project! I am sure it will be one of my favorites! ![]() Regards Culti |
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#656
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Sweet Jesus those are really good looking effects.
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#657
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Quote:
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#658
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Thx guys.
working hard trying to get it released.@ Nezzer, no worries bud. FPS are solid. avg about 75 fps.
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#659
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Looking great man
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#660
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*Watches Wolverine's video*
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