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  #1  
Old 06-15-2012, 12:24 PM
Blitzk.-Bob Blitzk.-Bob is offline
TWIL Senior Admin Staff
 
Join Date: Nov 2011
Location: Germany
Posts: 801
Default Redirect problems

Hi everybody!

We have a problem with downloading packages from redirect.

If new people connect to the server and downloading the custom maps, they sometimes get back to the main menu during the download!
Then if they try it again, there is just the message "connecting to the server...." , but the download starts in the background and if people wait during this screen, they join the server.

Problem is, that most people don't wait 10 minutes on the "connecting to the server.." screen, so there are just around 10 people playing custom maps!


Is there any option to get that fixed?
Maybe in the ROEngine.ini on our server?

Thanks in advance!


Blitzkrieg-Bob
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Old 06-15-2012, 01:54 PM
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Yoshiro Yoshiro is offline
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We are working on this.
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  #3  
Old 06-15-2012, 02:17 PM
Floyd Floyd is offline
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Quote:
Originally Posted by Yoshiro View Post
We are working on this.
Thank you
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  #4  
Old 06-15-2012, 05:24 PM
Blitzk.-Bob Blitzk.-Bob is offline
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Quote:
Originally Posted by Yoshiro View Post
We are working on this.
Thank you!
Great news!
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Old 06-15-2012, 06:33 PM
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Yoshiro Yoshiro is offline
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We have pushed out a client update to fix the redirect connection issue. Please read about the known issue and remaining bug in the system here: http://wiki.tripwireinteractive.com/...ng_Up_Redirect
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  #6  
Old 06-16-2012, 10:01 AM
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LordGleedo LordGleedo is offline
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Going to test it on my main server

Last edited by LordGleedo; 06-16-2012 at 11:56 AM.
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  #7  
Old 06-17-2012, 03:42 AM
Cat_in_da_Hat Cat_in_da_Hat is offline
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I am able to report some success. Have been able to get a few more into the server now. Have 35 in ColdSteel just then. Had 46 players the map before so the drop off rate is far better than on previous occasions.

Takes 5-7 mins to download ColdSteel but it seems to not lock up.
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  #8  
Old 06-17-2012, 06:42 AM
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Mike_Nomad Mike_Nomad is offline
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Location: Florida, USA
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ReDirect is working satisfactorily. Custom Map transfers take an average of 2.5 min with our redirect..... of course, everything depends upon the client's connection and bandwidth.

In testing, Using my client connection it takes just under two minutes or less for any of the custom maps thus far.

My ReDirect Server is in Chicago and I'm in Florida. I have yet to know of the customs taking longer than 3 to 4.5 minutes as reported to me by our users. UK average is 2.5 min. Euro and the Southern Hemisphere connections taking the most time. North America being the fastest.
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Last edited by Mike_Nomad; 06-17-2012 at 10:09 AM.
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  #9  
Old 06-17-2012, 02:57 PM
Lord_Lovat Lord_Lovat is offline
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Hi,

I tried joining The OldDigitsArmy (or something like that) server. They had the map TE_DieBresche so I thought I'd check it out. First time I tried to enter server, the redirect started but stopped at +/- 30% saying something like "can not open file" and i got back to the server browser.
I tried again and I got to 94,5% but then it stopped. I think the second time they changed map so I was to late to fulfill the redirect?

just to let you know.

cheers

edit: btw, I took me a small 5 minutes to download the 94,5%.
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  #10  
Old 06-17-2012, 05:21 PM
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mgbosshogg mgbosshogg is offline
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I have a similar issue where as the client does not even try to download the map from the redirect. Just sits at Map Tip screen.

For purposes of test I am using Butovo B5

If I manually add the map files in I can play the map.

I have cleared my Cache, but others report same issue when testing.

I have Downloads set to false. Tried both ours and TWI redirect with same effect.

I also removed the world info to remove the map from web console list.

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[Engine.StreamingMovies]
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[Engine.GameEngine]
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[Engine.DemoRecDriver]
AllowDownloads=True
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[Engine.PackagesToAlwaysCook]
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//DeviceName=Generic Software

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LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads

[ConfigCoalesceFilter]
FilterOut=ROEngine.ini
FilterOut=ROEditor.ini
FilterOut=ROInput.ini
FilterOut=ROLightmass.ini
FilterOut=ROGame.ini
FilterOut=ROGameDedicatedServer.ini
FilterOut=ROUI.ini
FilterOut=ROCompat.ini
FilterOut=ROEngineG4WLive.ini
FilterOut=ROEngineG4WLiveDedicatedServer.ini
FilterOut=ROEngineNoLive.ini
FilterOut=ROEngineNoLiveDedicatedServer.ini
FilterOut=ROEditorKeyBindings.ini
FilterOut=ROEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int

[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512

[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlurPause=True
DepthOfField=True
AmbientOcclusion=False
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=800
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2
ShadowDepthBias=.012
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.7
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poin t)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=p oint)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point,Nu mStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=point )
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point)
AdaptiveBloom=False
SceneBrightness=1.0
LightFunctions=True
MotionBlurNonGameplay=True
GraphicsQualitySetting=2
CharacterQualityDetail=2
TextureQualityDetail=3
ShadowQualityDetail=2
LightQualityDetail=2
PostProcessQualityDetail=2
OcclusionCullingQuality=0
FXQualityDetail=2
SLSNativeResX=1024
SLSNativeResY=768
NumHorizontalDisplayArray=0
NumVerticalDisplayArray=0
BezelCorrectionX=0
BezelCorrectionY=0
SingleVoiceVariation=false
AllowMLAA=False
AllowFXAA=False
FXAAPresetLevel=2
AllowHumanIK=True
UseUE3StaggeredWait=False
UseOneWayRelevancyChecks=True
DoFacingRelevancyChecks=False
NotFacingNotRelevant=True
SimpleRelevancyCheckDistance=5000
SimpleTeamRelevancyChecks=True
ROPawnAlwaysRelevantDistanceOverride=0
EnableSteamStats=True
WholeSceneDynamicShadowRadius=1500
NumWholeSceneDynamicShadowCascades=1
CascadeDistributionExponent=3
DOFBlurValResolutionFactor=0.5
ForceUpdateAnimationRadius=500
UseTripleBuffering=False
ROSystemSettingsVer=3
CycleNetConnectionOrder=True
CycleAdvancedChecks=True
DoPawnVelocityRelevancePrediction=True
IgnoreCPUSaturationForRelevancy=False
LowNetBandwidthFactorOverride=0
bAllowShadowGroups=True
MinShadowGroupRadius=100
MaxShadowGroupRadius=2000
ShadowGroupRadiusRampUpFactor=1.2
ShadowGroupRampCutoff=2000
DynamicPreshadowCutoff=1000

[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilt er=Linear)
DetailMode=3
SkeletalMeshLODBias=0
bAllowWholeSceneDominantShadows=False
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=10
MaxShadowResolution=1536
ShadowTexelsPerPixel=4
bEnableForegroundShadowsOnWorld=True
ParticleLODBias=0
Distortion=True
FilteredDistortion=True
bAllowLightShafts=True
DynamicLights=True
LightFunctions=True
FoliageDrawRadiusMultiplier=1.0
SingleVoiceVariation=false
AllowMLAA=True
DOFBlurValResolutionFactor=1.0
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Li near)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter =Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear)

[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersLi st",InterfaceClassName="Engine.OnlineRecentPlayers List")
AsyncMinCompletionTime=0.0

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true

[FullScreenMovie]
bForceNoMovies=FALSE
bShouldStopMovieAtEndOfLoadMap=true
StartupMovies=Copyright_PC
StartupMovies=LogoTripwire
StartupMovies=LogoUE3
StartupMovies=LogoGA
StartupMovies=LogoOrigin
StartupMovies=LogoRO2
StartupMovies=MainMenu

[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096

[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false

[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1

[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01

[AnimNotify]
Trail_MaxSampleRate=200.0

[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_O nlinePartyChatList

[Engine.LocalPlayer]
OverridePPRecoveryTime=1.0

[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1

[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE

[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D

[Configuration]

[Engine.AudioDevice]
SoundFXVolume=0.5
VoiceChatTransmitVolume=1.0
VoiceChatReceiveVolume=2.0
SoundQuality=0
MaxChannels=32
MusicVolume=0.4

[Windows.StandardUser]
MyDocumentsSubDirName=RedOrchestra2

[ROGame.ROCanvas]
LeftEdgePercentage=0
TopEdgePercentage=0
RightEdgePercentage=1.0
BottomEdgePercentage=1.0

[ROGame.PostEffects]
AdaptiveBloomPeriod=0
AdaptiveKernelSize=0.500000
AdaptiveThreshold=-.5
AdaptiveScale=2
AdaptiveEye=False

[OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s]
bUseVAC=true
ProductName=RO2
GameDir=ro2
GameVersion=1.1.0.5
Region=255
CurrentNotificationPosition=0
ResetStats=0
bFilterEngineBuild=true
VOIPVolumeMultiplier=2.0
LanPacketPlatformMask=1
bTestSteamAuthDenials=false
DenyCode=5

[IpDrv.OnlineNewsInterfaceMcp]
NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)

[ROGame.ROUISceneSettings]
TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4 ,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1)
TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3 ,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1)
TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2 ,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1)
TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1 ,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4)
TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0 ,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16)
ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=False,bAllowDyna micShadows=True,MaxWholeSceneDominantShadowResolut ion=1344,WholeSceneDynamicShadowRadius=1500,NumWho leSceneDynamicShadowCascades=2,CascadeDistribution Exponent=3,ShadowFadeResolution=100,MaxShadowResol ution=512,ShadowTexelsPerPixel=0.75,bEnableForegro undShadowsOnWorld=False,bAllowShadowGroups=True,Mi nShadowGroupRadius=500,MaxShadowGroupRadius=2000,S hadowGroupRadiusRampUpFactor=1.2,ShadowGroupRampCu toff=1250)
ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=False,bAllowDyna micShadows=True,MaxWholeSceneDominantShadowResolut ion=1344,WholeSceneDynamicShadowRadius=1500,NumWho leSceneDynamicShadowCascades=2,CascadeDistribution Exponent=3,ShadowFadeResolution=60,MaxShadowResolu tion=800,ShadowTexelsPerPixel=1.27324,bEnableForeg roundShadowsOnWorld=False,bAllowShadowGroups=True, MinShadowGroupRadius=500,MaxShadowGroupRadius=2000 ,ShadowGroupRadiusRampUpFactor=1,ShadowGroupRampCu toff=1500)
ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynam icShadows=True,MaxWholeSceneDominantShadowResoluti on=1536,WholeSceneDynamicShadowRadius=500,NumWhole SceneDynamicShadowCascades=1,CascadeDistributionEx ponent=3,ShadowFadeResolution=25,MaxShadowResoluti on=1024,ShadowTexelsPerPixel=2,bEnableForegroundSh adowsOnWorld=True,bAllowShadowGroups=True,MinShado wGroupRadius=250,MaxShadowGroupRadius=2000,ShadowG roupRadiusRampUpFactor=1.2,ShadowGroupRampCutoff=2 000)
ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynam icShadows=True,MaxWholeSceneDominantShadowResoluti on=2048,WholeSceneDynamicShadowRadius=1500,NumWhol eSceneDynamicShadowCascades=3,CascadeDistributionE xponent=2,ShadowFadeResolution=10,MaxShadowResolut ion=1536,ShadowTexelsPerPixel=4,bEnableForegroundS hadowsOnWorld=True,bAllowShadowGroups=True,MinShad owGroupRadius=250,MaxShadowGroupRadius=2000,Shadow GroupRadiusRampUpFactor=1,ShadowGroupRampCutoff=25 00)
LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion= false,bAllowLightShafts=false,bAllowDynamicLights= false,bRenderLightFunctions=false)
LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion= false,bAllowLightShafts=false,bAllowDynamicLights= true,bRenderLightFunctions=false)
LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion= false,bAllowLightShafts=true,bAllowDynamicLights=t rue,bRenderLightFunctions=false)
LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=t rue,bAllowLightShafts=true,bAllowDynamicLights=tru e,bRenderLightFunctions=true)

[ROGame.ROGameEngine]
ServerActors=IpDrv.WebServer


[IniVersion]
0=1339482834.000000
1=1339582512.000000
Patch=25

EDIT - apologies, no idea how to enclose text in a window.
__________________
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  #11  
Old 06-17-2012, 10:31 PM
Cat_in_da_Hat Cat_in_da_Hat is offline
Senior Member
 
Join Date: Dec 2006
Posts: 837
Default

Getting better responses. Had 64 players in ColdSteel later in the night. Though I think it is also a matter of more people now having it installed so there is less load on the redirect.

I am still using the TWI redirect and not my local redirect. So the maps are coming a long distance.

Also what happens if a user is downloading map files from the redirect and the map changes. Does their map download continue but they open up in the next map, or do they get cut short when the map changes.

This would be good to know considering it took some players 7-9 mins to download ColdSteel. Internet speeds can be slow in Australia.
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  #12  
Old 06-18-2012, 12:21 AM
Floyd Floyd is offline
Senior Member
 
Join Date: Feb 2006
Location: Waterproof
Posts: 3,736
Default

@mgbosshog

Post the :
[te-custommap ROUIDataProvider_MapInfo]
in your servers ROgame.ini (or the config file that you use for the map).

And post (Verbatim) what you have under:
Code:
[IpDrv.HTTPDownload]
RedirectToURL=http://redirect.tripwireinteractive.com/ro2/

Last edited by Floyd; 06-18-2012 at 12:24 AM.
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  #13  
Old 06-18-2012, 02:48 AM
mgbosshogg's Avatar
mgbosshogg mgbosshogg is offline
Senior Member
 
Join Date: Sep 2011
Location: Edinburgh, Scotland.
Posts: 319
Default

Quote:
Originally Posted by Floyd View Post
@mgbosshog

Post the :
[te-custommap ROUIDataProvider_MapInfo]
in your servers ROgame.ini (or the config file that you use for the map).

And post (Verbatim) what you have under:
Code:
[IpDrv.HTTPDownload]
RedirectToURL=http://redirect.tripwireinteractive.com/ro2/
Hi Floyd, thanks for the reply.

I have removed the ROUIDataProvider_MapInfo ATM, so start the map with the open command.

As for what is under my [IpDrv.HTTPDownload]
RedirectToURL=http://redirect.tripwireinteractive.com/ro2/
, it is as above.

I have tried with and without -
ProxyServerHost=
ProxyServerPort=
UseCompression=False


same result both times.

Thanks, Bosshogg
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  #14  
Old 06-18-2012, 10:49 AM
mgbosshogg's Avatar
mgbosshogg mgbosshogg is offline
Senior Member
 
Join Date: Sep 2011
Location: Edinburgh, Scotland.
Posts: 319
Default

Anyone have any other ideas?


Cheers/
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  #15  
Old 06-18-2012, 12:34 PM
Major_Day's Avatar
Major_Day Major_Day is offline
Senior Member
 
Join Date: Feb 2007
Location: Glasgow, Scotland
Posts: 2,546
Default

Quote:
Originally Posted by mgbosshogg View Post
Anyone have any other ideas?


Cheers/
Is
AllowDownloads set to "true" in your own game files (not the server)

ROEngine.ini
[IpDrv.TcpNetDriver]
AllowDownloads=True
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Last edited by Major_Day; 06-18-2012 at 12:37 PM.
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  #16  
Old 06-18-2012, 01:41 PM
mgbosshogg's Avatar
mgbosshogg mgbosshogg is offline
Senior Member
 
Join Date: Sep 2011
Location: Edinburgh, Scotland.
Posts: 319
Default

Quote:
Originally Posted by Major_Day View Post
Is
AllowDownloads set to "true" in your own game files (not the server)

ROEngine.ini
[IpDrv.TcpNetDriver]
AllowDownloads=True
Yes, thanks. Is set to True ( I didn't think about that, so thanks anyway )
Using 4 clan members as a test, all have same issues, so didn't think was my client config.


Cant think what else it can be.

So, I am back to having the map in the web list. The map can be played fine if files loaded manually, but still sits at MAP TIPS if trying to use redirect.
Have tried various computations of upper and lower case etc as I am pulling my hair oot, but the game does not even try to get the redirect file. Its as if it is set to get it from the game server, although AllowDownloads set to false as above.
?
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  #17  
Old 06-18-2012, 03:42 PM
peumobil peumobil is offline
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Location: Chartres (France)
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HI,

did you test this

setting
[IpDrv.TcpNetDriver]
AllowDownloads = True

[IpDrv.HTTPDownload]
RedirectToURL = http://redirect.tripwireinteractive.com/ro2/
ProxyServerHost =
ProxyServerPort = 3128
UseCompression = False

http://redirect.tripwireinteractive.com/ro2/ this redirection does not work either on the server 8FFS. I use an http a friend from another team my authorized
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  #18  
Old 06-18-2012, 04:34 PM
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Major_Day Major_Day is offline
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Quote:
Originally Posted by peumobil View Post
HI,

did you test this

setting
[IpDrv.TcpNetDriver]
AllowDownloads = True

[IpDrv.HTTPDownload]
RedirectToURL = http://redirect.tripwireinteractive.com/ro2/
ProxyServerHost =
ProxyServerPort = 3128
UseCompression = False


http://redirect.tripwireinteractive.com/ro2/ this redirection does not work either on the server 8FFS. I use an http a friend from another team my authorized
These settings aren't used and can be removed.
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Last edited by Major_Day; 06-18-2012 at 04:37 PM.
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  #19  
Old 06-18-2012, 05:44 PM
peumobil peumobil is offline
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Location: Chartres (France)
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Quote:
Originally Posted by Major_Day View Post
These settings aren't used and can be removed.

Thank y am deltree lines
ProxyServerHost =
ProxyServerPort = 3128
UseCompression = False
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  #20  
Old 06-18-2012, 09:13 PM
Floyd Floyd is offline
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My suggestions:

Try updating your server. You're running a older version.
The current patch version should be 27. Yours is 25.
If updating doesn't update the ROEngine.ini file to patch version 27, then delete the ROEngine.ini file and let it regenerate. Then add the redirect info again.


Also add the ROUIDataProvider_MapInfo stuff to your ROGame.ini file using the example given in the wiki: (Tip: To keep from having to edit your ROGame.ini file all the time, you can also make an .ini with the exact same name of the map. In that file put the ROUIDataProvider_MapInfo stuff. Put that "custommapfilename.ini in the CONFIG folder where ROGame.ini is.)

Get Custom Maps To Show In Web Admin

To get custom maps to show up in the change level section of web admin, admins will need to add a data store for the game in ROGame.ini. A data store looks like the following example:

[te-custommap ROUIDataProvider_MapInfo]
MapName=te-custommap
FriendlyName=Custom MapGame
Type=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostG ame.MapSelect_Community>
Description=Mamayev Kurgan
LoadMapMovie=LoadScreen_Mamayev
MapTips=TEMamayevTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly


Please note the use of lowercase in the map name and read the Known Issues to Avoid section for more information on the topic. This holds true for the mapcycle as well.

Known Issues to Avoid
  • Linux Redirect
As a redirect server can be a Linux machine, it is very important admins have the closing forward slash in the URL as well as spell all map names in lowercase. Failure to do so will result in a broken redirect and clients will only obtain a 1kb file of the proper name but not the actual files. Also take care when adding the map data store to the ROGame.ini to use lowercase as well as the server will use those file names over any typed in as an admin.
  • Traveling from a custom map to a custom map
When a server goes from a custom map to a custom map, clients will download the second custom map, however there is a bug where the client will just see the "connecting" screen without any updated information about downloading the custom map until it is downloaded and begins to load.

A redirect server needs fast speeds and as much bandwidth as possible, but little else.
Retrieved from "http://wiki.tripwireinteractive.com/...ver&oldid=1051"


=======================

If that fails,
Post the exact filename that you've placed in your cookedpcserver folder.
Post the command you're using to start the map (complete with the filename).
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