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#1
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Hi everybody!
We have a problem with downloading packages from redirect. If new people connect to the server and downloading the custom maps, they sometimes get back to the main menu during the download! Then if they try it again, there is just the message "connecting to the server...." , but the download starts in the background and if people wait during this screen, they join the server. Problem is, that most people don't wait 10 minutes on the "connecting to the server.." screen, so there are just around 10 people playing custom maps! Is there any option to get that fixed? Maybe in the ROEngine.ini on our server? Thanks in advance! Blitzkrieg-Bob |
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We are working on this.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#3
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#4
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We have pushed out a client update to fix the redirect connection issue. Please read about the known issue and remaining bug in the system here: http://wiki.tripwireinteractive.com/...ng_Up_Redirect
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![]() Pretty, what do we blow up first? - Myn Donos |
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#6
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Going to test it on my main server
Last edited by LordGleedo; 06-16-2012 at 11:56 AM. |
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#7
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I am able to report some success. Have been able to get a few more into the server now. Have 35 in ColdSteel just then. Had 46 players the map before so the drop off rate is far better than on previous occasions.
Takes 5-7 mins to download ColdSteel but it seems to not lock up. |
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#8
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ReDirect is working satisfactorily. Custom Map transfers take an average of 2.5 min with our redirect..... of course, everything depends upon the client's connection and bandwidth.
In testing, Using my client connection it takes just under two minutes or less for any of the custom maps thus far. My ReDirect Server is in Chicago and I'm in Florida. I have yet to know of the customs taking longer than 3 to 4.5 minutes as reported to me by our users. UK average is 2.5 min. Euro and the Southern Hemisphere connections taking the most time. North America being the fastest. Last edited by Mike_Nomad; 06-17-2012 at 10:09 AM. |
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#9
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Hi,
I tried joining The OldDigitsArmy (or something like that) server. They had the map TE_DieBresche so I thought I'd check it out. First time I tried to enter server, the redirect started but stopped at +/- 30% saying something like "can not open file" and i got back to the server browser. I tried again and I got to 94,5% but then it stopped. I think the second time they changed map so I was to late to fulfill the redirect? just to let you know. cheers edit: btw, I took me a small 5 minutes to download the 94,5%. |
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#10
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I have a similar issue where as the client does not even try to download the map from the redirect. Just sits at Map Tip screen.
For purposes of test I am using Butovo B5 If I manually add the map files in I can play the map. I have cleared my Cache, but others report same issue when testing. I have Downloads set to false. Tried both ours and TWI redirect with same effect. I also removed the world info to remove the map from web console list. [URL] Protocol=unreal Name=Player Map=ROEntry.roe LocalMap=ROEntry.roe LocalOptions= TransitionMap=ROEntry.roe MapExt=roe EXEName=ROGame.exe DebugEXEName=DEBUG-ROGame.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Red Orchestra 2 GameNameShort=RO2 [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver FallbackNetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=ROGame.ROGameViewportC lient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient StorageDeviceManagerClassName=Engine.StorageDevice Manager Language=INT bAllowMatureLanguage=FALSE GameEngine=ROGame.ROGameEngine EditorEngine=UnrealEd.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=ui_fonts.Font_Small SmallFontName=ui_fonts.Font_Small MediumFontName=ui_fonts.Font_Small LargeFontName=ui_fonts.Font_Small SubtitleFontName=ui_fonts.Font_Chat WireframeMaterialName=EngineDebugMaterials.Wirefra meMaterial DefaultMaterialName=EngineMaterials.DefaultMateria l DefaultDecalMaterialName=EngineMaterials.DefaultDe calMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.Emiss iveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVo lumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.Blinkin gCaret SceneCaptureReflectActorMaterialName=EngineMateria ls.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials. 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ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0 ) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1. 0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0 ) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) MaxPixelShaderAdditiveComplexityCount=900 TimeBetweenPurgingPendingKillObjects=60 bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=ROGame.ROScout DefaultPostProcessName=FX_PostProcess.ROPostProces sMaster DefaultUIScenePostProcessName=EngineMaterials.Defa ultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMateria ls.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMater ials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.D efaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=FALSE bEnableKismetLogging=FALSE bAllowDebugViewmodesOnConsoles=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.001 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 MinLightMapDensity=0.0 IdealLightMapDensity=1.0 MaxLightMapDensity=3.0 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=true LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B= 0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A= 1.0) bDisablePhysXHardwareSupport=False DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=131972 NetClientTicksPerSecond=200 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 MipFadeInSpeed0=0.3 MipFadeOutSpeed0=0.1 MipFadeInSpeed1=2.0 MipFadeOutSpeed1=1.0 StatColorMappings=(StatName="AverageFPS",ColorMap= ((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),( In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=( (In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29. 0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out =(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=( R=255)),(In=10.0,Out=(R=255)))) PhysXGpuHeapSize=32 PhysXMeshCacheSize=8 HACK_UseTickFrequency=FALSE HACK_EnableDMC=FALSE bShouldGenerateSimpleLightmaps=TRUE bSmoothFrameRate=TRUE MinSmoothedFrameRate=52.000000 MaxSmoothedFrameRate=62 DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24 ,A=1.0) bEnableOnScreenDebugMessages=FALSE AllowScreenDoorFade=True AllowNvidiaStereo3d=False IgnoreSimulatedFuncWarnings=Tick bEnableColorClear=TRUE DefaultOnlineSubsystemName=OnlineSubsystemSteamwor ks.OnlineSubsystemSteamworks bEnableStencilPassOnForegroundOccluders=FALSE GameContentPackageName=ROGameContent [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=ROGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 MaxRewindPoints=0 RewindPointInterval=1.0 NumRecentRewindPoints=0 [Engine.PackagesToAlwaysCook] Package=ROEntry SeekFreePackage=ROGameContent [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=True bFullyCompressStartupPackages=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=SpeechRecognition Package=FX_PostProcess [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=132448 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\..\ROGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\..\ROGame\Script FRScriptPaths=..\..\ROGame\ScriptFinalRelease CutdownPaths=..\..\ROGame\CutdownPackages CutdownPaths=..\..\ROGame\Script ScreenShotPath=..\..\ROGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevHDDCaching Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevShaders Suppress=DevShadersDetailed Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=GameStats Suppress=Init Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Suppress=RON_DEBUG Paths=..\..\ROGame\Content Paths=..\..\ROGame\__Trashcan LocalizationPaths=..\..\ROGame\Localization SavePath=..\..\ROGame\Save Extensions=roe SeekFreePCPaths=..\..\ROGame\CookedPC SeekFreePCExtensions=upk Suppress=DevRelevancyCheck Suppress=DevOnlineStats Suppress=ScriptLog Suppress=ScriptWarning [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 StartupFullscreen=False [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 [ALAudio.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 //DeviceName=Generic Software [Engine.Player] ConfiguredInternetSpeed=20000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=False AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 MaxInternetClientRate=20000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpDrv.HTTPDownload] RedirectToURL=http://redirect.tripwireinteractive.com/ro2/ [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=140 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=false LoadMapTimeLimit=5.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=False TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=UnrealEd.EditorPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterT extT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=GameFramework EditPackages=Grip EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemGameSpy EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks bBuildReachSpecs=FALSE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 EditPackagesOutPath=..\..\ROGame\Script FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease EditPackages=ROGame EditPackages=ROGameContent EditPackages=WebAdmin InEditorGameURLOptions= [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders DefaultPostProcessName=FX_PostProcess.ROPostProces sMaster [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameReso urce GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAli as PlayerDataStoreClassNames=Engine.PlayerOwnerDataSt ore GlobalDataStoreClasses=ROGame.ROUIDataStore_String s GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuIt ems GlobalDataStoreClasses=ROGame.RODataStore_OnlineGa meSearch GlobalDataStoreClasses=ROGame.RODataStore_VotingSe arch GlobalDataStoreClasses=ROGame.ROCurrentGameDataSto re [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSe ttingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAl gorithm_RemoveLinearKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=FALSE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=ROEngine.ini FilterOut=ROEditor.ini FilterOut=ROInput.ini FilterOut=ROLightmass.ini FilterOut=ROGame.ini FilterOut=ROGameDedicatedServer.ini FilterOut=ROUI.ini FilterOut=ROCompat.ini FilterOut=ROEngineG4WLive.ini FilterOut=ROEngineG4WLiveDedicatedServer.ini FilterOut=ROEngineNoLive.ini FilterOut=ROEngineNoLiveDedicatedServer.ini FilterOut=ROEditorKeyBindings.ini FilterOut=ROEditorUserSettings.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int [TaskPerfTracking] bUseTaskPerfTracking=TRUE RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2 RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2 RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bUseMaxQualityMode=False StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.0 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True MotionBlur=True MotionBlurPause=True DepthOfField=True AmbientOcclusion=False Bloom=True UseHighQualityBloom=True bAllowLightShafts=True Distortion=True FilteredDistortion=True DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False AllowRadialBlur=True SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=800 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=.25 ResX=1024 ResY=768 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=1.27324 PreShadowResolutionFactor=.5 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False bAllowBetterModulatedShadows=False bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=True ShadowFilterRadius=2 ShadowDepthBias=.012 CSMSplitPenumbraScale=.5 CSMSplitSoftTransitionDistanceScale=4 CSMSplitDepthBiasScale=.7 UnbuiltWholeSceneDynamicShadowRadius=20000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.0 FractureDirectSpawnChanceScale=1.0 FractureRadialSpawnChanceScale=1.0 FractureCullDistanceScale=1.0 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poin t) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=p oint) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point,Nu mStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=point ) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point) AdaptiveBloom=False SceneBrightness=1.0 LightFunctions=True MotionBlurNonGameplay=True GraphicsQualitySetting=2 CharacterQualityDetail=2 TextureQualityDetail=3 ShadowQualityDetail=2 LightQualityDetail=2 PostProcessQualityDetail=2 OcclusionCullingQuality=0 FXQualityDetail=2 SLSNativeResX=1024 SLSNativeResY=768 NumHorizontalDisplayArray=0 NumVerticalDisplayArray=0 BezelCorrectionX=0 BezelCorrectionY=0 SingleVoiceVariation=false AllowMLAA=False AllowFXAA=False FXAAPresetLevel=2 AllowHumanIK=True UseUE3StaggeredWait=False UseOneWayRelevancyChecks=True DoFacingRelevancyChecks=False NotFacingNotRelevant=True SimpleRelevancyCheckDistance=5000 SimpleTeamRelevancyChecks=True ROPawnAlwaysRelevantDistanceOverride=0 EnableSteamStats=True WholeSceneDynamicShadowRadius=1500 NumWholeSceneDynamicShadowCascades=1 CascadeDistributionExponent=3 DOFBlurValResolutionFactor=0.5 ForceUpdateAnimationRadius=500 UseTripleBuffering=False ROSystemSettingsVer=3 CycleNetConnectionOrder=True CycleAdvancedChecks=True DoPawnVelocityRelevancePrediction=True IgnoreCPUSaturationForRelevancy=False LowNetBandwidthFactorOverride=0 bAllowShadowGroups=True MinShadowGroupRadius=100 MaxShadowGroupRadius=2000 ShadowGroupRadiusRampUpFactor=1.2 ShadowGroupRampCutoff=2000 DynamicPreshadowCutoff=1000 [SystemSettingsEditor] bEnableForegroundSelfShadowing=False TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilt er=Linear) DetailMode=3 SkeletalMeshLODBias=0 bAllowWholeSceneDominantShadows=False MaxWholeSceneDominantShadowResolution=2048 ShadowFadeResolution=10 MaxShadowResolution=1536 ShadowTexelsPerPixel=4 bEnableForegroundShadowsOnWorld=True ParticleLODBias=0 Distortion=True FilteredDistortion=True bAllowLightShafts=True DynamicLights=True LightFunctions=True FoliageDrawRadiusMultiplier=1.0 SingleVoiceVariation=false AllowMLAA=True DOFBlurValResolutionFactor=1.0 TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Lin ear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Line ar) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter =Linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Li near) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Lin ear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=L inear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Li near) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter =Linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Linear) [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] NamedInterfaceDefs=(InterfaceName="RecentPlayersLi st",InterfaceClassName="Engine.OnlineRecentPlayers List") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE bShouldStopMovieAtEndOfLoadMap=true StartupMovies=Copyright_PC StartupMovies=LogoTripwire StartupMovies=LogoUE3 StartupMovies=LogoGA StartupMovies=LogoOrigin StartupMovies=LogoRO2 StartupMovies=MainMenu [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_O nlinePartyChatList [Engine.LocalPlayer] OverridePPRecoveryTime=1.0 [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=1 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=TRUE [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Configuration] [Engine.AudioDevice] SoundFXVolume=0.5 VoiceChatTransmitVolume=1.0 VoiceChatReceiveVolume=2.0 SoundQuality=0 MaxChannels=32 MusicVolume=0.4 [Windows.StandardUser] MyDocumentsSubDirName=RedOrchestra2 [ROGame.ROCanvas] LeftEdgePercentage=0 TopEdgePercentage=0 RightEdgePercentage=1.0 BottomEdgePercentage=1.0 [ROGame.PostEffects] AdaptiveBloomPeriod=0 AdaptiveKernelSize=0.500000 AdaptiveThreshold=-.5 AdaptiveScale=2 AdaptiveEye=False [OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s] bUseVAC=true ProductName=RO2 GameDir=ro2 GameVersion=1.1.0.5 Region=255 CurrentNotificationPosition=0 ResetStats=0 bFilterEngineBuild=true VOIPVolumeMultiplier=2.0 LanPacketPlatformMask=1 bTestSteamAuthDenials=false DenyCode=5 [IpDrv.OnlineNewsInterfaceMcp] NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0) NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0) [ROGame.ROUISceneSettings] TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4 ,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1) TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3 ,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1) TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2 ,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1) TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1 ,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4) TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0 ,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16) ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=False,bAllowDyna micShadows=True,MaxWholeSceneDominantShadowResolut ion=1344,WholeSceneDynamicShadowRadius=1500,NumWho leSceneDynamicShadowCascades=2,CascadeDistribution Exponent=3,ShadowFadeResolution=100,MaxShadowResol ution=512,ShadowTexelsPerPixel=0.75,bEnableForegro undShadowsOnWorld=False,bAllowShadowGroups=True,Mi nShadowGroupRadius=500,MaxShadowGroupRadius=2000,S hadowGroupRadiusRampUpFactor=1.2,ShadowGroupRampCu toff=1250) ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=False,bAllowDyna micShadows=True,MaxWholeSceneDominantShadowResolut ion=1344,WholeSceneDynamicShadowRadius=1500,NumWho leSceneDynamicShadowCascades=2,CascadeDistribution Exponent=3,ShadowFadeResolution=60,MaxShadowResolu tion=800,ShadowTexelsPerPixel=1.27324,bEnableForeg roundShadowsOnWorld=False,bAllowShadowGroups=True, MinShadowGroupRadius=500,MaxShadowGroupRadius=2000 ,ShadowGroupRadiusRampUpFactor=1,ShadowGroupRampCu toff=1500) ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynam icShadows=True,MaxWholeSceneDominantShadowResoluti on=1536,WholeSceneDynamicShadowRadius=500,NumWhole SceneDynamicShadowCascades=1,CascadeDistributionEx ponent=3,ShadowFadeResolution=25,MaxShadowResoluti on=1024,ShadowTexelsPerPixel=2,bEnableForegroundSh adowsOnWorld=True,bAllowShadowGroups=True,MinShado wGroupRadius=250,MaxShadowGroupRadius=2000,ShadowG roupRadiusRampUpFactor=1.2,ShadowGroupRampCutoff=2 000) ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynam icShadows=True,MaxWholeSceneDominantShadowResoluti on=2048,WholeSceneDynamicShadowRadius=1500,NumWhol eSceneDynamicShadowCascades=3,CascadeDistributionE xponent=2,ShadowFadeResolution=10,MaxShadowResolut ion=1536,ShadowTexelsPerPixel=4,bEnableForegroundS hadowsOnWorld=True,bAllowShadowGroups=True,MinShad owGroupRadius=250,MaxShadowGroupRadius=2000,Shadow GroupRadiusRampUpFactor=1,ShadowGroupRampCutoff=25 00) LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion= false,bAllowLightShafts=false,bAllowDynamicLights= false,bRenderLightFunctions=false) LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion= false,bAllowLightShafts=false,bAllowDynamicLights= true,bRenderLightFunctions=false) LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion= false,bAllowLightShafts=true,bAllowDynamicLights=t rue,bRenderLightFunctions=false) LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=t rue,bAllowLightShafts=true,bAllowDynamicLights=tru e,bRenderLightFunctions=true) [ROGame.ROGameEngine] ServerActors=IpDrv.WebServer [IniVersion] 0=1339482834.000000 1=1339582512.000000 Patch=25 EDIT - apologies, no idea how to enclose text in a window. |
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#11
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Getting better responses. Had 64 players in ColdSteel later in the night. Though I think it is also a matter of more people now having it installed so there is less load on the redirect.
I am still using the TWI redirect and not my local redirect. So the maps are coming a long distance. Also what happens if a user is downloading map files from the redirect and the map changes. Does their map download continue but they open up in the next map, or do they get cut short when the map changes. This would be good to know considering it took some players 7-9 mins to download ColdSteel. Internet speeds can be slow in Australia. |
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#12
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@mgbosshog
Post the : [te-custommap ROUIDataProvider_MapInfo] in your servers ROgame.ini (or the config file that you use for the map). And post (Verbatim) what you have under: Code:
[IpDrv.HTTPDownload] RedirectToURL=http://redirect.tripwireinteractive.com/ro2/ Last edited by Floyd; 06-18-2012 at 12:24 AM. |
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#13
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Quote:
I have removed the ROUIDataProvider_MapInfo ATM, so start the map with the open command. As for what is under my [IpDrv.HTTPDownload] RedirectToURL=http://redirect.tripwireinteractive.com/ro2/ , it is as above. I have tried with and without - ProxyServerHost= ProxyServerPort= UseCompression=False same result both times. Thanks, Bosshogg |
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#14
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Anyone have any other ideas?
Cheers/ |
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#15
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Is
AllowDownloads set to "true" in your own game files (not the server) ROEngine.ini [IpDrv.TcpNetDriver] AllowDownloads=True
__________________
Last edited by Major_Day; 06-18-2012 at 12:37 PM. |
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#16
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Quote:
Using 4 clan members as a test, all have same issues, so didn't think was my client config. Cant think what else it can be. So, I am back to having the map in the web list. The map can be played fine if files loaded manually, but still sits at MAP TIPS if trying to use redirect. Have tried various computations of upper and lower case etc as I am pulling my hair oot, but the game does not even try to get the redirect file. Its as if it is set to get it from the game server, although AllowDownloads set to false as above. ? |
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#17
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HI,
did you test this setting [IpDrv.TcpNetDriver] AllowDownloads = True [IpDrv.HTTPDownload] RedirectToURL = http://redirect.tripwireinteractive.com/ro2/ ProxyServerHost = ProxyServerPort = 3128 UseCompression = False http://redirect.tripwireinteractive.com/ro2/ this redirection does not work either on the server 8FFS. I use an http a friend from another team my authorized |
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#18
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Quote:
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Last edited by Major_Day; 06-18-2012 at 04:37 PM. |
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#19
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Thank y am deltree lines ProxyServerHost = ProxyServerPort = 3128 UseCompression = False |
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#20
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My suggestions:
Try updating your server. You're running a older version. The current patch version should be 27. Yours is 25. If updating doesn't update the ROEngine.ini file to patch version 27, then delete the ROEngine.ini file and let it regenerate. Then add the redirect info again. Also add the ROUIDataProvider_MapInfo stuff to your ROGame.ini file using the example given in the wiki: (Tip: To keep from having to edit your ROGame.ini file all the time, you can also make an .ini with the exact same name of the map. In that file put the ROUIDataProvider_MapInfo stuff. Put that "custommapfilename.ini in the CONFIG folder where ROGame.ini is.) Get Custom Maps To Show In Web Admin To get custom maps to show up in the change level section of web admin, admins will need to add a data store for the game in ROGame.ini. A data store looks like the following example: [te-custommap ROUIDataProvider_MapInfo] MapName=te-custommap FriendlyName=Custom MapGame Type=ROGame.ROGameInfoTerritories PreviewImageMarkup=<Images:ui_textures.menus.HostG ame.MapSelect_Community> Description=Mamayev Kurgan LoadMapMovie=LoadScreen_Mamayev MapTips=TEMamayevTip2 MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Please note the use of lowercase in the map name and read the Known Issues to Avoid section for more information on the topic. This holds true for the mapcycle as well. Known Issues to Avoid
A redirect server needs fast speeds and as much bandwidth as possible, but little else. Retrieved from "http://wiki.tripwireinteractive.com/...ver&oldid=1051" ======================= If that fails, Post the exact filename that you've placed in your cookedpcserver folder. Post the command you're using to start the map (complete with the filename).
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My qualifications: http://forums.tripwireinteractive.co...postcount=1764
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