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Old 06-14-2012, 11:18 PM
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Murphy Murphy is offline
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Default Disable line-of-sight check on spawners

Hi,
is it possible to disable to line-of-sight check that prevents zombies from spawning when players can see the volume? I want to hide spawning volumes inside StaticMeshes and I want zombies to be able to spawn there at any time. No matter how close players are and no matter if players are looking straight at the volume.
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Old 06-15-2012, 01:53 AM
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Swift-Brutal-Death Swift-Brutal-Death is offline
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This makes me think of Gauntlet Legends. Enemies would spawn from various structures and the players had to destroy the structure for the enemies to cease spawning. Picture a story mode map where you have to destroy these structures as you push through it. Sorry to stray from topic one but this was the thought that came to mind.
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Old 06-15-2012, 04:28 AM
ro_sauce ro_sauce is offline
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didnt kf-boink spawn the zeds from statics?
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Old 06-15-2012, 06:27 AM
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Awhile ago I remember I did some tests trying to find out which type of blocking that makes zeds spawns behind it, it was bBlockZeroExtentTraces (the one that blocks projectiles & coronas)

So I think if you made the staticmesh use this type of blocking it could work, although they might get lost to find path or seeing the player until they come out of it...

But if this method didn't work, you can always put small room with zombie spawner volume and teleporter to inside the staticmesh.
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Old 06-15-2012, 09:55 AM
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Quote:
Originally Posted by RoBoT View Post
But if this method didn't work, you can always put small room with zombie spawner volume and teleporter to inside the staticmesh.
In a BSP-box right below the level, Z distance penalty switched off, over a teleporter leading to the cover-mesh above... Great idea!

Thanks, RoBoT!
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