Dedicated server with mutes won't show on server lists?
I'm running a dedicated server called OzzieMutate on my home PC.
I have forwarded the following ports in my router:
In KillingFloor.ini, I have
I start KF from Steam, then Main Menu > HOST > Choose settings, mutes, MotD etc. > DEDICATED.
The fullscreen KF app is replaced by a console app.
I start a second instance of KF and go Main Menu > MULTIPLAYER, OzzieMutate appears in the Internet server list with my external IP, I can join and play normally, the mutes work etc. Using the console and typing OPEN [external IP] also works.
On one occasion, I have invited my friend to play using the Invite to game function in Steam chat, and he was able to connect, and his PC started downloading the mutes -- very slowly. Clearly I need to find a content server, analogous to GetWAD for IDE/Doomseeker, so the game server directs clients to a file repo where their clients can download custom content more quickly.
However, my friend could not find my server on the Internet tab. Only when I removed all the mutes could he see my server in the list.
What could i be doing wrong? Maybe he is just filtering it out?
Is there a way I could check remote connectivity by myself? Aforementioned friend is not always available to test.
Finally, if you want to play some custom KF and help me create a varied, balanced experience, please drop me a message!
Thanks for reading.
Last edited by marco.nadal.75; 06-13-2012 at 08:12 AM. Reason: Forgot server specs
You need to ad these in your killing floor.ini
Worked for me,
Certain mods, such as doom3kf, do not work on a listen server.
I have set sv_region 5 (Australia), thanks for the tip.
My server has been working fine for about a week. The most important change was telling my friends to untick the perks checkbox so they could find it.
Also RedirectToURL=<path to my Public dropbox folder> in the killingfloor.ini, now they download the required mods at high speed.