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#1
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Well reinstalled after uninstalling two months after release due to disappointment. With trepidation I reinstalled yesterday.
Played Classic. Verdict. For my tastes its a far more rewarding experience and after having a few games it shows me up as being very, very rusty. The speed of the game isn't as fast which suits me, no unlocks and etc suits me, less zoom suits me. All in all it's as close as we''l get to RO mechanics which is excellent allround.The only complaint I have and I suppose it's not the games fault as such but my excitement for it has gone. What TW have done with classic mode is excellent and very appreciated but the game needs more maps, it certainly needs troop transport, however MAPS it's crying out for. My few goes on MK was a nightmare as obviously I was new to the map and never knew which way was which in those trench's and got pummeled, so I can't really judge if it's a good map or not. Played a go at the Station and was doing well but felt a touch bored so disconnected. The other issue I noticed was the lag issue which can make the game frustrating more so if your a rifleman I think. Why oh why wasn't this mode released when it first came out? There'd be a thriving community by now. Anyway if and when TW release a substantial map pack with hopefully troop transport my enthusiasm will return I'm sure of it. I now know the classic mode plays how I want it to more or less, so it's just a case of some new goodies. Anyway very promising so far. Thumbs Up! Last edited by Wodin; 06-09-2012 at 04:59 PM. |
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#2
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On the maps part:
Fallenfighters, station and red octoberfactory are maps that I never play, because they feel so boring and narrow to me. I mean, there are not really any good flanking positions in station and red factory and it always seem to be a huge camping-fest on Fallenfighters no matter what server I join. And MamayevKurgan is a bit hard to get into at start, but it'll get better, as you said, when you have played the map a couple of times.
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Waiter: Enjoy your meal Me: You too... Last edited by Calcey; 06-09-2012 at 05:17 PM. |
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#3
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Classic still fails in that there are way too many player aids. Aerial recon, exclamation marks, blips on radar in the maps... sad...
Get rid of these darn computer targeting devices and the classic game would rise hugely. |
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#4
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#5
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Blips on the radar(classic has no radar) and the map is a server side option so blame servers not TWI.On a custom server teammates can be turned off from showing up anywhere. That leaves you with one gripe and yes I agree it should be a server side option to be turned off.Being a diehard fan of Ost im more than happy with classic my one problem besides hip firing mg's is "Aerial recon" but its more than made up for by the many improvements over Ost. Don't let one problem keep you from enjoying a game that's as close to Ost as any game to date and in the near future.I'm just not seeing any player aids in classic that give me a huge advantage over Ost's game play. Until classic was released I was jaded too ![]() http://4.bp.blogspot.com/-pTxtB4uvOa....jpg-610x0.jpg
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![]() "Its easier to find men to die than to suffer the patience of war" Caesar Last edited by TheRealGunther; 06-09-2012 at 07:50 PM. |
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#6
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I agree that if Classic mode came out upon release (even if that meant pushing release back a month or more) then the RO2 community would be much stronger today. And it's not like people didn't want it then -- if anyone who was around recalls, the term "RO Classic" was thrown around constantly during the turbulent month of July. People were suddenly doubting that RO2 would be a truly tactical successor and wanted a mode that would meld the best of RO1 and RO2 (in other words, what they wanted RO2 to be).
It truly is unfortunate that the mode didn't arrive until 7 months later when most of the old community had already taken off. Better late than never, but only barely.
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![]() A Dedicated RO Veteran since 2003 Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube |
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#7
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classic fails because of the run speed.
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#8
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Not long ago, all of this "woulda coulda shoulda" stuff had mileage simply because there was no way to verify any of it. We had a broken game, lots of blame to go around and a hundred different opinions why. It is different now. Today we have the ultimate taste test: a polished game, three different game modes and a host of new users. Right now players, new and old, choose Realism over Classic by more than 3 to 1. Even Action mode fills more servers at peak times than Classic does. What makes you think the result would be any different had TWI released the GOTY edition back in September? |
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#9
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1. More of the original RO1 community would have stayed. We got some back but many still won't return(Either because of the past stigma RO2 carries or lack of clan competition(ROLadder is gone). 2. RO2 would have been more successful if it released GOTY quality at launch and the hype would have attracted and kept more players hooked. Some of which may would have played classic(Can't really know though) 3. Pure Classic may be sorta dead but the classic options TWI gave server owners allows it to live on in some custom setting's servers. I'v played a few servers with a Realism/Classic combo so it was not completely in vain.
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#10
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Finally got round to installing GOTYE; never tried the beta.
Played some 'classic' mode on the 40:1 server. Verdict: 100% better. A different game. Thanks for the extra work TWI, I'll start playing again, as long as there are some classic servers up (I'm sure there'll be a few regulars in Europe). Although the new patch did reset all my controls (a f*in pain with Colemak) and set my audio channels back to something silly like 32, so I can't hear grenades or footsteps once again. Love the new gameplay style. Love the smoothness even on my somewhat aging rig. The top FOV setting is now comfortable enough. Maybe run speed should be a little slower. From a more negative perspective: if the game had been like this on release and you hadn't given the retards the option to choose to set up their servers with arcade mode, there would still be a RO ladder, significant community and decent custom maps by now.
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Blame deuteranopia every time. |
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#11
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You can't compare how full classic servers are now as if they'd be like that when RO2 came out. Infact Classic like realism would have been packed. All the people who would have played classic have gone off to pastures new.
The great exodus would have never happened and any gripes with classic would have been fixed by now. We'd also have a much bigger modding community as many RO modders and map makers got off aswell. I enjoy classic. The running speed needs increasing I think juts a tiny bit. You can tell they've been slowed down rather than animated that way. Again minor gripes to some great changes. If RO2 classic never takes off it will be a missed opportunity. I'd love to be sitting in transport with my comrades riding hell for leather with the MG gunner blazing away and no idea what your going to be jumping out into...thats what I miss.New maps and troop transport to take advantage of them. Yes please. |
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#12
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All good points, and one other id add in ..i really hope that future map design goes the way of MK ie: bigger more open areas etc
Theres nothing wrong with the maps we have until they are played on a full 64 server then the linear and narrow nature of most of them is fully bared..and i personally prefer the maps like red october spartanovka etc to be played with around 40 ppl as it gives more opportunity for squads and small groups of ppl to affect the battle Unlike the rush the cap spam fest we end up with on most maps with the 64 player servers, assuming 2 competent teams. So please TWI when you design the maps keep in mind the popularity of the 64 player servers and balance your maps towards that, like you have done with MK |
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#13
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#14
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#15
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Classic is alot of fun. They should tweak the stamina is all, and it would be as close as I think these developers could get it to perfection. The problem I see is that they went and made 3 different game modes, so it seems that what little community there is, is now split up into a number of game modes that probably any other fps could not even touch.
I mean, we have 1. Classic 2. Realism 3."Action mode" 4. Firefight 5. Countdown 6. Territory. It seems like too much variety, and there is such a thing as too much variety.
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Rally behind the Virginians! |
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#16
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Well the last three are actually map choices.
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#17
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All the maps in RO2 are too small for 64 people. BF3 suffers the same problem. 64 player maps are too filled up. |
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#18
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If you are bored of the stock maps, you might want to join this Steam group: http://steamcommunity.com/groups/RO2BLOODBATHSCRIMZ
Friday 15th of June (which is today for me already) but tomorrow for most of you guys, we will play custom maps: Univermag, Cold Steel and Die Bresche. Easiest way to download the maps is through Lord Gleedo's RO 2 cache extractor. It's easy to use, download speeds are okay and you are ready to go. Info here: http://forums.tripwireinteractive.co...72#post1042772 Last edited by Sensemann; 06-14-2012 at 10:51 PM. |
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#19
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#20
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Invited you just now. Will have to talk with the group creator why that is. Surely, we want players. All of them.
Add me in Steam if interested: Steam account name is "Bocholter" Profile name is "{sBc} Sensemann" Both without the " " of course. |
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