Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > General Discussion

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-09-2012, 04:58 PM
Wodin Wodin is offline
Senior Member
 
Join Date: Mar 2006
Location: Liverpool UK
Posts: 371
Default Classic...my verdict.

Well reinstalled after uninstalling two months after release due to disappointment. With trepidation I reinstalled yesterday.

Played Classic.

Verdict.

For my tastes its a far more rewarding experience and after having a few games it shows me up as being very, very rusty. The speed of the game isn't as fast which suits me, no unlocks and etc suits me, less zoom suits me. All in all it's as close as we''l get to RO mechanics which is excellent allround.The only complaint I have and I suppose it's not the games fault as such but my excitement for it has gone. What TW have done with classic mode is excellent and very appreciated but the game needs more maps, it certainly needs troop transport, however MAPS it's crying out for. My few goes on MK was a nightmare as obviously I was new to the map and never knew which way was which in those trench's and got pummeled, so I can't really judge if it's a good map or not. Played a go at the Station and was doing well but felt a touch bored so disconnected. The other issue I noticed was the lag issue which can make the game frustrating more so if your a rifleman I think.

Why oh why wasn't this mode released when it first came out? There'd be a thriving community by now.

Anyway if and when TW release a substantial map pack with hopefully troop transport my enthusiasm will return I'm sure of it. I now know the classic mode plays how I want it to more or less, so it's just a case of some new goodies.

Anyway very promising so far. Thumbs Up!

Last edited by Wodin; 06-09-2012 at 04:59 PM.
  #2  
Old 06-09-2012, 05:16 PM
Calcey's Avatar
Calcey Calcey is offline
Member
 
Join Date: Apr 2012
Posts: 30
Default

On the maps part:

Fallenfighters, station and red octoberfactory are maps that I never play, because they feel so boring and narrow to me.
I mean, there are not really any good flanking positions in station and red factory and it always seem to be a huge camping-fest on Fallenfighters no matter what server I join.

And MamayevKurgan is a bit hard to get into at start, but it'll get better, as you said, when you have played the map a couple of times.
__________________
Waiter: Enjoy your meal
Me: You too...

Last edited by Calcey; 06-09-2012 at 05:17 PM.
  #3  
Old 06-09-2012, 06:44 PM
>< f4ct0r...13 >< f4ct0r...13 is offline
Senior Member
 
Join Date: Sep 2011
Location: California
Posts: 379
Default

Classic still fails in that there are way too many player aids. Aerial recon, exclamation marks, blips on radar in the maps... sad...

Get rid of these darn computer targeting devices and the classic game would rise hugely.
  #4  
Old 06-09-2012, 07:31 PM
Offensive name Offensive name is offline
Senior Member
 
Join Date: Feb 2012
Posts: 170
Default

Quote:
Originally Posted by >< f4ct0r...13 View Post
Classic still fails in that there are way too many player aids. Aerial recon, exclamation marks, blips on radar in the maps... sad...

Get rid of these darn computer targeting devices and the classic game would rise hugely.
Better yet, let's get rid of computers because there all so fake et let's start shooting at each other for real
  #5  
Old 06-09-2012, 07:46 PM
TheRealGunther's Avatar
TheRealGunther TheRealGunther is offline
Senior Member
 
Join Date: Sep 2011
Location: Blue Ridge GA
Posts: 1,170
Default

Quote:
Originally Posted by >< f4ct0r...13 View Post
Classic still fails in that there are way too many player aids. Aerial recon, exclamation marks, blips on radar in the maps... sad...

Get rid of these darn computer targeting devices and the classic game would rise hugely.
Aerial recon and exclamation marks are the same thing and doesn't give the player aid most people think.From the time the Commander calls it in and it shows up on tactical display.The recon is out of date and the reason I ignore it half the time its only useful in spotting static campers.I'm not a fan of aerial recon myself but it is not as useful as most people think.

Blips on the radar(classic has no radar) and the map is a server side option so blame servers not TWI.On a custom server teammates can be turned off from showing up anywhere.

That leaves you with one gripe and yes I agree it should be a server side option to be turned off.Being a diehard fan of Ost im more than happy with classic my one problem besides hip firing mg's is "Aerial recon" but its more than made up for by the many improvements over Ost.

Don't let one problem keep you from enjoying a game that's as close to Ost as any game to date and in the near future.I'm just not seeing any player aids in classic that give me a huge advantage over Ost's game play.

Until classic was released I was jaded too
http://4.bp.blogspot.com/-pTxtB4uvOa....jpg-610x0.jpg
__________________

"Its easier to find men to die than to suffer the patience of war" Caesar

Last edited by TheRealGunther; 06-09-2012 at 07:50 PM.
  #6  
Old 06-10-2012, 12:29 AM
hockeywarrior's Avatar
hockeywarrior hockeywarrior is offline
Senior Member
 
Join Date: Nov 2005
Location: The RO Elitist's piano bar
Posts: 3,160
Default

I agree that if Classic mode came out upon release (even if that meant pushing release back a month or more) then the RO2 community would be much stronger today. And it's not like people didn't want it then -- if anyone who was around recalls, the term "RO Classic" was thrown around constantly during the turbulent month of July. People were suddenly doubting that RO2 would be a truly tactical successor and wanted a mode that would meld the best of RO1 and RO2 (in other words, what they wanted RO2 to be).

It truly is unfortunate that the mode didn't arrive until 7 months later when most of the old community had already taken off. Better late than never, but only barely.
__________________

A Dedicated RO Veteran since 2003
Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube
  #7  
Old 06-10-2012, 12:33 AM
ChargerCarl ChargerCarl is offline
Senior Member
 
Join Date: Jul 2011
Posts: 137
Default

classic fails because of the run speed.
  #8  
Old 06-10-2012, 02:58 AM
Pinball Jones Pinball Jones is offline
Senior Member
 
Join Date: Sep 2011
Posts: 133
Default

Quote:
Originally Posted by hockeywarrior View Post
I agree that if Classic mode came out upon release (even if that meant pushing release back a month or more) then the RO2 community would be much stronger today. And it's not like people didn't want it then -- if anyone who was around recalls, the term "RO Classic" was thrown around constantly during the turbulent month of July. People were suddenly doubting that RO2 would be a truly tactical successor and wanted a mode that would meld the best of RO1 and RO2 (in other words, what they wanted RO2 to be).

It truly is unfortunate that the mode didn't arrive until 7 months later when most of the old community had already taken off. Better late than never, but only barely.
I admit I used to buy into this theory, but the evidence just doesn't support it.

Not long ago, all of this "woulda coulda shoulda" stuff had mileage simply because there was no way to verify any of it. We had a broken game, lots of blame to go around and a hundred different opinions why.

It is different now. Today we have the ultimate taste test: a polished game, three different game modes and a host of new users. Right now players, new and old, choose Realism over Classic by more than 3 to 1. Even Action mode fills more servers at peak times than Classic does.

What makes you think the result would be any different had TWI released the GOTY edition back in September?
  #9  
Old 06-10-2012, 03:50 AM
slavek's Avatar
slavek slavek is offline
_〆(・∀・)_旦~ The Late Night Moderator
 
Join Date: May 2006
Location: UnrealEd: Viewport #1
Posts: 2,992
Default

Quote:
Originally Posted by Pinball Jones View Post
I admit I used to buy into this theory, but the evidence just doesn't support it.

Not long ago, all of this "woulda coulda shoulda" stuff had mileage simply because there was no way to verify any of it. We had a broken game, lots of blame to go around and a hundred different opinions why.

It is different now. Today we have the ultimate taste test: a polished game, three different game modes and a host of new users. Right now players, new and old, choose Realism over Classic by more than 3 to 1. Even Action mode fills more servers at peak times than Classic does.

What makes you think the result would be any different had TWI released the GOTY edition back in September?
My opinions:

1. More of the original RO1 community would have stayed. We got some back but many still won't return(Either because of the past stigma RO2 carries or lack of clan competition(ROLadder is gone).

2. RO2 would have been more successful if it released GOTY quality at launch and the hype would have attracted and kept more players hooked. Some of which may would have played classic(Can't really know though)

3. Pure Classic may be sorta dead but the classic options TWI gave server owners allows it to live on in some custom setting's servers. I'v played a few servers with a Realism/Classic combo so it was not completely in vain.
__________________

Greater Good Games
KillingFloorServer: 204.145.81.18:7707
  #10  
Old 06-10-2012, 04:30 AM
Richey79's Avatar
Richey79 Richey79 is offline
Senior Member
 
Join Date: Dec 2009
Posts: 512
Default

Finally got round to installing GOTYE; never tried the beta.

Played some 'classic' mode on the 40:1 server.

Verdict: 100% better. A different game. Thanks for the extra work TWI, I'll start playing again, as long as there are some classic servers up (I'm sure there'll be a few regulars in Europe).

Although the new patch did reset all my controls (a f*in pain with Colemak) and set my audio channels back to something silly like 32, so I can't hear grenades or footsteps once again. Love the new gameplay style. Love the smoothness even on my somewhat aging rig. The top FOV setting is now comfortable enough.

Maybe run speed should be a little slower.

From a more negative perspective: if the game had been like this on release and you hadn't given the retards the option to choose to set up their servers with arcade mode, there would still be a RO ladder, significant community and decent custom maps by now.
__________________


Blame deuteranopia every time.
  #11  
Old 06-10-2012, 04:34 AM
Wodin Wodin is offline
Senior Member
 
Join Date: Mar 2006
Location: Liverpool UK
Posts: 371
Default

You can't compare how full classic servers are now as if they'd be like that when RO2 came out. Infact Classic like realism would have been packed. All the people who would have played classic have gone off to pastures new.

The great exodus would have never happened and any gripes with classic would have been fixed by now. We'd also have a much bigger modding community as many RO modders and map makers got off aswell.

I enjoy classic. The running speed needs increasing I think juts a tiny bit. You can tell they've been slowed down rather than animated that way.

Again minor gripes to some great changes.

If RO2 classic never takes off it will be a missed opportunity. I'd love to be sitting in transport with my comrades riding hell for leather with the MG gunner blazing away and no idea what your going to be jumping out into...thats what I miss.New maps and troop transport to take advantage of them. Yes please.
  #12  
Old 06-10-2012, 06:10 AM
Carfax Carfax is offline
Member
 
Join Date: Sep 2011
Posts: 97
Default

All good points, and one other id add in ..i really hope that future map design goes the way of MK ie: bigger more open areas etc

Theres nothing wrong with the maps we have until they are played on a full 64 server then the linear and narrow nature of most of them is fully bared..and i personally prefer the maps like red october spartanovka etc to be played with around 40 ppl as it gives more opportunity for squads and small groups of ppl to affect the battle

Unlike the rush the cap spam fest we end up with on most maps with the 64 player servers, assuming 2 competent teams.


So please TWI when you design the maps keep in mind the popularity of the 64 player servers and balance your maps towards that, like you have done with MK
  #13  
Old 06-10-2012, 01:43 PM
r5cya's Avatar
r5cya r5cya is offline
Senior Member
 
Join Date: Jan 2011
Location: San Bruno, California
Posts: 4,760
Default

Quote:
Originally Posted by Carfax View Post
All good points, and one other id add in ..i really hope that future map design goes the way of MK ie: bigger more open areas etc

Theres nothing wrong with the maps we have until they are played on a full 64 server then the linear and narrow nature of most of them is fully bared..and i personally prefer the maps like red october spartanovka etc to be played with around 40 ppl as it gives more opportunity for squads and small groups of ppl to affect the battle

Unlike the rush the cap spam fest we end up with on most maps with the 64 player servers, assuming 2 competent teams.


So please TWI when you design the maps keep in mind the popularity of the 64 player servers and balance your maps towards that, like you have done with MK
i've been trying to figure out the big attraction to 64 player servers since the game came out. most maps are absolute crap with that many players. how about apartments? i just don't see how that's fun. since twi's just about to come out with new maps, i sure hope they took this into consideration. for some reason people will allways jump on the 64 player servers, so i hope the new maps are at least twice as big with bigger cap zones to take this game away from the cod feeling it gives me now with that many players.
  #14  
Old 06-14-2012, 01:34 AM
Cake Dispenser's Avatar
Cake Dispenser Cake Dispenser is offline
Junior Member
 
Join Date: Jun 2012
Posts: 5
Default

Quote:
Originally Posted by r5cya View Post
i've been trying to figure out the big attraction to 64 player servers since the game came out. most maps are absolute crap with that many players. how about apartments? i just don't see how that's fun. since twi's just about to come out with new maps, i sure hope they took this into consideration. for some reason people will allways jump on the 64 player servers, so i hope the new maps are at least twice as big with bigger cap zones to take this game away from the cod feeling it gives me now with that many players.
The only map is see that has that RO1 feel is Mamayev Kurgan.
  #15  
Old 06-14-2012, 03:12 PM
CopperHead's Avatar
CopperHead CopperHead is offline
Senior Member
 
Join Date: Mar 2010
Posts: 403
Default

Classic is alot of fun. They should tweak the stamina is all, and it would be as close as I think these developers could get it to perfection. The problem I see is that they went and made 3 different game modes, so it seems that what little community there is, is now split up into a number of game modes that probably any other fps could not even touch.

I mean, we have
1. Classic
2. Realism
3."Action mode"
4. Firefight
5. Countdown
6. Territory.

It seems like too much variety, and there is such a thing as too much variety.
__________________

Rally behind the Virginians!
  #16  
Old 06-14-2012, 04:14 PM
Cwivey's Avatar
Cwivey Cwivey is offline
Senior Member
 
Join Date: Sep 2011
Location: In the hills! (of England)
Posts: 1,583
Default

Well the last three are actually map choices.
  #17  
Old 06-14-2012, 09:23 PM
Flogger23m Flogger23m is offline
Senior Member
 
Join Date: May 2009
Posts: 3,215
Default

Quote:
Originally Posted by r5cya View Post
i've been trying to figure out the big attraction to 64 player servers since the game came out. most maps are absolute crap with that many players. how about apartments? i just don't see how that's fun. since twi's just about to come out with new maps, i sure hope they took this into consideration. for some reason people will allways jump on the 64 player servers, so i hope the new maps are at least twice as big with bigger cap zones to take this game away from the cod feeling it gives me now with that many players.
People tend to think more = better for some odd reason.

All the maps in RO2 are too small for 64 people. BF3 suffers the same problem. 64 player maps are too filled up.
  #18  
Old 06-14-2012, 10:19 PM
Sensemann Sensemann is offline
Senior Member
 
Join Date: May 2009
Location: Shanghai, China
Posts: 1,036
Default

If you are bored of the stock maps, you might want to join this Steam group: http://steamcommunity.com/groups/RO2BLOODBATHSCRIMZ

Friday 15th of June (which is today for me already) but tomorrow for most of you guys, we will play custom maps: Univermag, Cold Steel and Die Bresche.

Easiest way to download the maps is through Lord Gleedo's RO 2 cache extractor. It's easy to use, download speeds are okay and you are ready to go. Info here:
http://forums.tripwireinteractive.co...72#post1042772
__________________
Quote:
Originally Posted by EvilHobo View Post
In Red Orchestra: Ostfront, the real heroes were the people who mastered these handicaps and did the extraordinary.

Last edited by Sensemann; 06-14-2012 at 10:51 PM.
  #19  
Old 06-14-2012, 10:35 PM
r5cya's Avatar
r5cya r5cya is offline
Senior Member
 
Join Date: Jan 2011
Location: San Bruno, California
Posts: 4,760
Default

Quote:
Originally Posted by Sensemann View Post
If you are bored of the stock maps, you might want to join this Steam group: <a href="http://steamcommunity.com/groups/RO2BLOODBATHSCRIMZ/events" target="_blank">http://steamcommunity.com/groups/RO2...HSCRIMZ/events

Friday 15th of June (which is today for me already) but tomorrow for most of you guys, we will play custom maps: Univermag, Cold Steel and Die Bresche.

Easiest way to download the maps is through Lord Gleedo's RO 2 cache extractor. It's easy to use, download speeds are okay and you are ready to go. Info here:
http://forums.tripwireinteractive.co...72#post1042772
your group is by invitation only. we cannot join.
  #20  
Old 06-14-2012, 10:48 PM
Sensemann Sensemann is offline
Senior Member
 
Join Date: May 2009
Location: Shanghai, China
Posts: 1,036
Default

Invited you just now. Will have to talk with the group creator why that is. Surely, we want players. All of them.

Add me in Steam if interested:

Steam account name is "Bocholter"
Profile name is "{sBc} Sensemann"

Both without the " " of course.
__________________
Quote:
Originally Posted by EvilHobo View Post
In Red Orchestra: Ostfront, the real heroes were the people who mastered these handicaps and did the extraordinary.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:36 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC