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Old 06-05-2012, 11:17 AM
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LordGleedo LordGleedo is offline
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Default Kismet behaviour change since patch

Just tried running my map since the patch in PIE and my objectives which are cap only and lock are not getting locked. Once capped, they are then in 'defend' mode

Anyone else seeing this? I have tried outside of PIE yet....
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Old 06-05-2012, 11:33 AM
Drecks Drecks is offline
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I have noticed this one time during the free weekend on the TWB server on
my own map.As Allies we where defending an objective while the game told me
to capture it. I quickly made a screenshot.

You see a Russian which have to cap the objective while the overhead shows the objective B
is already red...





Weird thing was this happend only 1 time. I decided to commit suicide and
spawn as Axis. Their end worked normal they also had to attack the objective. Which was normal. When I spawned back as Allies all worked well. My guess is that is was some sort of hick up.....

Last edited by Drecks; 06-05-2012 at 11:35 AM.
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Old 06-06-2012, 05:32 AM
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LordGleedo LordGleedo is offline
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Well I do not know what the heck is going on. All my cap 'n lock objectives are now not locking and can be recaptured (since the patch).

I'll be buggered if I'm gonna redo all my figgin kismet again.

This coupled with the fact that it now seems impossible to get a new game type running online on a server without getting all stock maps recompiled/cooked with the new gametype as a supported game type means I am wasting my time...

Its all gone Snafu!
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Old 06-09-2012, 08:02 AM
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It seems as though the 'Lock Objectives' node no longer work which was causing my issue.

If you remove the lock objective node, captured and disabled objectives lock ok.
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Old 06-11-2012, 07:54 AM
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Catalavos Catalavos is offline
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Quote:
Originally Posted by LordGleedo View Post
It seems as though the 'Lock Objectives' node no longer work which was causing my issue.

If you remove the lock objective node, captured and disabled objectives lock ok.
Wish I would have re-checked this thread before I nuked all of my Kismet this morning. Oh, well.
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...
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Old 06-11-2012, 12:33 PM
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Originally Posted by Catalavos View Post
Wish I would have re-checked this thread before I nuked all of my Kismet this morning. Oh, well.
DOh!
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Old 06-11-2012, 12:42 PM
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Quote:
Originally Posted by LordGleedo View Post
DOh!
I'll just consider it practice. Kudo's for figuring it out, by the way!
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...
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  Click here to go to the next developer post in this thread.   #8  
Old 06-13-2012, 11:27 AM
[TW]Swag [TW]Swag is offline
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In my quick testing the Lock Objective Kismet node does in fact work. There is a method to working with the Lock/Unlock when it's a situation where an objective can be unlocked for whatever reason.

Disable Objective -> Lock Objective

Unlock Objective -> Enable Objective

Make sure your Kismet is handling it that way. Also, make sure your problematic objective(s) isn't being lock/unlocked somewhere else in the Kismet logic.
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Old 06-13-2012, 02:06 PM
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Quote:
Originally Posted by [TW]Swag View Post
In my quick testing the Lock Objective Kismet node does in fact work. There is a method to working with the Lock/Unlock when it's a situation where an objective can be unlocked for whatever reason.

Disable Objective -> Lock Objective

Unlock Objective -> Enable Objective

Make sure your Kismet is handling it that way. Also, make sure your problematic objective(s) isn't being lock/unlocked somewhere else in the Kismet logic.
Well it was working perfectly before the patch and is now again working since completely removing the locks. Go figure.
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  This is the last developer post in this thread.   #10  
Old 06-13-2012, 10:02 PM
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Quote:
Originally Posted by LordGleedo View Post
Well it was working perfectly before the patch and is now again working since completely removing the locks. Go figure.
Negative. I just made a simple test map in the public SDK to see if the locking kismet node is malfunctioning. It is not in my test map.

Could you please copy your Kismet with the Lock Objective Kismet node into a text document and email it to me? I suspect that Kismet may be whipping your map around.
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