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#81
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I love the new patch beta, is it normal though that my server search is displaying only one server, when there used to be like 3?
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Workers of TWI forums, unite!
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#82
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Well we would like some half tracks,new tanks,new maps if possibe
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#83
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Quote:
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#84
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Definitely looking forward to this!
Thank you Mekhazzio and Ducky for your persistence and thank you Tripwire for listening to the player community. I know you are not a very large company, and as such it takes a little time to respond to things like this, and its great that you guys have made the effort! I have other obligations that prevent me from testing th ebeta, but I can't wait for these changes to be pushed out to the stable servers and clients!
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#85
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Are combo modes like this able to be ranked?
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#86
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Quote:
Quote:
Also, the fact that downloaded maps disappear from clients after 3 days by default is a HUGE bandwidth waster, considering how large RO2 maps are... That default level should be increased by an order of magnitude or two.
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#87
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Does classic mode still force zoom?
From all that I have read about the beta, this is the only thing I did not like.
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Join us on one of our four servers! |
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#88
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This is the reason why my other games are gathering dust. Good Job Tripwire, looking forward to playing this.
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#89
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How does client side hit detection work with projectile based weapons, I was under the impression that it only works with hit scan based weapons?
or does RO2 use hitscan weapons? |
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#90
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The reason many shooter games avoid using latency compensation for projectiles is because those games tend to have very slow projectiles (rockets, plasma balls, spinfusor discs, etc) where seeing and reacting to the projectile in flight is an important gameplay mechanic, so having the projectiles synched across all clients, both shooter and target, is a high priority. In Red Orchestra, the projectiles are invisible and move far too quickly to react to even if they were visible. Only the shooter will ever be aware of their behavior, so there's no gameplay drawback to making the shooter authoritative. |
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#91
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As I understand it, when you shoot your client calculated the trajectory of the spawned bullet and resolves whether it hits anything, based on where your client sees the other players.
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#92
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It would be nice to see some patch notes of all the changes
did the super casual normal mode make it? and are all the weapons being lag compensated? ei bayonets? Last edited by Surprise; 05-19-2012 at 02:16 PM. |
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#93
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Quote:
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#94
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BOYS !!!
SEND ME A PM THOSE OF YOU WHO KNOW WHAT TO DO WHEN I CAN'T FIND ANY BETA SERVERS! Please don't spam my inbox haha :P or just comment belove
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#95
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sooooo with around a week to go in May we can expect the "Free" Weekend the update to going ahead as scheduled?
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