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  #81  
Old 05-13-2012, 03:50 PM
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Polshevik Polshevik is offline
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I love the new patch beta, is it normal though that my server search is displaying only one server, when there used to be like 3?
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  #82  
Old 05-13-2012, 05:20 PM
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FEGELEIN89 FEGELEIN89 is offline
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Well we would like some half tracks,new tanks,new maps if possibe
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  #83  
Old 05-14-2012, 07:09 AM
Coolicus Coolicus is offline
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Quote:
Originally Posted by Polshevik View Post
I love the new patch beta, is it normal though that my server search is displaying only one server, when there used to be like 3?
Try using the view -> servers -> red orchestra HOS beta steam browser as that let me see the 2 TWB servers whereas the ingame browser did not .
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  #84  
Old 05-14-2012, 09:59 AM
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Definitely looking forward to this!

Thank you Mekhazzio and Ducky for your persistence and thank you Tripwire for listening to the player community.

I know you are not a very large company, and as such it takes a little time to respond to things like this, and its great that you guys have made the effort!

I have other obligations that prevent me from testing th ebeta, but I can't wait for these changes to be pushed out to the stable servers and clients!
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  #85  
Old 05-14-2012, 10:07 AM
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mattlach mattlach is offline
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Quote:
Originally Posted by Yoshiro View Post
As I've said before, my new preferred play setup is a realism base with classic weapon load out.
Are combo modes like this able to be ranked?
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  #86  
Old 05-14-2012, 10:11 AM
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mattlach mattlach is offline
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Quote:
Originally Posted by -=}WoLvErInE{=- View Post
When you get a chance, can we please get/have some news on the sdk, redirect front?
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Originally Posted by eliterizzo View Post
Thank you for all your hard work TWI! What about the redirect issue for custom maps?? This is pretty important as well.
Couldn't agree more.

Also, the fact that downloaded maps disappear from clients after 3 days by default is a HUGE bandwidth waster, considering how large RO2 maps are... That default level should be increased by an order of magnitude or two.
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  #87  
Old 05-14-2012, 10:19 AM
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mattlach mattlach is offline
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Does classic mode still force zoom?

From all that I have read about the beta, this is the only thing I did not like.
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  #88  
Old 05-15-2012, 04:38 AM
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mog51 mog51 is offline
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This is the reason why my other games are gathering dust. Good Job Tripwire, looking forward to playing this.
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  #89  
Old 05-16-2012, 07:26 PM
Surprise Surprise is offline
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How does client side hit detection work with projectile based weapons, I was under the impression that it only works with hit scan based weapons?
or does RO2 use hitscan weapons?
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  #90  
Old 05-16-2012, 07:50 PM
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Mekhazzio Mekhazzio is offline
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Quote:
Originally Posted by Surprise View Post
How does client side hit detection work with projectile based weapons, I was under the impression that it only works with hit scan based weapons?
It works with projectile weapons the same way it does with hitscan: the client decides if it gets a hit. That's all there is to it. Every multiplayer flight sim ever made has used client-side hit detection for guns, to give an example.

The reason many shooter games avoid using latency compensation for projectiles is because those games tend to have very slow projectiles (rockets, plasma balls, spinfusor discs, etc) where seeing and reacting to the projectile in flight is an important gameplay mechanic, so having the projectiles synched across all clients, both shooter and target, is a high priority.

In Red Orchestra, the projectiles are invisible and move far too quickly to react to even if they were visible. Only the shooter will ever be aware of their behavior, so there's no gameplay drawback to making the shooter authoritative.
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  #91  
Old 05-16-2012, 11:30 PM
Golf33 Golf33 is offline
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As I understand it, when you shoot your client calculated the trajectory of the spawned bullet and resolves whether it hits anything, based on where your client sees the other players.
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  #92  
Old 05-17-2012, 01:24 PM
Surprise Surprise is offline
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It would be nice to see some patch notes of all the changes
did the super casual normal mode make it?
and are all the weapons being lag compensated? ei bayonets?

Last edited by Surprise; 05-19-2012 at 02:16 PM.
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  #93  
Old 05-21-2012, 02:05 AM
Wavefunction Wavefunction is offline
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Quote:
Originally Posted by Nightingale View Post
УPA!

The client-side hit detection was an unexpected surprise. RO2 is the first game I've seen in which the developers devoted so much time to improving a not-so-great launch while also responding to user feedback. I think this may actually turn the whole game around and give it the playercount and community it deserves. Keep at it TWI!
This. Great work, Tripwire! This is why I'll continue to be a loyal fan of your work.
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  #94  
Old 05-21-2012, 09:07 AM
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Aquda Aquda is offline
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BOYS !!!
SEND ME A PM THOSE OF YOU WHO KNOW WHAT TO DO WHEN I CAN'T FIND ANY BETA SERVERS!

Please don't spam my inbox haha :P
or just comment belove
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  #95  
Old 05-22-2012, 03:28 AM
spook*AUS* spook*AUS* is offline
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sooooo with around a week to go in May we can expect the "Free" Weekend the update to going ahead as scheduled?
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