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Old 05-21-2012, 04:40 PM
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Default RC 2 Beta Changelog - Updates to Beta since May 12th

General
Gameplay
  • Added a short delay after death in which clicking primary fire will not take the player to third person view
  • Enemy Spotted System Changes
    • Players will now get a notification when a teammate spots an enemy or a location where they think an enemy is if there is line of sight between the player and the spot where the location was spotted, or if they are within 50 meters of the player that called out “enemy spotted”.
    • Spotting enemy tanks actually works now in the enemy spotted system (it was only ever working before with aerial recon)
    • Added setting to configure enemy spotted for three settings: (0 = full, 1 = tactical view and map only, 2 = map only). All game modes default to full currently.
  • Suppression Changes
    • Reduced the angle at which players recieve suppression from someone firing at them. This should greatly reduce or eliminate the "false positives" that were giving player suppression from an enemy that was not even remotely shooting in thier direction. Likewise players should now pay more attention to suppression, since now it really means someone is shooting in your direction.

Action Mode
  • Bolt action rifles now do more damage to the torso at close range to make them more effective in close quarters fighting
  • SMGs, Pistols, and the MKB now do more damage to the head at close range

Vehicles
  • Improved T-34 frontal and mantlet armor
  • Tweaked the T34 ammo count to give it more AP rounds and less HE rounds

Audio
  • Made changes to the sound system to prevent some sounds from cutting out
  • Optimized sound channel usage
  • Increased the volume of sprinting footstep sounds
  • Increased the volume of cloth/equipment rattle sounds
  • Slightly increased the sound of the recon plane
  • Slightly increased the footstep sound volume attenuation to be a bit more audible at a distance
  • Adding looping fire sounds for the T34

UI
  • Role and Kick voting message will now indicate that a vote is going on (Confirm and Deny option have been removed). To participate in the vote users will need to access the screens from the menu.
  • The screen when returning to the main menu system from a game will now reflect that instead of the map the user was on
  • Added a Custom Map loading screen when the game does not know the map (.ini or .int for the map)
  • Replaced 'Use' text in the periscope tip with actual key binding

Graphics and Misc.
  • Blur from suppression now fades out more smoothly
  • Improved the outside of map boundaries post process effect
  • Changed cache size and lifespan
  • Fixed bounds for each explosion
  • Fixed material that was causing explosions to render in front of smoke grenades
  • Tank dust is lit now and matches the level lighting, tank wings and also ambient dust when the barrel fires

Bugs
Gameplay
  • Fixed Custom maps not receiving the proper name or loading screen
  • Fixed an issue where debug text would show up when vote kicking players
  • Fixed automatically picking up weapons by running over them
  • Fixed an issue where firefight spawn delay was reading the territory information
  • Fixed some items that were not being properly localized in the Server Browser
  • Fixed a bug where AI could be broken when ordering them to attack an objective in singleplayer after that objective gets captured
  • Fixed artillery spotting with binoculars and enemy spotted functionality getting blocked by the simple collision on objects. This was causing both of them to be blocked by things that the player could see though, that bullets would not collide with, etc, such as windows, the corners of walls, etc.
  • Fixed being able to shoot yourself on a mounted MG

Vehicles
  • Fixed tank firing being off on steep slopes
  • Fixed the spawn protection not working for tanks online
  • Fixed an issue with the Panzer IV's mantlet that made the armor more difficult to penetrate

Audio
  • Fixed footstep sounds getting perpetually quieter until they were not able to be heard at all
  • Fixed an issue with looping weapon sounds (PPSH, and some others) getting perpetually quieter until they were not able to be heard at all
  • Fixed morale music not ducking while playing weapon, class, and honor rank up music
  • Fixed a bug where two songs could be playing over top of each other during the match victory screen
  • Fixed a bug where the level up music would play over the round or match wing screens
  • Fixed the round win music being the wrong teams song in certain instances
  • Fixed some voice commands that would not play sometimes including the commander speech and enemy spotted

UI
  • Fixed the tank command menu not always having selected your tank by default
  • Fixed the 3d command marker sometimes get stuck when used from a tank
  • Fixed vehicles not getting a spawn protection warning message
  • The honor range in the server browser is now correct

Fixed all known outstanding issues introduced since the start of the beta
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Old 05-21-2012, 05:10 PM
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Impressive. Pity I can't test now. Ps: typo: 'line of site'
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Old 05-21-2012, 05:18 PM
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  • Increased the volume of sprinting footstep sounds
  • Increased the volume of cloth/equipment rattle sounds


That´s nice, the other things, too
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Old 05-21-2012, 05:40 PM
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Great list there. Keep up the great work!
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Old 05-21-2012, 06:22 PM
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Wee ability to hear footsteps again
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Old 05-21-2012, 06:35 PM
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Nice one guys. Lets kill em all naughty bugs
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Old 05-21-2012, 06:55 PM
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Looks like the TWI pest exterminators really went to work this time..

Damn bugs they got into everything..lol...
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Old 05-21-2012, 07:02 PM
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Progress. Marches. On.

Many, many thanks for the tank armor changes. Tripwire, I salute you!

And the sound fixes too... that's just icing on the cake!

EDIT: You could kill yourself with a fixed HMG? Lol.
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Old 05-21-2012, 07:15 PM
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Nice welcome changes to the game to help alleviate the problems. Now we need more people to join the game for some fun!
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Old 05-21-2012, 07:30 PM
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nice, ro 2 will be the only game i will play outside of dayz in the near future
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Old 05-21-2012, 07:34 PM
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Great list there, looking forward to release.
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Old 05-21-2012, 08:28 PM
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Nice, but my download is stuck at 1%. WHAT DO?
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Old 05-21-2012, 08:30 PM
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Impressive changelog. Well, I hate to be the first one to say it, but it looks like you've gone and borked it again. Only this time it's stuck at 1%, flashing from Updating and Suspended, settling on Updating with no progress.

Hopefully it'll unstuck itself or you'll find the fix promptly again.
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Old 05-21-2012, 08:40 PM
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Quote:
Originally Posted by NikolaiLev View Post
Impressive changelog. Well, I hate to be the first one to say it, but it looks like you've gone and borked it again. Only this time it's stuck at 1%, flashing from Updating and Suspended, settling on Updating with no progress.

Hopefully it'll unstuck itself or you'll find the fix promptly again.
same here
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Old 05-21-2012, 08:52 PM
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Ah, the fixing of footsteps is a Godsend, I tell you! It was by far my biggest gripe with the game since release. So much improvement, so much thanks to give.
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Old 05-21-2012, 08:53 PM
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Yup, just got done playing in the Beta servers and the update started, sorta, then hung and stopped altogether...
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Old 05-21-2012, 08:54 PM
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Yep, I'm having problems downloading too. So I deleted RO2 and started downloading from scratch. If I just pause the download and start it again, it gets stuck and I have to restart Steam.
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Old 05-21-2012, 08:57 PM
Lavalampdrinker Lavalampdrinker is offline
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Default Amazing patch. Downloading asap.

Made changes to the sound system to prevent some sounds from cutting out

Oh my god. Will this mean the death moans will play again? o_o
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Old 05-21-2012, 09:03 PM
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Quote:
Originally Posted by Lavalampdrinker View Post
Made changes to the sound system to prevent some sounds from cutting out

Oh my god. Will this mean the death moans will play again? o_o
I've always heard the death moans... not a lot of them, but there were there.
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  Click here to go to the next developer post in this thread.   #20  
Old 05-21-2012, 09:19 PM
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We've pulled the update back while we look into this. The update will likely go out tomorrow morning now.
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