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| Feedback This is not Ideas & Suggestions ;p |
| View Poll Results: Bandaging/bleed-out in Classic Mode? | |||
| No. Would hurt gameplay. |
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15 | 19.48% |
| Yes. Wounds cause slow bleed-out that bandaging removes. |
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12 | 15.58% |
| Yes. Wounds cause suppression that bandaging removes or reduces |
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1 | 1.30% |
| Yes. Wounds cause movement, sway, or stamina handicap that bandaging removes/reduces |
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31 | 40.26% |
| Yes. Wounds cause fast bleed-out that quick bandaging removes, as in Action mode. |
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0 | 0% |
| Yes. Wounds cause bleed-out as in Realism Mode. |
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7 | 9.09% |
| Yes. Other implementation. (describe) |
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11 | 14.29% |
| Voters: 77. You may not vote on this poll | |||
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#21
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Quote:
The point with Classic Mode is not to create a carbon copy of RO OST. It's to create a spiritual sequel to OST which means that the goal of the game is to improve the formula of OST, e.i the style, features and other elements. It's about improving what was good in ROST, and remove and/or tweak what was bad, with heavy emphasis on realism and more tactical slow-paced combat. The ability to bandage yourself adds more realism to the mode hence why its positive for it. Also, its really up to debate whenever Realism Mode is to consider as The Realistic mode. Features, such as the lockdown timer, skillpoints, perks, unlocks, ninja bandaging does not make sense in terms of realism. If the mode actually focused on realism these features and many others would not exist. |
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#22
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No. I thought it was tedious and obnoxious and very rarely actually added a tense moment where you had to make a decision.
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#23
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I really don't like the bandaging feature. I'm all for wound penalties though, but I'd prefer if some of those penalties remained until death, like extra sway when wounded in the arm. Nobody is going to suicide just because they've got more sway.
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#24
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Quote:
I voted for "Yes. Wounds cause bleed-out as in Realism Mode" (Note: Realism mode as it currently is in the beta), this in addition to the current impairment of being shot in the leg. I feel that the most popular option in the poll ("Yes. Wounds cause movement, sway, or stamina handicap that bandaging removes/reduces") is lamentable and unrealistic and amazing to me that it should be most popular because it more closely resembles "healing" than the Realism style --which was often ridiculed for being "healing" even though it wasn't at all. |
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#25
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Bleed-out doesn't cause any impact on the player's immediate performance, though, and this is at the heart of why I voted for sway penalties etc. In fact in many cases in vanilla I don't even bother trying to bandage because the limb damage cap means I simply don't need to. The limb can take full damage without ever affecting my performance.
I regard removal of these penalties by bandaging as a reasonable abstraction - rather like respawning, just without having to actually die first. In Ostfront, if you got hit in the leg, you slowed down for a period of time then were able to move normally again. I'd see the RO2 version working like this, but with penalties for hits elsewhere on the body as well, and rather than just 'get better' you have to take some action to restore full function. |
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#26
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I like the idea of having to stay out of the battle for a while after getting shot, which is realistic, so Yes.
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#27
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Yes. Wounds cause movement, sway, or stamina handicap that bandaging removes/reduces
Cypers idea is good too. I like the slow bleed-out and bandaging as a concept, but the animation for bandaging needs to be slower and the sway (or other ailment) must remain in place afterward, or only be slightly reduced. |
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#28
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I voted for the damage, but I'd kinda like a hybrid of the damage and added penalties option - basically, when you are bleeding out you slowly take damage (maybe, say, 30 seconds to a minute to die from blood loss?) as well as taking penalties from whatever wounded limb you happen to have. If you want to get rid of these, you'll have to bandage for 10-15 seconds. That way, bandaging isn't something that you can ignore completely or do in the heat of combat, but you won't die nearly instantly if you don't get to it right away.
That said, I'm against permanent penalties. Sure, its realistic, but it would also be a pain in the butt to bandage yourself up, then STILL be unable to help your team that much, and I guarantee that it would lead to suicides (especially if a person's legs were damaged, since they'd have trouble getting around the map). |
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#29
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Quote:
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