Why is this not in Tactics? Because it isn't really a guide. It's more me putting my playstyle up for review. But for those of you who like information in small bites, this might be a good supplement to the comprehensive yet massive guides posted by Slavek and Nutterbutter, which any newbies should check out first.
Generally:
1. Don't Rambo. This is when a player goes off on their own to get more kills, far away from the main group, squirting machismo everywhere...and then they quite frequently die. Your teammates don't appreciate having to give you an extra 1000 quid. And if they don't, you might die again.
2. Don't forget you have grenades. Don't forget they are hard to use. Sometimes, a well-placed grenade is just better. But it has to be well-placed, because there WILL be a smoke cloud, and it WILL hurt you if you are too close.
3. Weld with a plan. A well-placed weld does wonders. A badly-placed one kills a teammate.
4. Don't fall into tunnel-vision. Be aware of your surroundings.
5. Plan ahead. Taking forever in the shop is bad enough, but if you buy the wrong thing you're wasting dosh, and that's even worse. The two worst offenders are the 'Auto-Fill Ammo' button and armour. Ammo for some weapons costs a lot. Armour may "only" cost 300 quid, but then you have to maintain it through later waves.
6. Buy armour. No, I didn't just tell you not to. I told you to be careful when you did. It's frequently cheaper (and therefore quicker) in the end to save for a tier 3 weapon and THEN get armour. Then again, sometimes you just can't do without the extra protection. And sometimes you're a medic.
7. Except for Clots, Crawlers and Stalkers, all ZEDs have scaling health. The more people there are in the server, the more health they have. This could be the difference killing a ZED in one shot and having it kill you. Take notice of the number of players in the server, and act accordingly.
8. The following are OFF LIMITS unless they are an immediate threat. Headless things belong to the decapitator. Stunned Scrakes belong to the stunner. Anything within 5 feet (farther, if he's running toward it) of a Zerk belongs to him, unless he asks for or clearly needs help. Any stalker within 20 feet of a Commando belongs to him. Which brings us to...
9. Prioritize your targets. Some things, you just don't have to shoot. But it's more complex than DO/DON'T. Which now brings us to...
Specifically:
In approximate order of priority to the group in general,
Clots
SHOOT - Absence of other threats
PRIORITY - Distance, Grouping
LEAVE - Expensive ammo
Anyone can kill a clot, which means that they are lowest priority. You can afford to let them get close. If they are grouped, which is nearly always, Demo will own. Don't let them grab you.
Crawlers
SHOOT - Absence of other threats
PRIORITY - Range, Presence of Berserkers
LEAVE - Berserker
Berserkers hate these. Let your teammates take them. Teammates, take them before they get to the Zerk. Remember they can spawn in weird high places. Get these before they get into leaping range.
Gorefasts
SHOOT - Before the first two
PRIORITY - Range
LEAVE - Presence of a greater threat
If you let these get close, they do a surprising amount of damage. Luckily, anyone can kill them. Get these before they get into charging range. Try to get a feel for how long it takes them to bleed out. The headless ones do just as much damage if they get to you.
Bloats
SHOOT - Before the first two
PRIORITY - Range, Grouping
LEAVE - Demo
Take its head off before it vomits on you, or else you'll be blind and half-dead. Body-shot deaths make it blow up - good to do if it's in a group. Anything around it gets damaged.
Stalkers
SHOOT - Commando, As soon as you see it
PRIORITY - Distance, Presence of a Commando
LEAVE - Commando nearby
These are actually not as difficult to see as you'd think. They may be translucent, but they still have a shadow. They spawn in weird high places, too. Don't let them get near you - their attacks are distracting. The exception to this rule is if you know there's a Commando near you. Give him a heads-up and let him take them out.
Husks
SHOOT - As soon as they can see you
PRIORITY - Line-of-sight
LEAVE - If you can dodge the flames
These are annoying. They can blind you from across the map. Being on fire is not fun. If they're around a corner, though, there's no threat.
Scrakes
SHOOT - Berserker, Sharpshooter, Support
PRIORITY - Presence of a Zerk, Distance, Rage
LEAVE - Small guns, Demo
These will kill you fairly immediately. It's a myth that they have explosive resistance, but to every myth there is a grain of truth. Don't try to blow them up. Take them out with many headshots, a hunting shotgun, or call for a Berserker, who can stun-lock them. For Christ's sake, let the Zerk take them. Commandos are also useful since they can tell when it will rage.
Fleshpounder
Serve with cheese. Eat immediately.
SHOOT - Demo, grenades, Sharpshooter, ~Support
PRIORITY - Rage
LEAVE - How fast can you run?
These are the Big Daddy of the Horzine laboratory. Once they rage, God help you all. They act a bit differently than other specimens. They fixate on the first person to enter their line of sight. After that, there can be only one. Put yourself between the Fleshie and their target and you won't even get hurt...much. Targets, either run and hide to make them target someone else, or (preferably) bring out the explosives. EDIT: They can now change targets based on who shoots them or who is around when they rage. Body-blocking is still valid if you're more durable than the person behind you.
Siren
SHOOT - Immediately
PRIORITY - Range, Line-of-sight
LEAVE - Never
The smallest specimen, the highest priority. Everyone in range of her scream can't see, AND she kills any explosives in the area, AND her attack ignores armour, AND she always comes with backup. The good news? She has to see you to do any of that. Hide around a corner or take her out at distance. The better news? She's made of paper. The bad news? Sometimes there's two of her.
INB4:
You forgot...
Then I'll add it.
UR DOIN IT RONG!
Then tell me why and I'll change it.
Actually, if you do that on Suicidal+, you WILL die.
I'll take your word for it. What should I do differently?
U SUCK! Ur a n00b.
Pfffhehehehehe. Umad, bro? But in all seriousness, I am a relative n00b and I lack experience on Suicidal and HoE. Y'all still need to ditch the mindset that "those are the only two that count."
Generally:
1. Don't Rambo. This is when a player goes off on their own to get more kills, far away from the main group, squirting machismo everywhere...and then they quite frequently die. Your teammates don't appreciate having to give you an extra 1000 quid. And if they don't, you might die again.
2. Don't forget you have grenades. Don't forget they are hard to use. Sometimes, a well-placed grenade is just better. But it has to be well-placed, because there WILL be a smoke cloud, and it WILL hurt you if you are too close.
3. Weld with a plan. A well-placed weld does wonders. A badly-placed one kills a teammate.
4. Don't fall into tunnel-vision. Be aware of your surroundings.
5. Plan ahead. Taking forever in the shop is bad enough, but if you buy the wrong thing you're wasting dosh, and that's even worse. The two worst offenders are the 'Auto-Fill Ammo' button and armour. Ammo for some weapons costs a lot. Armour may "only" cost 300 quid, but then you have to maintain it through later waves.
6. Buy armour. No, I didn't just tell you not to. I told you to be careful when you did. It's frequently cheaper (and therefore quicker) in the end to save for a tier 3 weapon and THEN get armour. Then again, sometimes you just can't do without the extra protection. And sometimes you're a medic.
7. Except for Clots, Crawlers and Stalkers, all ZEDs have scaling health. The more people there are in the server, the more health they have. This could be the difference killing a ZED in one shot and having it kill you. Take notice of the number of players in the server, and act accordingly.
8. The following are OFF LIMITS unless they are an immediate threat. Headless things belong to the decapitator. Stunned Scrakes belong to the stunner. Anything within 5 feet (farther, if he's running toward it) of a Zerk belongs to him, unless he asks for or clearly needs help. Any stalker within 20 feet of a Commando belongs to him. Which brings us to...
9. Prioritize your targets. Some things, you just don't have to shoot. But it's more complex than DO/DON'T. Which now brings us to...
Specifically:
In approximate order of priority to the group in general,
Clots
SHOOT - Absence of other threats
PRIORITY - Distance, Grouping
LEAVE - Expensive ammo
Anyone can kill a clot, which means that they are lowest priority. You can afford to let them get close. If they are grouped, which is nearly always, Demo will own. Don't let them grab you.
Crawlers
SHOOT - Absence of other threats
PRIORITY - Range, Presence of Berserkers
LEAVE - Berserker
Berserkers hate these. Let your teammates take them. Teammates, take them before they get to the Zerk. Remember they can spawn in weird high places. Get these before they get into leaping range.
Gorefasts
SHOOT - Before the first two
PRIORITY - Range
LEAVE - Presence of a greater threat
If you let these get close, they do a surprising amount of damage. Luckily, anyone can kill them. Get these before they get into charging range. Try to get a feel for how long it takes them to bleed out. The headless ones do just as much damage if they get to you.
Bloats
SHOOT - Before the first two
PRIORITY - Range, Grouping
LEAVE - Demo
Take its head off before it vomits on you, or else you'll be blind and half-dead. Body-shot deaths make it blow up - good to do if it's in a group. Anything around it gets damaged.
Stalkers
SHOOT - Commando, As soon as you see it
PRIORITY - Distance, Presence of a Commando
LEAVE - Commando nearby
These are actually not as difficult to see as you'd think. They may be translucent, but they still have a shadow. They spawn in weird high places, too. Don't let them get near you - their attacks are distracting. The exception to this rule is if you know there's a Commando near you. Give him a heads-up and let him take them out.
Husks
SHOOT - As soon as they can see you
PRIORITY - Line-of-sight
LEAVE - If you can dodge the flames
These are annoying. They can blind you from across the map. Being on fire is not fun. If they're around a corner, though, there's no threat.
Scrakes
SHOOT - Berserker, Sharpshooter, Support
PRIORITY - Presence of a Zerk, Distance, Rage
LEAVE - Small guns, Demo
These will kill you fairly immediately. It's a myth that they have explosive resistance, but to every myth there is a grain of truth. Don't try to blow them up. Take them out with many headshots, a hunting shotgun, or call for a Berserker, who can stun-lock them. For Christ's sake, let the Zerk take them. Commandos are also useful since they can tell when it will rage.
Fleshpounder
Serve with cheese. Eat immediately.
SHOOT - Demo, grenades, Sharpshooter, ~Support
PRIORITY - Rage
LEAVE - How fast can you run?
These are the Big Daddy of the Horzine laboratory. Once they rage, God help you all. They act a bit differently than other specimens. They fixate on the first person to enter their line of sight. After that, there can be only one. Put yourself between the Fleshie and their target and you won't even get hurt...much. Targets, either run and hide to make them target someone else, or (preferably) bring out the explosives. EDIT: They can now change targets based on who shoots them or who is around when they rage. Body-blocking is still valid if you're more durable than the person behind you.
Siren
SHOOT - Immediately
PRIORITY - Range, Line-of-sight
LEAVE - Never
The smallest specimen, the highest priority. Everyone in range of her scream can't see, AND she kills any explosives in the area, AND her attack ignores armour, AND she always comes with backup. The good news? She has to see you to do any of that. Hide around a corner or take her out at distance. The better news? She's made of paper. The bad news? Sometimes there's two of her.
INB4:
You forgot...
Then I'll add it.
UR DOIN IT RONG!
Then tell me why and I'll change it.
Actually, if you do that on Suicidal+, you WILL die.
I'll take your word for it. What should I do differently?
U SUCK! Ur a n00b.
Pfffhehehehehe. Umad, bro? But in all seriousness, I am a relative n00b and I lack experience on Suicidal and HoE. Y'all still need to ditch the mindset that "those are the only two that count."
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