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Gameplay - General
Known Issues
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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Amazing. Thanks.
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#3
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Thousands of thumbs up.
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#4
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All sounds awesome! Thanks~
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#5
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Quote:
Very nice to see client side hit detection. |
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#6
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Hope servers come up again ^.^
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Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it. And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature. |
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#7
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Hehehehe - acorns
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#8
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Nice to see that it is now possible to unbind some of the buttons and have hold functionality instead of toggle. (please allow the scrollwheel to be unbound as well I dont want my scroll wheel to change weapon :P).
Will it become easy to filter out servers with and without lag compensation? As I cannot find an indication at the moment ![]() and "Added a DOF graphics setting to the video options menu" hell yeah! Btw any chance of seeing the very common (for me at least) chat bug fixed. Where if you hold say W and then press T to chat and type something and then when done you are still walking in the direction you were pressing before you typed even though you do not press the button.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 05-10-2012 at 07:50 PM. |
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#9
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Smells like release candidate material.
Is the Snowy Map going to be released when all this stuff goes live ? I hope so, the troops are in need of some fresh meat to chew on. I'm not even sure that I've played HoS with this client side hit detection mutator and to be quite honest I could always get a pretty decent game with a 150/170 ping. It will be interesting to see if it makes a difference when I play on a 60/70 €uropean server. Good work guys and Thanks for the Tanks.
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#10
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Quote:
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#11
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Stalingrad kessel is still my favorite.. but this one is on a good second.
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Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it. And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature. |
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#12
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Is it out already?
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#13
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Awesome, just awesome.
Question: Can you give more detail on that? Is there an added option for toggle Focus?
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aka Wakke |
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#14
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Quote:
). Might be that you need to do it in ini file.
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aka Wakke |
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#15
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Basically i want to keep the change range functionality while ditch the change weapon functionality. If I unbind the next or previous weapon command then i cannot change weapon range anymore
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#16
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Well it updated on steam for me. Or at least tried to. It's now infinitely looping between downloading 99% and validating. Oh well.
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#17
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Nothing here. Maybe it's just US and Europe for now.
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#18
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dat patch 8P
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#19
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Nice! Hope first pass on the hit detection means that bigger calibre weapons come next. Awesome! I also hope there will be a way to filter those using it/easily see if it's on or off.
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#20
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Maybe this should go in the announcement section too.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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