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View Poll Results: What should the default tank settings be for Classic Mode - READ THE POST!!!!!!!!!!
Mobility - Destroyed 123 87.86%
Mobility - Damaged Only 16 11.43%
Mobility - No Damage 1 0.71%
Weapons/Turret - Destroyed 116 82.86%
Weapons/Turret - Damaged Only 22 15.71%
Weapons/Turret - No Damage 2 1.43%
Crew - Interior and Exterior Kills 119 85.00%
Crew - Exterior Kills Only 17 12.14%
Crew - No Crew Kills 7 5.00%
I have read the post and acknoledge that with my vote here 120 85.71%
Multiple Choice Poll. Voters: 140. You may not vote on this poll

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Old 05-10-2012, 04:52 PM
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Default Poll - Tank Parts Damage Settings - Read carefully

We are implementing some "easy of use" functionality for tanks. These settings allow for admins to choose if specific parts (including crew) are invulnerable, can take damage and thus have reduced function but not disabled/destroyed, or full on destroyed.


The settings are split to cover 3 sections that can be set independent of each other. They are as follows:
Mobility (treads/breaks/engine)
Weapon (turret mobility, main gun)
Crew (The driver, hull machine gunner, main gunner and tank commander)

These are each broken up into 3 different settings.
Mobility:
Destroyed - Like now, parts that are under this section can be damaged and destroyed by taking hits. Once destroyed they will cease to function. This has been the RO 2 norm.
Damaged - This setting does not allow parts to reach the destroyed state. They can still be damaged which will reduce their functionality.
No Damage - This setting does not allow parts to take damage. This is most similar to RO 1's.

Weapons:
Destroyed - Like now, parts that are under this section can be damaged and destroyed by taking hits. Once destroyed they will cease to function. This has been the RO 2 norm.
Damaged - This setting does not allow parts to reach the destroyed state. They can still be damaged which will reduce their functionality.
No Damage - This setting does not allow parts to take damage. This is most similar to RO 1's.

Crew:
Full Interior and Exterior damage - Crew can be killed while exposed and while in the interior of the tank from penetrating rounds. This is what is currently in RO 2.
Exterior only - Crew can only be killed by rounds if they are exposed (hatch open). This is most similar to RO 1's functionality.
No Damage - The crew will not take any damage until the tank is destroyed.

The question before you is what should we put as the default for classic mode? Please select 1 option for each of the three sections. The poll is multiple choice, and please remember to vote that you have read and understood the post.
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Old 05-10-2012, 04:58 PM
Neuromante Neuromante is offline
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The tanking system in RO2 is stellar as it is. Leaving it to admins to choose how to ruin it is a terrible idea, especially for classic. I suggest classic always overrides these options with the most realistic setting.
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Old 05-10-2012, 05:15 PM
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Mobility destroyed: realistic and good for gameplay, good for the classic mode
Weapons destriyed: realistic and good for gameplay, good for the classic mode

Crew.... hmm realistic would be full interior and exterior damage, but maybe only exterior damage (hatch open) would be more gameplay fun.


But nice to see that the tanks receive some love now.

ps: would be nice to the the next poll about WASD turret control
http://forums.tripwireinteractive.co...highlight=WASD
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Old 05-10-2012, 05:16 PM
Massimo92 Massimo92 is offline
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Quote:
Originally Posted by Neuromante View Post
The tanking system in RO2 is stellar as it is. Leaving it to admins to choose how to ruin it is a terrible idea, especially for classic. I suggest classic always overrides these options with the most realistic setting.
Classic should be as realistic as possible, always
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Old 05-10-2012, 05:22 PM
=GG= Mr Moe =GG= Mr Moe is online now
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I have read this and think that the RO2 norms should stay for Classic mode.
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Old 05-10-2012, 05:26 PM
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Quote:
Originally Posted by Massimo92 View Post
Classic should be as realistic as possible, always
100% realism isnīt the best way in every case.
Much more important is that it feels realistic,and bring us some more gameplay fun.

Take a look at Arma, thats a simulation at that is very boring in my opinion.
Or look at this "mega zoom". Maybe it simulate a realitic field of view and on the other side a realistic scale of view. But it feels never realistic for me. It was a little bit like playing as a cyborg with zoom optic robo-eyes.
Without this weapon zoom RO2 is much more fun and it feels much more realitic now, too.
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Old 05-10-2012, 05:35 PM
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Haha I misread the last option as 'I didn't read this post'
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Old 05-10-2012, 05:42 PM
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Quote:
Originally Posted by =GG= Mr Moe View Post
I have read this and think that the RO2 norms should stay for Classic mode.
Agree wholeheartedly, that's where my votes went.
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Old 05-10-2012, 06:35 PM
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Quote:
Originally Posted by Kleist View Post
100% realism isnīt the best way in every case.
Much more important is that it feels realistic,and bring us some more gameplay fun.

Take a look at Arma, thats a simulation at that is very boring in my opinion.
Or look at this "mega zoom". Maybe it simulate a realitic field of view and on the other side a realistic scale of view. But it feels never realistic for me. It was a little bit like playing as a cyborg with zoom optic robo-eyes.
Without this weapon zoom RO2 is much more fun and it feels much more realitic now, too.
except for the fact that in realistically I can see a human body and line my sights on it MUUUUUUUUUUUCH easier in real life (which doesn't have any zoom). I can see why some people don't like the zoom, but the human eye can see things much better then a monitor, in some cases I think zoom is needed simply due to the lack of true human vision

Last edited by foxtwo; 05-10-2012 at 06:37 PM.
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Old 05-10-2012, 07:31 PM
Neuromante Neuromante is offline
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Quote:
Originally Posted by Kleist View Post
100% realism isnīt the best way in every case.
Much more important is that it feels realistic,and bring us some more gameplay fun.

Take a look at Arma, thats a simulation at that is very boring in my opinion.
Isn't that the key to the matter? It's your opinion. That's why TW is investing resources into creating different realism settings, people have different tastes. Of course there are technical and other limits, but after all Classic IS supposed to be the most realistic gamemode.
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Old 05-10-2012, 08:47 PM
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So if I voted :

1/ Damaged.
2/ Damaged.
3/ No Damage.

The life expectancy of the Tank and Crew members would be prolonged ?
Sounds pretty painful to me, hell yea! I'm going for that...

Don't know what the rest of you think (or voted) but I want it to be hot and sticky in that piece of Iron.
EDIT :
Oh well, looks like I'm nearly on my own (again), never mind, I can deal with that.

Thanks.
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Old 05-10-2012, 10:04 PM
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I voted for mobility damaged, Weapons destroyed, and full crew kills.

I hate being a sitting duck and having to suicide, its kind of crappy way to end a tank fight. Same thing with weapons, but I figure you can always use your MGs after the main gun is gone so destroyed is fine as is.
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Old 05-10-2012, 10:29 PM
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Read the full post before voting but foolishly forgot to check that vote option. Meh.
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Old 05-10-2012, 11:01 PM
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Quote:
Originally Posted by Ossius View Post
I voted for mobility damaged, Weapons destroyed, and full crew kills.

I hate being a sitting duck and having to suicide, its kind of crappy way to end a tank fight. Same thing with weapons, but I figure you can always use your MGs after the main gun is gone so destroyed is fine as is.
I voted exactly the same. I find it frustrating when I can't move my tank, but I'm fine with mobility being damaged and weapons being destroyed because I can still be useful in cap zones until the tank is completely destroyed.
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Old 05-11-2012, 12:28 AM
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My impression is that most complaints about tank survivability would not be addressed by the more forgiving options in the poll anyway.

The main issues I have seen reported are:
  • Hits killing crew when this should not be possible (e.g. PTRS/PzB against T34 turret front, which it should be unable to penetrate at any range)
  • Tank gets one-shot killed if the only human in the tank is killed (even if AI are still alive)
  • Player is unable to reload the main gun if the loader is killed (should be able to perform at least a very slow reload)
  • Some components being too easy to damage, especially by weapons like PTRS/PzB that should be unable to penetrate that part of the tank at all
I don't see how making tanks partially or completely invulnerable to certain types of damage would address any of these issues. Please enlighten me!
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Old 05-11-2012, 12:38 AM
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Let's make the tanks like the warthogs in Halo 1
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Old 05-11-2012, 03:11 AM
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I think AT rifle should be able to reduce things like the mobility parts, but , not destroy them.

The saper role or the opposing side armour is for this.

The when the tank is effectively destroyed, the AT rifle take a part of the credits for the kill with the others.
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Old 05-11-2012, 03:16 AM
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This is my vote:

Mobility - Destroyed

Weapons/Turret - Destroyed

Crew - No Crew Kills (change kill with heavy suppression)
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Old 05-11-2012, 07:29 AM
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Give us the hard stuff. Destroy everything, kill everyone
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Old 05-11-2012, 10:13 AM
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Quote:
Originally Posted by =gg= mr moe View Post
i have read this and think that the ro2 norms should stay for classic mode.
+1
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