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Red Orchestra Support Having Trouble Getting Red Orchestra To Run Right? Go Here For Help

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Old 05-08-2012, 12:04 PM
dario1432 dario1432 is offline
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Join Date: May 2012
Posts: 1
Default General Protection Fault

Hi guys,

i have a problem with the multiplayer of RO. If I want to join a game on a custom server with a custom map RO crashes and the following message appears:

Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 3396 MHz with 2047MB RAM
Video: ATI Radeon HD 5670 (7240)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- TestReach <- (LinkerLoad Package.LinkerLoad) <- FPackageInfo<< <- TArray<< <- UPackageMap::Serialize <- TestReach <- (PackageMapLevel Package.TcpipConnection.PackageMapLevel) <- UNetConnection::Serialize <- TestReach <- (TcpipConnection Package.TcpipConnection) <- UNetDriver::Serialize <- TestReach <- (TcpNetDriver Package.TcpNetDriver) <- ULevelBase::Serialize <- TestReach <- (NetPendingLevel Package.NetPendingLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GPendingLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Unbenannt <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

But I have to say I can run games on these servers on other maps, but on some maps I get this massages. If it helps i can tell you the server names ..

I tried to play these maps on my friend´s pc and it was working great.

I hope you can help me
Thanks
dario1432
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