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  #281  
Old 05-10-2012, 02:50 AM
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Originally Posted by Gervaise Brook-Hampster View Post
Gotta say I'm very excited about this.

This must've been answered somewhere, but how will the characters communicate with each other? In ARMA and OFP, the soldiers are using radios for talking. How's it in this game?

Oh, and when is it released?
Release is 25th of may
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  #282  
Old 05-10-2012, 12:45 PM
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Originally Posted by LugNut View Post
Definitely, the only game I've bought pre or at release was HOS and look how well that went. If it looks like MP is decent and there are populated PvP servers, I'm in.
I really hope for the MP. In one of the videos posted in this thread it showed that you can now take over CAP zones which will hopefully bring players together. Whenever MP is solid or not, I'll probably buy the game anyway. Map editor is GOLD.
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  #283  
Old 05-12-2012, 03:35 PM
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Default Q&A with Patelaros Vasileios aka Panzer_Baron

For about one week the Red Orchestra and Il-2 communities had been given the chance to send in their questions concerning Iron Front: Liberation 1944. The following Q&A with Patelaros Vasileios (aka Panzer_Baron), Art Director of the Iron Front team, is the result.





Q: Could you tell us a little bit about what an Art Director does and what your tasks in the Iron Front development are?

A: In various companies the work of Art Director is always different. In AWAR, my main task is the overview of the design part, but I also do a lot of modeling, texturing, training of the young ones in our company and other organizing, executive work. I should say, that almost every primary worker in our company has a wide spectrum of tasks and abilities.


Q: Who are the developers behind Iron Front?

A: When it all was just starting, Sarmat had a part of its team working on “Liberation 1941-45” mod for ArmA2. It was not certain at that moment if there would be an end-product – it was slow work without any responsibilities or terms. But we had a hope to make a contract with an investor and BIS to lease the engine, and our hopes came true. The main part of Sarmat transformed to form AWAR and X1 software is the company which works around the marketing, agreements and other business stuff.


Q: Iron Front: Liberation 1944 began as a modfication for ArmA2 and then became a full-blown game. This has caused confusion in the community, some think it’s a mod and others a new release. Can you summarize the main differences between ArmA2 and Iron Front and highlight what makes Iron Front unique?

A: Yes, I have read some of such comments like „pfff, just another mod for arma2, there are a lot of other good mod of ww2 out there, and they are for free!“. But they forget that:
1) Iron Front as a commercial product, offers high quality models, properly working features, complete systems and sets. It’s not a bunch of a few models and half-working features, it’s a complete product.
2) The primary features of Iron Front are unique - the damage systems, the artillery systems, the vehicle systems.
3) The gameplay itself differs a lot. The settings of the whole weaponary makes the game different – there is no more „hit that tank anywhere with some rpg or javellin to destroy it“, there are no more guided rockets, no more long-distance shooting weapons, no more guided bombs. The aviation combat is different than in ArmA2 too.

Here follows a list of some of the most important unique features:
- Advanced, totally reworked tank system
- Working sights and scopes
- Breakable vehicles
- Completely different way of communication (no radio for every soldier like in arma2)
- Artillery towing by vehicles
- Artillery pushing by infantry
- New gametypes in multiplayer

As far as I know, that there is no game or mod around featuring all those features in a single package.
There are several other small, not really unique features and goodies (that were not in ArmA), like looking through binoculars when you are looking from the open hatch of your tank, helmets that fall of the heads, adjustable iron sights on machine-guns, mounting machine-guns and so on.
Among the models and the features, there are 4 unique maps, with a summer environment that is well-presented, very detailed and extensive. With over a hundred various new buildings, 98% of them are usable, you can enter inside them. Of course, they are all destructable. The size of maps differ from extremly big to very small, for all tastes. There are also several historical buildings, copying the real ones (Ratusha, Baranow Castle, St Bartolomeus Kostel, Sinagogue etc).

All in all, Iron Front really offers a different, complete game – totally new environment, new settings, new features, and all that in high, professional quality.


Q: What are your post-release plans? Will you continue to release patches in the long term and release additional content (DLCs? Add-Ons?)?

A: The post-release plans depend on the sales. But all in all, there are planned patches and DLC.


Q: Bohemia Interactive is constantly updating the ArmA2 engine, will these improvements also find their way into Iron Front after the release?

A: Yes, Iron Front will continue to receive the same patches as ArmA2, but of course, with the additional special features and corrections for our game.





Q: What does Iron Front have to offer the PvP crowd? Please confirm which PvP gamemodes and how many PvP missions the release will contain.

A: The main PvP gametypes are the Blitzkrieg, the TDM Tank Battle, the Air Superiority, the Capture and Hold, the Deathmatch, the Capture the Flag.
All in all, it features close to 30 missions, most of them Blitzkrieg ones.


Q: Can you give us a short overview of what tasks the player has to accomplish in each of the gamemodes?

A: In TDM Tank Battle two teams, armed only with various types of tanks, try to exterminate each other or to capture the opposite base. It’s a „TANKS ONLY“ gametype, actually.
In TDM Air Superiority two teams engage in air combat, trying to shot the enemy aircrafts and to bomb the ground targets of the enemy. It’s an „AIRCRAFTS ONLY“ gametype
In Blitzkrieg there is one attacking and one defending team. The attackers have to progress, capturing sector by sector. The number of such sectors is various in different missions. That special gametype is very interesting – it’s really close the the gameplay setting of the Battlefield games – same standards, same AI of bots (if they are enabled on the server). As far as I know, there is preparation for a special video, demonstrating that certain gametype.
In the classical Capture and Hold, well, I think everybody knows about those gametype =)
And of course, there is Deathmatch, a free-for-all, small, killing gametype.
More missions of other gametypes will come in various patches. It’s possible that the best missions, created by community, could be included in official patches too with the agreement of their authors, of course.


Q: Which of the gamemodes do you think are suitable for competitive gaming and what else has Iron Front to offer the clan scene?

A: Well, personally I am not much of competition gameplayer, but I personally like to challenge someone in a serious tank battle. Sometimes a serious tank vs tank challenge can take a lot of time and nerves, when the two opponents are both skilled and know the strong and weak sides of their combat machines.
Also, I think that Blitzkrieg gametype is pretty good for competition. That gametype, by my personal opinion, is perfect for proper teamwork.


Q: Beside the PvP gamemodes, what other gamemodes are included in the game?

A: Several of our multiplayer gametypes, like Blitzkrieg, Tank Battle are also able to be played with bots if the host of the server will prefer it in the settings, so it’s not instantly a PvP gametype.
And of course, there is the classical Cooperative gametype, featuring a team of players trying to accomplish tasks, fighting against AI.


Q: The ArmA2 multiplayer is anything but beginner friendly. Did you make any changes to make the multiplayer more accessible?

A: Of course. We had many discussions around it and as a result, we created some missions that are simple for the beginners too. They are small, with small distances, simple equipment and simple tasks, so they will not have the only option to join a big battle where there is a total hell. They will be able to start from rookie and continue to more hard and serious. The beginners will not get lost in a wide terrain, they will have a clear view where to go, what to do. It’s mostly in the Blitzkrieg gametype.


Q: What does Iron Front has to offer in terms of anti-cheat protection?

A: That’s a serious situation and we are still working on it.


Q: The editor included in ArmA2 is very popular. Will Iron Front be modable in the same ways ArmA2 is and will the community be able to convert missions, mods and gamemodes from ArmA2 to Iron Front?

A: Yes, the editor is mostly the same. Hypotheticaly, conversion of mods from ArmA2 to Iron Front is possible, not sure that it’s quite simple, though.





Q: Will the ArmA2 editing tools be usable for Iron Front and if not: will there be specific Iron Front editing tools?

A: Yes, the Arma2 tools will be usable, but in a different way. The detailed information will come after the release.


Q: Speaking of modding: ACE and ACRE are two very popular ArmA2 mods and a lot of people have asked, whether they will be converted to Iron Front. Can you confirm this or alternatively, provide a better understanding of whether or not they are still necessary?

A: Well, I think that this question should be adressed to the modders who created ACE and ACRE. Personally, I would like to see them in Iron Front too.


Q: Will weapon mounting be available for all weapons or just for MGs?

A: At the moment it’s just for MGs, our gameplay tests showed to us that it’s a correct solution. In the future, if the gameplay of the community will prove that mounting is be needed for all the weapons, we will make it in a patch.


Q: Will Iron Front include 3D in-game VoIP as ArmA2 does?

A: Yes, of course. We think it’s a very good thing for the multiplayer gameplay.


Q: What are the chances of 3D tank interiors being added to the game via patch or DLC/Add-On?

A: The chances are quite low. We had a 3d tank interior for test, for one tank only, and it was more a pain in the *** rather then a good solution. I know some people cry a lot about interiors, but we prefer to have more tanks without interiors, than 2 tanks with interiors. About our half-tracks, cars, aircrafts – they all have a detailed and accurate interior.


Q: On what platforms (Steam, GetGames, …) will Iron Front be released and will the retail version require Steam?

A: As far as I know, Steam will be for sure, DVD of course too. Not sure about GetGames.


Q: ArmA3 is also supposed to be released in 2012. What are the chances for an Iron Front 2 based on the ArmA3 engine?

A: That’s business secret =)


Q: Is there anything else you would like to share with us?

A: I would like to notice, that if the community will try to create some really good modifactions, it’s possible that we will offer them a helping hand and include their work in the official patches, to make the game better for us all =)


Thank you for your time.

All pleasure was mine =)


------------------------

Thanks to:
- Panzer_Baron for his time and the chance to interview him.
- fullmj|kba for his help.
- everyone who sent me questions.

Last edited by No0dle; 05-13-2012 at 07:31 PM.
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  #284  
Old 05-13-2012, 03:07 AM
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Thanks for this, very interesting!
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  #285  
Old 05-13-2012, 05:30 AM
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Thanks for the interview, very interesting.

What I take from this is, they're not really interested in supporting the after release content-wise. Instead they'll probably begin an ArmA 3 port right after release.
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  #286  
Old 05-13-2012, 06:26 AM
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well yes but he also said that it would depend on the game sales, so who knows maybe if it sells well they will want to add content. Working on the Arma3 port with support from BI would make sense as well
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  #287  
Old 05-13-2012, 07:56 AM
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I think this is going to be the game of my life!We will see
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  #288  
Old 05-13-2012, 04:54 PM
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i think this is going to be the game of my life!we will see :d
+1
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  #289  
Old 05-14-2012, 07:56 PM
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Some multiplayer released. Can't honestly judge how well it could be considering it was merely lonewolfing and newbie journalists playing but I could imagine the potential once in the hands of a dedicated community. With additional server side options and potential future mods to boot.

â—€Iron Front: Liberation 1944, Multiplayer Game Play - YouTube
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  #290  
Old 05-14-2012, 08:00 PM
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I wonder if the tanking in MP will be like it was in Ost.
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  #291  
Old 05-14-2012, 11:24 PM
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what I watched of the MP footage from SideStrafe shows some pretty good gameplay, but if you get killed it's a long hike back to the front.

do the spawn points advance as you capture more territory?
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  #292  
Old 05-15-2012, 12:09 AM
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Originally Posted by Private Who? View Post
what I watched of the MP footage from SideStrafe shows some pretty good gameplay, but if you get killed it's a long hike back to the front.

do the spawn points advance as you capture more territory?
That depends on the gamemode. The first (foggy) map was very small and you couldn't spawn at captured points (at least I couldn't ... or couldn't figure out how to do it^^), yet I am not sure how this is handled on bigger maps with the same gametype (C&H gamemode).
For the second map (CH gamemode) I am not 100% sure, but I think you can somehow use the ambulance trucks you can see in the video as mobile spawn points, but I haven't yet figured out how to do it.

And in Blitzkrieg (which is based on A&S) you can spawn at any captured point.

Btw: the first map was not Blitzkrieg as Sidestrafe said, it was C&H as you can see at the end of the round.

Last edited by No0dle; 05-15-2012 at 12:57 AM.
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  #293  
Old 05-15-2012, 01:30 AM
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Quote:
Originally Posted by The Masta View Post
I wonder if the tanking in MP will be like it was in Ost.
Hopefully not cos I hated the ping-pong tanking.

On the other hand I doubt Ost had a magic camera flying above the tank that you could turn around and a crosshair...
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  #294  
Old 05-15-2012, 04:27 AM
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Originally Posted by Dr.Atkins View Post
Hopefully not cos I hated the ping-pong tanking.

On the other hand I doubt Ost had a magic camera flying above the tank that you could turn around and a crosshair...
Those are server side options, just like RO2 has them. No point in complaining about them, really.
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  #295  
Old 05-15-2012, 04:36 AM
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It doesnt look bad, but also not so interesting. The problem are the huge maps to play realy pvp, you would need some ai soldiers or at least 300 players. Its like Darkest Hour with maps like Lutremange.
Anybody knows the system specs for this game?
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  #296  
Old 05-15-2012, 04:42 AM
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Originally Posted by The Masta View Post
I wonder if the tanking in MP will be like it was in Ost.
Depends on what you mean... looks far more advanced than in OST though. Major updates have been made compared to arma 2 aswell.

I post this in case you haven't seen it.

Iron Front: Liberation 1944 Part 2 ("Armor and Tanks") +Eng.Sub - YouTube
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  #297  
Old 05-15-2012, 04:53 AM
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Quote:
Originally Posted by Rak View Post
Those are server side options, just like RO2 has them. No point in complaining about them, really.
I know that it is up to the server owners how they run their servers.
But one can still rant about them. Those should not be used in PvP imo. Ppl might think that those are the default settings and the "way it was meant to be played" when even the devs play with them on.
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  #298  
Old 05-15-2012, 06:08 AM
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Depends on what you mean...
"Get out of my tank"
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  #299  
Old 05-15-2012, 06:16 AM
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Looks intresting, really, I think I will get it!
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  #300  
Old 05-15-2012, 08:16 AM
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Default New Multiplayer Video

Enjoy.....

â—€Iron Front: Liberation 1944, Multiplayer Game Play - YouTube
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