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  #341  
Old 05-07-2012, 11:59 PM
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Visuals are noticeably more polished overall. Weapon handling didnt look that much better from the video though. Less jerky, but still not properly conveying weight and power like RO does so well.

Also, I know it's not that important overall but does this version finally have ragdoll?
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  #342  
Old 05-08-2012, 01:15 AM
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Originally Posted by Amerikaner View Post
Also, I know it's not that important overall but does this version finally have ragdoll?
Yes, and I think it's very important. In ArmA2 the deaths of enemies feel very delayed to the moment you hit them and the death animations are very weak. Iron Front improved this by adding new death animations and ArmA3 will finally have ragdoll, so I hope that there will be no more delayed deaths and finally some natural looking death animations ...

Last edited by No0dle; 05-08-2012 at 01:56 AM.
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  #343  
Old 05-09-2012, 06:24 AM
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Originally Posted by No0dle View Post
and finally some natural looking death animations ...
The idea of ragdolls is that the dead character just slumps right down negating the need for actual animations. There may be "push" factors (explosions, bullets) taken in to account to make the body fall in a certain direction but other than that, I don't think there will be any need for actual death animations.

P.S From looking at some vids, there is no delayed player to ragdoll deaths. <3
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  #344  
Old 05-09-2012, 06:28 AM
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Originally Posted by Cwivey View Post
The idea of ragdolls is that the dead character just slumps right down negating the need for actual animations. There may be "push" factors (explosions, bullets) taken in to account to make the body fall in a certain direction but other than that, I don't think there will be any need for actual death animations.

P.S From looking at some vids, there is no delayed player to ragdoll deaths. <3
You're right, that's what I meant, even though I expressed myself wrong
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  #345  
Old 05-09-2012, 03:36 PM
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Quote:
Originally Posted by Cwivey View Post
The idea of ragdolls is that the dead character just slumps right down negating the need for actual animations. There may be "push" factors (explosions, bullets) taken in to account to make the body fall in a certain direction but other than that, I don't think there will be any need for actual death animations.
Ragdolls actually do animate the models. It's just not via man made (in the strictest sense, as the code to handle ragdolls IS manmade...) animation, but via dynamically created ones. But that's still animation.
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  #346  
Old 05-09-2012, 04:46 PM
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Semantics. Everything that's animated is technically an animation. "Animation" can even mean a completely static scene shown with a moving camera.
But in video-game talk an animation is an actual saved animation for an animated object.
And in that sense, rag-doll physics aren't animations.

They can be combined though. Like an animation for grabbing the chest before slumping over via rag-dolls, or falling to the ground via rag-dolls and then crawling or reaching up.

Although the line between pure rag-doll physics and animations become more and more blurred. E.g. Euphoria.
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  #347  
Old 05-09-2012, 09:51 PM
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Quote:
Originally Posted by Amerikaner View Post
Visuals are noticeably more polished overall. Weapon handling didnt look that much better from the video though. Less jerky, but still not properly conveying weight and power like RO does so well.

Also, I know it's not that important overall but does this version finally have ragdoll?
Ragdolls are in; a screen shot from a while back shows a soldier flying through the air. Knowing how BIS seems to do a half-done job at things, I have a feeling the ragdolls will be on par with CS:S or other older Source games. I'll be happy if I am proved wrong.
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  #348  
Old 05-24-2012, 11:59 AM
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http://www.bistudio.com/english/comp...va-lead-artist
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  #349  
Old 05-24-2012, 12:33 PM
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http://www.youtube.com/watch?feature...&v=mIwfS8uJJIk
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  #350  
Old 05-24-2012, 01:16 PM
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That, looks pretty good.
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  #351  
Old 05-24-2012, 02:01 PM
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Lighting looks good, I hope the horrible HDR affects are fixed though as that was my only significant complaint with the lighting in ArmA 2.
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  #352  
Old 05-24-2012, 02:10 PM
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I hope the horrible HDR affects are fixed though
Did they affect you?
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  #353  
Old 05-24-2012, 02:39 PM
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Quote:
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Did they affect you?
Well, it was horrible for me and was THE thing to stop me playing.
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  #354  
Old 05-24-2012, 05:26 PM
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The HDR in ArmA never affecteredeted me, but then again, I never went around slamming my NVG's on and off constantly.
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  #355  
Old 05-24-2012, 06:42 PM
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So, what's the problem with Arma2 HDR's affection?
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  #356  
Old 05-24-2012, 07:24 PM
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Quote:
Originally Posted by Moyako View Post
So, what's the problem with Arma2 HDR's affection?
Ugly and buggy.

Even at the low setting if you are in a forest the sky above the trees will often turn into this abnormally bright/strong light.

Or entering/exiting a vehicle will often completely blind the player with a yellow light covering the entire screen for a few moments.
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  #357  
Old 05-25-2012, 02:23 AM
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Quote:
Originally Posted by Moyako View Post
So, what's the problem with Arma2 HDR's affection?
Because the tonemapping it has simulates el cheapo digital video camera instead of human eye.
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  #358  
Old 05-25-2012, 09:15 AM
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New interview about lighting in ARMA 3
http://www.bistudio.com/company/deve...t?lang=english


Arma 3 - 'Lighting Showcase' Trailer - YouTube
[yt]mIwfS8uJJIk[/yt]
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  #359  
Old 05-25-2012, 09:00 PM
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What are the chances we won't need a mini Hadron Collider to run this thing? Really.. is there a rig in existence without the word CRAY stamped on the side that will be able to run A3 maxed out?

It looks awesome, I wanna play it.
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  #360  
Old 06-01-2012, 04:31 AM
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New system requirements

Quote:
Minimum Specifications:
OS: Windows Vista SP2, Windows 7 SP1
CPU: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
GPU: NVIDIA GeForce 8800GT or ATI Radeon HD 3830 or Intel HD Graphics 3000 with Shader Model 4 and 512 MB VRAM
RAM: 2 GB
HDD: 15 GB free space
DirectX®: 10
I'm not sure if you could even run arma 2 on that. Hope they didn't sacrifice too much to make it happen.

EDIT: Source: http://games.on.net/article/15750/We...rce=gamesonnet
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