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#341
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Visuals are noticeably more polished overall. Weapon handling didnt look that much better from the video though. Less jerky, but still not properly conveying weight and power like RO does so well.
Also, I know it's not that important overall but does this version finally have ragdoll? |
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#342
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Yes, and I think it's very important. In ArmA2 the deaths of enemies feel very delayed to the moment you hit them and the death animations are very weak. Iron Front improved this by adding new death animations and ArmA3 will finally have ragdoll, so I hope that there will be no more delayed deaths and finally some natural looking death animations ...
Last edited by No0dle; 05-08-2012 at 01:56 AM. |
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#343
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The idea of ragdolls is that the dead character just slumps right down negating the need for actual animations. There may be "push" factors (explosions, bullets) taken in to account to make the body fall in a certain direction but other than that, I don't think there will be any need for actual death animations.
P.S From looking at some vids, there is no delayed player to ragdoll deaths. <3 |
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#344
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#345
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#346
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Semantics. Everything that's animated is technically an animation. "Animation" can even mean a completely static scene shown with a moving camera.
But in video-game talk an animation is an actual saved animation for an animated object. And in that sense, rag-doll physics aren't animations. They can be combined though. Like an animation for grabbing the chest before slumping over via rag-dolls, or falling to the ground via rag-dolls and then crawling or reaching up. Although the line between pure rag-doll physics and animations become more and more blurred. E.g. Euphoria.
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#347
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Quote:
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#348
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__________________
Modern Warfare 3 - because blowing up families is much more important than gameplay! http://www.greatergoodgames.org |
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#349
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#350
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That, looks pretty good.
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#351
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Lighting looks good, I hope the horrible HDR affects are fixed though as that was my only significant complaint with the lighting in ArmA 2.
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#352
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Did they affect you?
__________________
Modern Warfare 3 - because blowing up families is much more important than gameplay! http://www.greatergoodgames.org |
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#353
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Well, it was horrible for me and was THE thing to stop me playing.
__________________
r̶o̶g̶a̶m̶e̶.̶e̶x̶e̶ ̶h̶a̶s̶ ̶s̶t̶o̶p̶p̶e̶d̶ ̶w̶o̶r̶k̶i̶n̶g̶ back up the bus!!! it's getting better!!!
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#354
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The HDR in ArmA never affecteredeted me, but then again, I never went around slamming my NVG's on and off constantly.
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#355
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So, what's the problem with Arma2 HDR's affection?
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#356
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Ugly and buggy.
Even at the low setting if you are in a forest the sky above the trees will often turn into this abnormally bright/strong light. Or entering/exiting a vehicle will often completely blind the player with a yellow light covering the entire screen for a few moments. |
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#357
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Because the tonemapping it has simulates el cheapo digital video camera instead of human eye.
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#1 Bonzai charger |
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#358
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New interview about lighting in ARMA 3
http://www.bistudio.com/company/deve...t?lang=english ![]() ![]() Arma 3 - 'Lighting Showcase' Trailer - YouTube [yt]mIwfS8uJJIk[/yt] |
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#359
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What are the chances we won't need a mini Hadron Collider to run this thing? Really.. is there a rig in existence without the word CRAY stamped on the side that will be able to run A3 maxed out?
![]() It looks awesome, I wanna play it. |
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#360
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New system requirements
Quote:
EDIT: Source: http://games.on.net/article/15750/We...rce=gamesonnet |
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