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#21
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Buttons aside, does it have the hardware for the job? From what I know Killing Floor already has problems with needing a lot of power in order for it to run in a playable manner. Thus why we have a limit of 32 zeds spawned at a time.
Or is this due to its minimum specs? |
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#22
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I like the idea!
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#23
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Quote:
Last edited by BenioX; 05-05-2012 at 03:07 PM. |
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#24
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I think this would work well enough, and a couple of buttons are free:
![]() That can be done from the menu. It has a built-in microphone.
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#25
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But it's not same what those Brittish accent soldiers mait
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#26
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Fine, use 'up' on the d-pad, or the select button.
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#27
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Okay, select button seems legit
![]() Now, is there any dev seeing this topic and ready to implement this? If so I am so getting vita
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#28
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Nice job on the button lay out. Don't forget there's a front and back touch pad. I hope to god the dev's are looking at this. I want this to happen so bad! C'mon tripwire I know you can do it.
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#29
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If they could, then instead of having discussion here we'd all be playing KF on Vita right now
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#30
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Had a crack at mapping out a potential PS Vita control scheme. It feels a little... shoe horned, but I can't shake that feeling more than with this.
Spoiler!
It ain't perfect, but you could have a decent whack at doing everything regular KF does. Minus voice commands ofc. |
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#31
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Undedd that image of the layout is sick. Tripwire that is serious inspiration, let's make it happen.
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#32
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Nope, bad idea. I have played FPS on the console and on the computer the simple fact is that there are underlining designs that cause the game to be favored one way or the other. For example, two weapon swapping helped to deal with the weapon selection problem for console. On the computer it is not problem since you can usually switch to any weapon with a push of the button. And speaking of weapon selection, note that if the button is on the left d-pad you need to take your thumb off the movement stick when switching weapons(it would support using fewer weapons). You might be able to make a game playable on the vita but making it enjoyable is much harder. Although I do admit the touch screen would solve the issue buy weapons and armor faster, just controller would be impractical for that.
P.S. Also for people wanting to take a crack at control set ups. Do not have the alt fire on the D-pad. Just like with weapon select you stop moving for as long as your finger is off. A flashlight or laser sight is fine, but I see problem when you are using the HS or any melee weapon. Although it would make it harder to kite with melee weapons. Also crouch is a lower priority button, maybe switch the two. Still keep it in mind.
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"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...."--Dune Last edited by Valar_Omega; 05-06-2012 at 03:58 AM. |
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#33
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Quote:
Quote:
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#34
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make killing floor avaiable to psvita is not a porting, but create from scratch since there is too many differences, and nothing replace that accurate aiming using mouse because mouse can follow exactly where my hand/aiming. No some auto aiming bull**** can replace this sensation.
btw, killing floor lite sounds good, make it portable to carry in usb drive, and whenever we found a network connected pc, we can play our favorite game
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#35
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Quote:
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
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#36
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you CAN put killingfloor on a usb drive and play it wherever you want, it's the steam connection thats the problem.
before i had a laptop, i would just go to the library and use their computers to make maps and stuff running KF off of a usb drive. i just wasnt able to play online because of being required to install steam on that computer. |
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#37
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Quote:
if we can make stripped down version self extracting killing floor that only take about ~4gb and this will be the real portable killing floor lite |
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#38
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no, not in theory, in practice it is completely viable.
this is what i had to do before because i didnt have a computer at all. i just couldnt play ONLINE because of the steam requirement, but the game/editor ran just fine off of an external device. |
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